Merge pull request #9455 from lioncash/traversal
TraversalProto: Minor cleanup
This commit is contained in:
commit
4ba9bb26e9
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@ -48,32 +48,32 @@ void TraversalClient::ReconnectToServer()
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}
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m_ServerAddress.port = m_port;
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m_State = Connecting;
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m_State = State::Connecting;
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TraversalPacket hello = {};
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hello.type = TraversalPacketHelloFromClient;
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hello.type = TraversalPacketType::HelloFromClient;
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hello.helloFromClient.protoVersion = TraversalProtoVersion;
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SendTraversalPacket(hello);
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if (m_Client)
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m_Client->OnTraversalStateChanged();
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}
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static ENetAddress MakeENetAddress(TraversalInetAddress* address)
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static ENetAddress MakeENetAddress(const TraversalInetAddress& address)
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{
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ENetAddress eaddr;
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if (address->isIPV6)
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ENetAddress eaddr{};
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if (address.isIPV6)
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{
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eaddr.port = 0; // no support yet :(
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}
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else
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{
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eaddr.host = address->address[0];
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eaddr.port = ntohs(address->port);
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eaddr.host = address.address[0];
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eaddr.port = ntohs(address.port);
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}
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return eaddr;
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}
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void TraversalClient::ConnectToClient(const std::string& host)
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void TraversalClient::ConnectToClient(std::string_view host)
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{
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if (host.size() > sizeof(TraversalHostId))
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{
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@ -81,8 +81,8 @@ void TraversalClient::ConnectToClient(const std::string& host)
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return;
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}
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TraversalPacket packet = {};
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packet.type = TraversalPacketConnectPlease;
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memcpy(packet.connectPlease.hostId.data(), host.c_str(), host.size());
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packet.type = TraversalPacketType::ConnectPlease;
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memcpy(packet.connectPlease.hostId.data(), host.data(), host.size());
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m_ConnectRequestId = SendTraversalPacket(packet);
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m_PendingConnect = true;
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}
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@ -129,7 +129,7 @@ void TraversalClient::HandleServerPacket(TraversalPacket* packet)
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u8 ok = 1;
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switch (packet->type)
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{
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case TraversalPacketAck:
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case TraversalPacketType::Ack:
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if (!packet->ack.ok)
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{
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OnFailure(FailureReason::ServerForgotAboutUs);
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@ -144,8 +144,8 @@ void TraversalClient::HandleServerPacket(TraversalPacket* packet)
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}
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}
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break;
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case TraversalPacketHelloFromServer:
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if (m_State != Connecting)
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case TraversalPacketType::HelloFromServer:
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if (!IsConnecting())
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break;
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if (!packet->helloFromServer.ok)
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{
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@ -153,14 +153,14 @@ void TraversalClient::HandleServerPacket(TraversalPacket* packet)
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break;
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}
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m_HostId = packet->helloFromServer.yourHostId;
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m_State = Connected;
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m_State = State::Connected;
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if (m_Client)
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m_Client->OnTraversalStateChanged();
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break;
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case TraversalPacketPleaseSendPacket:
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case TraversalPacketType::PleaseSendPacket:
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{
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// security is overrated.
