Wii memory bug: added debugging function to Memmap.cpp to trace the bug, uncomment the CheckForBadAddresses() calls to enable it
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1354 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -297,6 +297,139 @@ writeFn32 GetHWWriteFun32(const u32 _Address)
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}
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// =======================================================
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/* Functions to detect and trace memory read/write errors. Turn of JIT LoadStore to
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make it work, and add a return 0 at the beginning of CheckDTLB to avoid closing
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Dolphin just as it starts to get interesting. You can also try to change
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the TitleID write in IOCTL_ES_GETTITLEID to 0x00000000, otherwise it will never even
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get to making the bad dev/di request.
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I'm currently at (---, 8021347c) : Write32: Program wrote [0x7fd5d340] to [0x933e00f8],
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0x8021347c seems to write the out buffer to a 0x933e.... address before it is copies
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to the 0x133e.... address for the Ioctlv. But why does it generate this bad address
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when it made a good one 120 milliseconds earlier?
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*/
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// -------------
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bool ValidMemory(const u32 _Address)
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{
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switch (_Address >> 24)
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{
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case 0x00:
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case 0x01:
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case 0x80:
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case 0x81:
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case 0xC0:
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case 0xC1:
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return true;
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case 0x10:
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case 0x11:
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case 0x12:
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case 0x13:
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case 0x90:
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case 0x91:
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case 0x92:
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case 0x93:
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case 0xD0:
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case 0xD1:
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case 0xD2:
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case 0xD3:
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if (Core::GetStartupParameter().bWii)
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return true;
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else
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return false;
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case 0xE0:
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if (_Address < (0xE0000000 + L1_CACHE_SIZE))
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return true;
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case 0xCC:
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case 0xCD:
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case 0xC8:
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return true;
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}
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return false;
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}
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void CheckForBadAddresses(u32 Address, u32 Data, bool Read, int Bits)
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{
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if (!ValidMemory(Address))
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{
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if(Read)
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{
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LOG(CONSOLE, "Read%i: Program tried to read [%08x] from [%08x]", Bits, Address);
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//PanicAlert("Write_U32: Program tried to write [%08x] to [%08x]", _Address);
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}
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else
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{
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LOGV(CONSOLE, 0, "Write%i: Program tried to write [%08x] to [%08x]", Bits, Data, Address);
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//PanicAlert("Read: Program tried to write [%08x] to [%08x]", Data, Address);
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}
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}
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if (Address == 0)
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{
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if(Read)
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{
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LOGV(CONSOLE, 1, "Read%i: Program read [0x%08x] from [0x%08x] * * * 0 * * *", Bits, Data, Address);
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//PanicAlert("Read: Program read [%08x] from [%08x]", Data, Address);
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}
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else
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{
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LOGV(CONSOLE, 1, "Write%i: Program wrote [0x%08x] to [0x%08x] * * * 0 * * *", Bits, Data, Address);
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//PanicAlert("Read: Program wrote [%08x] to [%08x]", Data, Address);
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}
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}
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/* Try to figure out where the dev/di Ioctl arguments are stored (including buffer out), so we can
