We can use unordered_map without pain now!
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@ -16,17 +16,7 @@
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// http://code.google.com/p/dolphin-emu/
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#include <algorithm>
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#ifdef _MSC_VER
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#include <hash_map>
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using stdext::hash_map;
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#elif defined __APPLE__
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#include <ext/hash_map>
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using __gnu_cxx::hash_map;
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#else
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#include <unordered_map>
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using std::unordered_map;
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#endif
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#include <map>
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#include <vector>
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#include "VideoCommon.h"
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@ -41,32 +31,21 @@ static int s_attr_dirty; // bitfield
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static VertexLoader *g_VertexLoaders[8];
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#ifdef _MSC_VER
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namespace stdext {
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inline size_t hash_value(const VertexLoaderUID& uid) {
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return uid.GetHash();
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}
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}
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#else
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#ifdef __APPLE__
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namespace __gnu_cxx
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#else
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namespace std
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#endif
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{
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template<> struct hash<VertexLoaderUID> {
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size_t operator()(const VertexLoaderUID& uid) const {
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template <>
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struct hash<VertexLoaderUID>
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{
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size_t operator()(const VertexLoaderUID& uid) const
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{
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return uid.GetHash();
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}
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};
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}
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#endif
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};
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#if defined _MSC_VER || defined __APPLE__
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typedef hash_map<VertexLoaderUID, VertexLoader*> VertexLoaderMap;
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#else
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typedef unordered_map<VertexLoaderUID, VertexLoader*> VertexLoaderMap;
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#endif
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}
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typedef std::unordered_map<VertexLoaderUID, VertexLoader*> VertexLoaderMap;
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namespace VertexLoaderManager
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{
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