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ENetAddress addr = MakeENetAddress(&packet->pleaseSendPacket.address);
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ENetAddress addr = MakeENetAddress(packet->pleaseSendPacket.address);
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if (addr.port != 0)
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{
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char message[] = "Hello from Dolphin Netplay...";
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@ -176,8 +176,8 @@ void TraversalClient::HandleServerPacket(TraversalPacket* packet)
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}
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break;
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}
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case TraversalPacketConnectReady:
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case TraversalPacketConnectFailed:
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case TraversalPacketType::ConnectReady:
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case TraversalPacketType::ConnectFailed:
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{
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if (!m_PendingConnect || packet->connectReady.requestId != m_ConnectRequestId)
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break;
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@ -187,8 +187,8 @@ void TraversalClient::HandleServerPacket(TraversalPacket* packet)
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if (!m_Client)
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break;
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if (packet->type == TraversalPacketConnectReady)
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m_Client->OnConnectReady(MakeENetAddress(&packet->connectReady.address));
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if (packet->type == TraversalPacketType::ConnectReady)
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m_Client->OnConnectReady(MakeENetAddress(packet->connectReady.address));
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else
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m_Client->OnConnectFailed(packet->connectFailed.reason);
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break;
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@ -197,10 +197,10 @@ void TraversalClient::HandleServerPacket(TraversalPacket* packet)
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WARN_LOG_FMT(NETPLAY, "Received unknown packet with type {}", packet->type);
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break;
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}
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if (packet->type != TraversalPacketAck)
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if (packet->type != TraversalPacketType::Ack)
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{
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TraversalPacket ack = {};
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ack.type = TraversalPacketAck;
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ack.type = TraversalPacketType::Ack;
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ack.requestId = packet->requestId;
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ack.ack.ok = ok;
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@ -214,7 +214,7 @@ void TraversalClient::HandleServerPacket(TraversalPacket* packet)
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void TraversalClient::OnFailure(FailureReason reason)
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{
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m_State = Failure;
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m_State = State::Failure;
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m_FailureReason = reason;
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if (m_Client)
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@ -257,10 +257,10 @@ void TraversalClient::HandleResends()
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void TraversalClient::HandlePing()
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{
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const u32 now = enet_time_get();
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if (m_State == Connected && now - m_PingTime >= 500)
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if (IsConnected() && now - m_PingTime >= 500)
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{
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TraversalPacket ping = {};
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ping.type = TraversalPacketPing;
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ping.type = TraversalPacketType::Ping;
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ping.ping.hostId = m_HostId;
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SendTraversalPacket(ping);
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m_PingTime = now;
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@ -6,6 +6,7 @@
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#include <list>
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#include <memory>
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#include <string>
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#include <string_view>
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#include <enet/enet.h>
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@ -19,17 +20,17 @@ public:
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virtual ~TraversalClientClient() = default;
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virtual void OnTraversalStateChanged() = 0;
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virtual void OnConnectReady(ENetAddress addr) = 0;
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virtual void OnConnectFailed(u8 reason) = 0;
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virtual void OnConnectFailed(TraversalConnectFailedReason reason) = 0;
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};
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class TraversalClient
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{
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public:
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enum State
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enum class State
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{
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Connecting,
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Connected,
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Failure
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Failure,
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};
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enum class FailureReason
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{
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@ -46,8 +47,12 @@ public:
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State GetState() const;
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FailureReason GetFailureReason() const;
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bool HasFailed() const { return m_State == State::Failure; }
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bool IsConnecting() const { return m_State == State::Connecting; }
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bool IsConnected() const { return m_State == State::Connected; }
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void Reset();
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void ConnectToClient(const std::string& host);
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void ConnectToClient(std::string_view host);
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void ReconnectToServer();
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void Update();
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void HandleResends();
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@ -1,44 +1,43 @@
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// This file is public domain, in case it's useful to anyone. -comex
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#pragma once
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#include <array>
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#include <cstddef>
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#include "Common/CommonTypes.h"
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#define NETPLAY_CODE_SIZE 8
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typedef std::array<char, NETPLAY_CODE_SIZE> TraversalHostId;
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typedef u64 TraversalRequestId;
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constexpr size_t NETPLAY_CODE_SIZE = 8;
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using TraversalHostId = std::array<char, NETPLAY_CODE_SIZE>;
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using TraversalRequestId = u64;
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enum TraversalPacketType
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enum class TraversalPacketType : u8
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{
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// [*->*]
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TraversalPacketAck = 0,
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Ack = 0,
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// [c->s]
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TraversalPacketPing = 1,
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Ping = 1,
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// [c->s]
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TraversalPacketHelloFromClient = 2,
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HelloFromClient = 2,
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// [s->c]
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TraversalPacketHelloFromServer = 3,
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HelloFromServer = 3,
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// [c->s] When connecting, first the client asks the central server...
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TraversalPacketConnectPlease = 4,
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ConnectPlease = 4,
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// [s->c] ...who asks the game host to send a UDP packet to the
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// client... (an ack implies success)
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TraversalPacketPleaseSendPacket = 5,
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PleaseSendPacket = 5,
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// [s->c] ...which the central server relays back to the client.
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TraversalPacketConnectReady = 6,
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ConnectReady = 6,
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// [s->c] Alternately, the server might not have heard of this host.