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find the bad one */
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if(
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Data == 0x1090f4c0 // good out buffer right before it, for sound/smashbros_sound.brsar
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|| Data == 0x10913b00 // second one
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|| Data == 0x7fd5d340 // first bad out buffer
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|| Data == 0x133e00f8 // the address that store the bad 0x7fd5d340, this changes every time
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|| Data == 0x2a24aa // menu2\sc_title_en.pac byte size
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|| (
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(PC == 0x8021347c || PC == 0x801f6a20 || PC == 0x800202d0 || PC == 0x80229964
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|| PC == 0x801d88bc) /* this could be interesting, because the bad out buffer 0x7fd5d340
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is 0x80000000 - size = 0x7fd5d340 perhaps some function read 0x80000000, I dunno */
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&& Data == 0x80000000)
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)
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{
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if(Read)
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{
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LOGV(CONSOLE, 0, "Read%i: Program read [0x%08x] from [0x%08x] * * * * * * * * * * * *", Bits, Data, Address);
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//PanicAlert("Read%i: Program read [%08x] from [%08x]", Bits, Data, Address);
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}
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else
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{
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LOGV(CONSOLE, 0, "Write%i: Program wrote [0x%08x] to [0x%08x] * * * * * * * * * * * *", Bits,Data, Address);
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//PanicAlert("Write%i: Program wrote [0x%08x] to [0x%08x]", Bits, Data, Address);
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}
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}
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}
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void CheckForBadAddresses8(u32 Address, u8 Data, bool Read)
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{CheckForBadAddresses(Address, (u32)Data, Read, 8);}
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void CheckForBadAddresses16(u32 Address, u16 Data, bool Read)
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{CheckForBadAddresses(Address, (u32)Data, Read, 16);}
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void CheckForBadAddresses32(u32 Address, u32 Data, bool Read)
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{CheckForBadAddresses(Address, (u32)Data, Read, 32);}
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void CheckForBadAddresses64(u32 Address, u64 Data, bool Read)
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{CheckForBadAddresses(Address, (u32)Data, Read, 64);}
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// =============
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#define ReadFromHardware2(_var, _type, _Address, EffectiveAddress, flag) \
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{ \
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if ((_Address & 0xC8000000) == 0xC8000000) \
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@ -347,11 +480,13 @@ writeFn32 GetHWWriteFun32(const u32 _Address)
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_var = bswap((*(u##_type*)&m_pRAM[tmpAddress & RAM_MASK])); \
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} \
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} \
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/* Uncomment this: CheckForBadAddresses##_type(_Address, _var, true);*/ \
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}
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#define WriteToHardware2(_type, _Address, _Data, EffectiveAddress, flag) \
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{ \
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/* Uncomment this: CheckForBadAddresses##_type(_Address, _Data, false);*/ \
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if ((_Address & 0xC8000000) == 0xC8000000) \
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{ \
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if (_Address < 0xcc000000) \
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@ -666,8 +801,8 @@ u32 Read_U32(const u32 _Address)
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#ifdef LOGGING
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if (_Address == 0x00000000)
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{
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PanicAlert("Program tried to read from [00000000]");
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return 0x00000000;
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//PanicAlert("Program tried to read from [00000000]");
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//return 0x00000000;
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}
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#endif
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@ -1101,6 +1236,7 @@ void SDRUpdated()
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u32 CheckDTLB(u32 _Address, XCheckTLBFlag _Flag)
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{
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return 0;
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if (Core::GetStartupParameter().bWii) {
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// TLB is never used on Wii (except linux and stuff, but we don't care about that)
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PanicAlert("%s invalid memory region (0x%08x)\n\n"
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@ -214,11 +214,15 @@ void ExecuteCommand(u32 _Address);
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// ===================================================
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/* This generates some kind of acknowledgment. This function is called from? */
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/* This generates an acknowledgment to IPC calls. This function is called from
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IPC_CONTROL_REGISTER requests in WII_IPC.cpp. The acknowledgment _Address will
