Qt: Implement Wiimote Refresh button
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@ -115,7 +115,7 @@ void ControllersWindow::CreateGamecubeLayout()
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m_gc_box->setLayout(m_gc_layout);
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m_gc_box->setLayout(m_gc_layout);
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}
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}
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static QHBoxLayout* CreateSubItem(QLabel* label, QWidget* widget)
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static QHBoxLayout* CreateSubItem(QWidget* label, QWidget* widget)
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{
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{
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QHBoxLayout* hbox = new QHBoxLayout();
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QHBoxLayout* hbox = new QHBoxLayout();
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hbox->addItem(new QSpacerItem(25, 1));
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hbox->addItem(new QSpacerItem(25, 1));
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@ -123,15 +123,24 @@ static QHBoxLayout* CreateSubItem(QLabel* label, QWidget* widget)
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if (label != nullptr)
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if (label != nullptr)
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hbox->addWidget(label);
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hbox->addWidget(label);
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if (widget != nullptr)
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hbox->addWidget(widget);
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hbox->addWidget(widget);
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return hbox;
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return hbox;
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}
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}
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static QHBoxLayout* CreateSubItem(const QString& text, QWidget* widget)
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static QHBoxLayout* CreateSubItem(QWidget* label, QLayoutItem* item)
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{
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{
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QLabel* label = text.isEmpty() ? nullptr : new QLabel(text);
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QHBoxLayout* hbox = new QHBoxLayout();
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return CreateSubItem(label, widget);
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hbox->addItem(new QSpacerItem(25, 1));
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if (label != nullptr)
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hbox->addWidget(label);
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if (item != nullptr)
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hbox->addItem(item);
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return hbox;
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}
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}
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void ControllersWindow::CreateWiimoteLayout()
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void ControllersWindow::CreateWiimoteLayout()
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@ -141,6 +150,7 @@ void ControllersWindow::CreateWiimoteLayout()
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m_wiimote_passthrough = new QRadioButton(tr("Use Bluetooth Passthrough"));
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m_wiimote_passthrough = new QRadioButton(tr("Use Bluetooth Passthrough"));
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m_wiimote_sync = new QPushButton(tr("Sync"));
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m_wiimote_sync = new QPushButton(tr("Sync"));
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m_wiimote_reset = new QPushButton(tr("Reset"));
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m_wiimote_reset = new QPushButton(tr("Reset"));
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m_wiimote_refresh = new QPushButton(tr("Refresh"));
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m_wiimote_pt_labels[0] = new QLabel(tr("Sync real Wii Remotes and pair them"));
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m_wiimote_pt_labels[0] = new QLabel(tr("Sync real Wii Remotes and pair them"));
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m_wiimote_pt_labels[1] = new QLabel(tr("Reset all saved Wii Remote pairings"));
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m_wiimote_pt_labels[1] = new QLabel(tr("Reset all saved Wii Remote pairings"));
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m_wiimote_emu = new QRadioButton(tr("Emulate the Wii Bluetooth Adapter"));
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m_wiimote_emu = new QRadioButton(tr("Emulate the Wii Bluetooth Adapter"));
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@ -161,6 +171,7 @@ void ControllersWindow::CreateWiimoteLayout()
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m_wiimote_sync->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
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m_wiimote_sync->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
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m_wiimote_reset->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
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m_wiimote_reset->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
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m_wiimote_refresh->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
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m_wiimote_layout->addRow(CreateSubItem(m_wiimote_pt_labels[0], m_wiimote_sync));
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m_wiimote_layout->addRow(CreateSubItem(m_wiimote_pt_labels[0], m_wiimote_sync));
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m_wiimote_layout->addRow(CreateSubItem(m_wiimote_pt_labels[1], m_wiimote_reset));
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m_wiimote_layout->addRow(CreateSubItem(m_wiimote_pt_labels[1], m_wiimote_reset));
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@ -193,9 +204,9 @@ void ControllersWindow::CreateWiimoteLayout()
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m_wiimote_layout->addRow(wm_group);
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m_wiimote_layout->addRow(wm_group);
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}
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}
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m_wiimote_layout->addRow(CreateSubItem(QStringLiteral(""), m_wiimote_continuous_scanning));