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TraversalPacketConnectFailed = 7
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ConnectFailed = 7,
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};
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enum
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{
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TraversalProtoVersion = 0
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};
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constexpr u8 TraversalProtoVersion = 0;
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enum TraversalConnectFailedReason
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enum class TraversalConnectFailedReason : u8
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{
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TraversalConnectFailedClientDidntRespond = 0,
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TraversalConnectFailedClientFailure,
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TraversalConnectFailedNoSuchClient
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ClientDidntRespond = 0,
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ClientFailure,
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NoSuchClient,
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};
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#pragma pack(push, 1)
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@ -50,7 +49,7 @@ struct TraversalInetAddress
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};
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struct TraversalPacket
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{
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u8 type;
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TraversalPacketType type;
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TraversalRequestId requestId;
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union
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{
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@ -88,7 +87,7 @@ struct TraversalPacket
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struct
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{
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TraversalRequestId requestId;
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u8 reason;
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TraversalConnectFailedReason reason;
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} connectFailed;
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};
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};
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@ -185,8 +185,9 @@ static const char* SenderName(sockaddr_in6* addr)
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static void TrySend(const void* buffer, size_t size, sockaddr_in6* addr)
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{
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#if DEBUG
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printf("-> %d %llu %s\n", ((TraversalPacket*)buffer)->type,
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(long long)((TraversalPacket*)buffer)->requestId, SenderName(addr));
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const auto* packet = static_cast<const TraversalPacket*>(buffer);
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printf("-> %d %llu %s\n", static_cast<int>(packet->type),
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static_cast<long long>(packet->requestId), SenderName(addr));
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#endif
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if ((size_t)sendto(sock, buffer, size, 0, (sockaddr*)addr, sizeof(*addr)) != size)
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{
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@ -227,7 +228,7 @@ static void ResendPackets()
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{
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if (info->tries >= NUMBER_OF_TRIES)
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{
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if (info->packet.type == TraversalPacketPleaseSendPacket)
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if (info->packet.type == TraversalPacketType::PleaseSendPacket)
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{
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todoFailures.push_back(std::make_pair(info->packet.pleaseSendPacket.address, info->misc));
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}
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@ -245,21 +246,22 @@ static void ResendPackets()
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for (const auto& p : todoFailures)
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{
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TraversalPacket* fail = AllocPacket(MakeSinAddr(p.first));
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fail->type = TraversalPacketConnectFailed;
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fail->type = TraversalPacketType::ConnectFailed;
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fail->connectFailed.requestId = p.second;
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fail->connectFailed.reason = TraversalConnectFailedClientDidntRespond;
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fail->connectFailed.reason = TraversalConnectFailedReason::ClientDidntRespond;
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}
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}
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static void HandlePacket(TraversalPacket* packet, sockaddr_in6* addr)
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{
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#if DEBUG
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printf("<- %d %llu %s\n", packet->type, (long long)packet->requestId, SenderName(addr));
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printf("<- %d %llu %s\n", static_cast<int>(packet->type),
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static_cast<long long>(packet->requestId), SenderName(addr));
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#endif
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bool packetOk = true;
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switch (packet->type)
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{
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case TraversalPacketAck:
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case TraversalPacketType::Ack:
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{
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auto it = outgoingPackets.find(packet->requestId);
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if (it == outgoingPackets.end())
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@ -267,37 +269,37 @@ static void HandlePacket(TraversalPacket* packet, sockaddr_in6* addr)