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start with 0x033e...., it will be for the _CommandAddress 0x133e...., from
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debugging I also noticed that the Ioctl arguments are stored temporarily in
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0x933e.... with the same .... as in the _CommandAddress. */
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// ----------------
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bool AckCommand(u32 _Address)
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{
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Debugger::PrintCallstack(LogTypes::WII_IPC_HLE);
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//Debugger::PrintCallstack(LogTypes::WII_IPC_HLE);
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LOG(WII_IPC_HLE, "AckCommand: 0%08x", _Address);
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std::list<u32>::iterator itr = m_Ack.begin();
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@ -53,9 +53,9 @@ bool CWII_IPC_HLE_Device_di::Open(u32 _CommandAddress, u32 _Mode)
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bool CWII_IPC_HLE_Device_di::IOCtl(u32 _CommandAddress)
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{
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LOG(WII_IPC_DVD, "*******************************");
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LOG(WII_IPC_DVD, "CWII_IPC_DVD_Device_di::IOCtl");
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LOG(WII_IPC_DVD, "*******************************");
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LOGV(WII_IPC_DVD, 1, "*******************************");
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LOGV(WII_IPC_DVD, 1, "CWII_IPC_DVD_Device_di::IOCtl");
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LOGV(WII_IPC_DVD, 1, "*******************************");
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u32 BufferIn = Memory::Read_U32(_CommandAddress + 0x10);
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@ -63,7 +63,7 @@ bool CWII_IPC_HLE_Device_di::IOCtl(u32 _CommandAddress)
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u32 BufferOut = Memory::Read_U32(_CommandAddress + 0x18);
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u32 BufferOutSize = Memory::Read_U32(_CommandAddress + 0x1C);
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LOG(WII_IPC_DVD, "%s - BufferIn(0x%08x, 0x%x) BufferOut(0x%08x, 0x%x)", GetDeviceName().c_str(), BufferIn, BufferInSize, BufferOut, BufferOutSize);
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LOG(WII_IPC_DVD, "%s - CommandAddress(0x%08x) BufferIn(0x%08x, 0x%x) BufferOut(0x%08x, 0x%x)", GetDeviceName().c_str(), _CommandAddress, BufferIn, BufferInSize, BufferOut, BufferOutSize);
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u32 ReturnValue = ExecuteCommand(BufferIn, BufferInSize, BufferOut, BufferOutSize);
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Memory::Write_U32(ReturnValue, _CommandAddress + 0x4);
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@ -191,7 +191,7 @@ u32 CWII_IPC_HLE_Device_di::ExecuteCommand(u32 _BufferIn, u32 _BufferInSize, u32
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case 0x86:
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{
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Memory::Memset(_BufferOut, 0, _BufferOutSize);
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LOG(WII_IPC_DVD, "%s executes DVDLowClearCoverInterrupt (Buffer 0x%08x, 0x%x)", GetDeviceName().c_str(), _BufferOut, _BufferOutSize);
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LOGV(WII_IPC_DVD, 1, "%s executes DVDLowClearCoverInterrupt (Buffer 0x%08x, 0x%x)", GetDeviceName().c_str(), _BufferOut, _BufferOutSize);
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}
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break;
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@ -129,6 +129,7 @@ public:
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// Write the Title ID to 0x00000000
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Memory::Write_U32(TitleID, OutBuffer);
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//Memory::Write_U32(0x00000000, OutBuffer);
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LOG(WII_IPC_ES, "ES: IOCTL_ES_GETTITLEID: 0x%x", TitleID);
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}
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@ -143,7 +144,7 @@ public:
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u32 InBuffer = Memory::Read_U32(Buffer.InBuffer[0].m_Address);
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// Should we write something here?
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Memory::Write_U32(0, Buffer.PayloadBuffer[0].m_Address);
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//Memory::Write_U32(0, Buffer.PayloadBuffer[0].m_Address);
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}
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break;
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@ -155,7 +156,7 @@ public:
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u32 InBuffer = Memory::Read_U32(Buffer.InBuffer[0].m_Address);
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// Should we write something here?
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Memory::Write_U32(0, Buffer.PayloadBuffer[0].m_Address);
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//Memory::Write_U32(0, Buffer.PayloadBuffer[0].m_Address);
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}
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break;
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@ -301,7 +301,8 @@ void LogManager::Log(LogTypes::LOG_TYPE _type, const char *_fmt, ...)
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&& m_LogSettings->bWriteMaster)
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fprintf(m_Log[ver*100 + LogTypes::MASTER_LOG]->m_pFile, "%s", Msg2);
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// Write now. Is this slower than caching it?
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/* In case it crashes write now to make sure you get the last messages.
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Is this slower than caching it? */
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//fflush(m_Log[id]->m_pFile);
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//fflush(m_Log[ver*100 + LogTypes::MASTER_LOG]->m_pFile);
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