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m_wiimote_layout->addRow(CreateSubItem(m_wiimote_continuous_scanning, m_wiimote_refresh));
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m_wiimote_layout->addRow(CreateSubItem(QStringLiteral(""), m_wiimote_real_balance_board));
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m_wiimote_layout->addRow(CreateSubItem(nullptr, m_wiimote_real_balance_board));
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m_wiimote_layout->addRow(CreateSubItem(QStringLiteral(""), m_wiimote_speaker_data));
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m_wiimote_layout->addRow(CreateSubItem(m_wiimote_speaker_data, new QSpacerItem(1, 35)));
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m_wiimote_box->setLayout(m_wiimote_layout);
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m_wiimote_box->setLayout(m_wiimote_layout);
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}
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}
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@ -239,6 +250,8 @@ void ControllersWindow::ConnectWidgets()
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&ControllersWindow::OnBluetoothPassthroughSyncPressed);
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&ControllersWindow::OnBluetoothPassthroughSyncPressed);
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connect(m_wiimote_reset, &QPushButton::clicked, this,
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connect(m_wiimote_reset, &QPushButton::clicked, this,
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&ControllersWindow::OnBluetoothPassthroughResetPressed);
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&ControllersWindow::OnBluetoothPassthroughResetPressed);
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connect(m_wiimote_refresh, &QPushButton::clicked, this,
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&ControllersWindow::OnWiimoteRefreshPressed);
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connect(m_button_box, &QDialogButtonBox::accepted, this, &ControllersWindow::accept);
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connect(m_button_box, &QDialogButtonBox::accepted, this, &ControllersWindow::accept);
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for (size_t i = 0; i < m_wiimote_groups.size(); i++)
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for (size_t i = 0; i < m_wiimote_groups.size(); i++)
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@ -281,6 +294,7 @@ void ControllersWindow::OnWiimoteModeChanged(bool passthrough)
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m_wiimote_buttons[i]->setEnabled(!passthrough && index != 0 && index != 2);
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m_wiimote_buttons[i]->setEnabled(!passthrough && index != 0 && index != 2);
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}
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}
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m_wiimote_refresh->setEnabled(!passthrough);
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m_wiimote_real_balance_board->setEnabled(!passthrough);
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m_wiimote_real_balance_board->setEnabled(!passthrough);
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m_wiimote_speaker_data->setEnabled(!passthrough);
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m_wiimote_speaker_data->setEnabled(!passthrough);
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m_wiimote_continuous_scanning->setEnabled(!passthrough);
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m_wiimote_continuous_scanning->setEnabled(!passthrough);
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@ -357,6 +371,11 @@ void ControllersWindow::OnBluetoothPassthroughSyncPressed()
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}
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}
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}
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}
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void ControllersWindow::OnWiimoteRefreshPressed()
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{
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WiimoteReal::Refresh();
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}
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void ControllersWindow::OnEmulationStateChanged(bool running)
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void ControllersWindow::OnEmulationStateChanged(bool running)
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{
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{
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if (!Settings().IsWiiGameRunning() || NetPlay::IsNetPlayRunning())
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if (!Settings().IsWiiGameRunning() || NetPlay::IsNetPlayRunning())
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@ -35,6 +35,7 @@ private:
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void UnimplementedButton();
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void UnimplementedButton();
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void OnBluetoothPassthroughSyncPressed();
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void OnBluetoothPassthroughSyncPressed();
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void OnBluetoothPassthroughResetPressed();
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void OnBluetoothPassthroughResetPressed();
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void OnWiimoteRefreshPressed();
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void OnGCPadConfigure();
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void OnGCPadConfigure();
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void OnWiimoteConfigure();
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void OnWiimoteConfigure();
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@ -79,6 +80,7 @@ private:
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QCheckBox* m_wiimote_continuous_scanning;
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QCheckBox* m_wiimote_continuous_scanning;
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QCheckBox* m_wiimote_real_balance_board;
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QCheckBox* m_wiimote_real_balance_board;
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QCheckBox* m_wiimote_speaker_data;
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QCheckBox* m_wiimote_speaker_data;
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QPushButton* m_wiimote_refresh;
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// Advanced
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// Advanced
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QGroupBox* m_advanced_box;
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QGroupBox* m_advanced_box;
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