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OutgoingPacketInfo* info = &it->second;
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if (info->packet.type == TraversalPacketPleaseSendPacket)
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if (info->packet.type == TraversalPacketType::PleaseSendPacket)
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{
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TraversalPacket* ready = AllocPacket(MakeSinAddr(info->packet.pleaseSendPacket.address));
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if (packet->ack.ok)
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{
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ready->type = TraversalPacketConnectReady;
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ready->type = TraversalPacketType::ConnectReady;
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ready->connectReady.requestId = info->misc;
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ready->connectReady.address = MakeInetAddress(info->dest);
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}
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else
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{
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ready->type = TraversalPacketConnectFailed;
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ready->type = TraversalPacketType::ConnectFailed;
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ready->connectFailed.requestId = info->misc;
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ready->connectFailed.reason = TraversalConnectFailedClientFailure;
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ready->connectFailed.reason = TraversalConnectFailedReason::ClientFailure;
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}
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}
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outgoingPackets.erase(it);
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break;
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}
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case TraversalPacketPing:
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case TraversalPacketType::Ping:
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{
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auto r = EvictFind(connectedClients, packet->ping.hostId, true);
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packetOk = r.found;
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break;
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}
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case TraversalPacketHelloFromClient:
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case TraversalPacketType::HelloFromClient:
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{
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u8 ok = packet->helloFromClient.protoVersion <= TraversalProtoVersion;
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TraversalPacket* reply = AllocPacket(*addr);
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reply->type = TraversalPacketHelloFromServer;
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reply->type = TraversalPacketType::HelloFromServer;
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reply->helloFromServer.ok = ok;
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if (ok)
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{
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@ -323,32 +325,34 @@ static void HandlePacket(TraversalPacket* packet, sockaddr_in6* addr)
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}
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break;
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}
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case TraversalPacketConnectPlease:
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case TraversalPacketType::ConnectPlease:
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{
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TraversalHostId& hostId = packet->connectPlease.hostId;
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auto r = EvictFind(connectedClients, hostId);
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if (!r.found)
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{
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TraversalPacket* reply = AllocPacket(*addr);
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reply->type = TraversalPacketConnectFailed;
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reply->type = TraversalPacketType::ConnectFailed;
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reply->connectFailed.requestId = packet->requestId;
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reply->connectFailed.reason = TraversalConnectFailedNoSuchClient;
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reply->connectFailed.reason = TraversalConnectFailedReason::NoSuchClient;
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}
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else
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{
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TraversalPacket* please = AllocPacket(MakeSinAddr(*r.value), packet->requestId);
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please->type = TraversalPacketPleaseSendPacket;
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please->type = TraversalPacketType::PleaseSendPacket;
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please->pleaseSendPacket.address = MakeInetAddress(*addr);
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}
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break;
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}
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default:
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fprintf(stderr, "received unknown packet type %d from %s\n", packet->type, SenderName(addr));
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fprintf(stderr, "received unknown packet type %d from %s\n", static_cast<int>(packet->type),
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SenderName(addr));
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break;
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}
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if (packet->type != TraversalPacketAck)
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if (packet->type != TraversalPacketType::Ack)
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{
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TraversalPacket ack = {};
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ack.type = TraversalPacketAck;
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ack.type = TraversalPacketType::Ack;
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ack.requestId = packet->requestId;
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ack.ack.ok = packetOk;
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TrySend(&ack, sizeof(ack), addr);
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|
|
|
@ -174,7 +174,7 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
|
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m_traversal_client = g_TraversalClient.get();
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// If we were disconnected in the background, reconnect.
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if (m_traversal_client->GetState() == TraversalClient::Failure)
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if (m_traversal_client->HasFailed())
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m_traversal_client->ReconnectToServer();
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m_traversal_client->m_Client = this;
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m_host_spec = address;
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|
@ -1755,12 +1755,13 @@ void NetPlayClient::OnTraversalStateChanged()
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const TraversalClient::State state = m_traversal_client->GetState();
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if (m_connection_state == ConnectionState::WaitingForTraversalClientConnection &&
|
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state == TraversalClient::Connected)
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state == TraversalClient::State::Connected)
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{
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m_connection_state = ConnectionState::WaitingForTraversalClientConnectReady;
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m_traversal_client->ConnectToClient(m_host_spec);
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}
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else if (m_connection_state != ConnectionState::Failure && state == TraversalClient::Failure)
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else if (m_connection_state != ConnectionState::Failure &&
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state == TraversalClient::State::Failure)
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{
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Disconnect();
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m_dialog->OnTraversalError(m_traversal_client->GetFailureReason());
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|
@ -1779,19 +1780,19 @@ void NetPlayClient::OnConnectReady(ENetAddress addr)
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}
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// called from ---NETPLAY--- thread
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void NetPlayClient::OnConnectFailed(u8 reason)
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void NetPlayClient::OnConnectFailed(TraversalConnectFailedReason reason)
|
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{
|
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m_connecting = false;
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m_connection_state = ConnectionState::Failure;
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switch (reason)
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{
|
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case TraversalConnectFailedClientDidntRespond:
|
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case TraversalConnectFailedReason::ClientDidntRespond:
|
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PanicAlertFmtT("Traversal server timed out connecting to the host");
|
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break;
|
||||
case TraversalConnectFailedClientFailure:
|
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case TraversalConnectFailedReason::ClientFailure:
|
||||
PanicAlertFmtT("Server rejected traversal attempt");
|
||||
break;
|
||||
case TraversalConnectFailedNoSuchClient:
|
||||
case TraversalConnectFailedReason::NoSuchClient:
|
||||
PanicAlertFmtT("Invalid host");
|
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break;
|
||||
default:
|
||||
|
|
|
@ -125,7 +125,7 @@ public:
|
|||
|
||||
void OnTraversalStateChanged() override;
|
||||
void OnConnectReady(ENetAddress addr) override;
|
||||
void OnConnectFailed(u8 reason) override;
|
||||
void OnConnectFailed(TraversalConnectFailedReason reason) override;
|
||||
|
||||
bool IsFirstInGamePad(int ingame_pad) const;
|
||||
int NumLocalPads() const;
|
||||
|
|
|
@ -126,7 +126,7 @@ NetPlayServer::NetPlayServer(const u16 port, const bool forward_port, NetPlayUI*
|
|||
|
||||
m_server = g_MainNetHost.get();
|
||||
|
||||
if (g_TraversalClient->GetState() == TraversalClient::Failure)
|
||||
if (g_TraversalClient->HasFailed())
|
||||
g_TraversalClient->ReconnectToServer();
|
||||
}
|
||||
else
|
||||
|
@ -190,7 +190,7 @@ void NetPlayServer::SetupIndex()
|
|||
|
||||
if (m_traversal_client)
|
||||
{
|
||||
if (m_traversal_client->GetState() != TraversalClient::Connected)
|
||||
if (!m_traversal_client->IsConnected())
|
||||
return;
|
||||
|
||||
session.server_id = std::string(g_TraversalClient->GetHostID().data(), 8);
|
||||
|
@ -1149,7 +1149,7 @@ void NetPlayServer::OnTraversalStateChanged()
|
|||
if (!m_dialog)
|
||||
return;
|
||||
|
||||
if (state == TraversalClient::Failure)
|
||||
if (state == TraversalClient::State::Failure)
|
||||
m_dialog->OnTraversalError(m_traversal_client->GetFailureReason());
|
||||
|
||||
m_dialog->OnTraversalStateChanged(state);
|
||||
|
|
|
@ -134,7 +134,7 @@ private:
|
|||
|
||||
void OnTraversalStateChanged() override;
|
||||
void OnConnectReady(ENetAddress) override {}
|
||||
void OnConnectFailed(u8) override {}
|
||||
void OnConnectFailed(TraversalConnectFailedReason) override {}
|
||||
void UpdatePadMapping();
|
||||
void UpdateWiimoteMapping();
|
||||
std::vector<std::pair<std::string, std::string>> GetInterfaceListInternal() const;
|
||||
|
|
|
@ -711,11 +711,11 @@ void NetPlayDialog::UpdateGUI()
|
|||
{
|
||||
switch (g_TraversalClient->GetState())
|
||||
{
|
||||
case TraversalClient::Connecting:
|
||||
case TraversalClient::State::Connecting:
|
||||
m_hostcode_label->setText(tr("..."));
|
||||
m_hostcode_action_button->setEnabled(false);
|
||||
break;
|
||||
case TraversalClient::Connected:
|
||||
case TraversalClient::State::Connected:
|
||||
{
|
||||
const auto host_id = g_TraversalClient->GetHostID();
|
||||
m_hostcode_label->setText(
|
||||
|
@ -725,7 +725,7 @@ void NetPlayDialog::UpdateGUI()
|
|||
m_is_copy_button_retry = false;
|
||||
break;
|
||||
}
|
||||
case TraversalClient::Failure:
|
||||
case TraversalClient::State::Failure:
|
||||
m_hostcode_label->setText(tr("Error"));
|
||||
m_hostcode_action_button->setText(tr("Retry"));
|
||||
m_hostcode_action_button->setEnabled(true);
|
||||
|
@ -1003,6 +1003,7 @@ void NetPlayDialog::OnTraversalStateChanged(TraversalClient::State state)
|
|||
case TraversalClient::State::Connected:
|
||||
case TraversalClient::State::Failure:
|
||||
UpdateDiscordPresence();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue