Merge pull request #2724 from AdmiralCurtiss/wiimote-reconnect-on-button-press

Wiimote: Reconnect a disconnected Wiimote when a button is pressed.
This commit is contained in:
skidau 2015-07-20 14:06:48 +10:00
commit 4b260fbd66
10 changed files with 134 additions and 18 deletions

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@ -114,22 +114,22 @@ void InterruptChannel(int _number, u16 _channelID, const void* _pData, u32 _Size
// input: _number: [Description needed] // input: _number: [Description needed]
// output: none // output: none
// //
void Update(int _number) void Update(int _number, bool _connected)
{ {
//PanicAlert( "Wiimote_Update" ); if (_connected)
// if we are on the next input cycle, update output and input
static int _last_number = 4;
if (_number <= _last_number)
{ {
g_controller_interface.UpdateInput(); if (WIIMOTE_SRC_EMU & g_wiimote_sources[_number])
((WiimoteEmu::Wiimote*)s_config.controllers[_number])->Update();
else
WiimoteReal::Update(_number);
} }
_last_number = _number;
if (WIIMOTE_SRC_EMU & g_wiimote_sources[_number])
((WiimoteEmu::Wiimote*)s_config.controllers[_number])->Update();
else else
WiimoteReal::Update(_number); {
if (WIIMOTE_SRC_EMU & g_wiimote_sources[_number])
((WiimoteEmu::Wiimote*)s_config.controllers[_number])->ConnectOnInput();
if (WIIMOTE_SRC_REAL & g_wiimote_sources[_number])
WiimoteReal::ConnectOnInput(_number);
}
} }
// __________________________________________________________________________________________________ // __________________________________________________________________________________________________

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@ -48,7 +48,7 @@ InputConfig* GetConfig();
void ControlChannel(int _number, u16 _channelID, const void* _pData, u32 _Size); void ControlChannel(int _number, u16 _channelID, const void* _pData, u32 _Size);
void InterruptChannel(int _number, u16 _channelID, const void* _pData, u32 _Size); void InterruptChannel(int _number, u16 _channelID, const void* _pData, u32 _Size);
void Update(int _number); void Update(int _number, bool _connected);
} }

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@ -249,6 +249,7 @@ void Wiimote::Reset()
Wiimote::Wiimote( const unsigned int index ) Wiimote::Wiimote( const unsigned int index )
: m_index(index) : m_index(index)
, m_last_connect_request_counter(0)
, ir_sin(0) , ir_sin(0)
, ir_cos(1) , ir_cos(1)
// , m_sound_stream( nullptr ) // , m_sound_stream( nullptr )
@ -876,6 +877,27 @@ void Wiimote::InterruptChannel(const u16 _channelID, const void* _pData, u32 _Si
} }
} }
void Wiimote::ConnectOnInput()
{
if (m_last_connect_request_counter > 0)
{
--m_last_connect_request_counter;
return;
}
u16 buttons = 0;
m_buttons->GetState(&buttons, button_bitmasks);
m_dpad->GetState(&buttons, dpad_bitmasks);
if (buttons != 0)
{
Host_ConnectWiimote(m_index, true);
// arbitrary value so it doesn't try to send multiple requests before Dolphin can react
// if Wiimotes are polled at 200Hz then this results in one request being sent per 500ms
m_last_connect_request_counter = 100;
}
}
void Wiimote::LoadDefaults(const ControllerInterface& ciface) void Wiimote::LoadDefaults(const ControllerInterface& ciface)
{ {
ControllerEmu::LoadDefaults(ciface); ControllerEmu::LoadDefaults(ciface);

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@ -121,6 +121,7 @@ public:
void Update(); void Update();
void InterruptChannel(const u16 _channelID, const void* _pData, u32 _Size); void InterruptChannel(const u16 _channelID, const void* _pData, u32 _Size);
void ControlChannel(const u16 _channelID, const void* _pData, u32 _Size); void ControlChannel(const u16 _channelID, const void* _pData, u32 _Size);
void ConnectOnInput();
void DoState(PointerWrap& p); void DoState(PointerWrap& p);
void RealState(); void RealState();
@ -239,6 +240,10 @@ private:
u8 play; u8 play;
u8 unk_9; u8 unk_9;
} m_reg_speaker; } m_reg_speaker;
// limits the amount of connect requests we send when a button is pressed in disconnected state
u8 m_last_connect_request_counter;
#pragma pack(pop) #pragma pack(pop)
}; };

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@ -41,6 +41,7 @@ Wiimote::Wiimote()
: m_index() : m_index()
, m_last_input_report() , m_last_input_report()
, m_channel(0) , m_channel(0)
, m_last_connect_request_counter(0)
, m_rumble_state() , m_rumble_state()
, m_need_prepare() , m_need_prepare()
{} {}
@ -299,6 +300,43 @@ void Wiimote::Update()
} }
} }
void Wiimote::ConnectOnInput()
{
if (m_last_connect_request_counter > 0)
{
--m_last_connect_request_counter;
return;
}
const Report& rpt = ProcessReadQueue();
if (rpt.size() >= 4)
{
switch (rpt[1])
{
case WM_REPORT_CORE:
case WM_REPORT_CORE_ACCEL:
case WM_REPORT_CORE_EXT8:
case WM_REPORT_CORE_ACCEL_IR12:
case WM_REPORT_CORE_EXT19:
case WM_REPORT_CORE_ACCEL_EXT16:
case WM_REPORT_CORE_IR10_EXT9:
case WM_REPORT_CORE_ACCEL_IR10_EXT6:
case WM_REPORT_INTERLEAVE1:
case WM_REPORT_INTERLEAVE2:
// check any button without checking accelerometer data
if ((rpt[2] & 0x1F) != 0 || (rpt[3] & 0x9F) != 0)
{
Host_ConnectWiimote(m_index, true);
// see WiimoteEmu::Wiimote::ConnectOnInput(), same idea here
m_last_connect_request_counter = 100;
}
break;
default:
break;
}
}
}
void Wiimote::Prepare(int _index) void Wiimote::Prepare(int _index)
{ {
m_index = _index; m_index = _index;
@ -847,6 +885,18 @@ void Update(int _WiimoteNumber)
g_refresh_lock.unlock(); g_refresh_lock.unlock();
} }
void ConnectOnInput(int _WiimoteNumber)
{
// see Update() above
if (!g_refresh_lock.try_lock())
return;
if (g_wiimotes[_WiimoteNumber])
g_wiimotes[_WiimoteNumber]->ConnectOnInput();
g_refresh_lock.unlock();
}
void StateChange(EMUSTATE_CHANGE newState) void StateChange(EMUSTATE_CHANGE newState)
{ {
//std::lock_guard<std::recursive_mutex> lk(g_refresh_lock); //std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);

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@ -36,6 +36,7 @@ public:
void ControlChannel(const u16 channel, const void* const data, const u32 size); void ControlChannel(const u16 channel, const void* const data, const u32 size);
void InterruptChannel(const u16 channel, const void* const data, const u32 size); void InterruptChannel(const u16 channel, const void* const data, const u32 size);
void Update(); void Update();
void ConnectOnInput();
const Report& ProcessReadQueue(); const Report& ProcessReadQueue();
@ -80,6 +81,7 @@ protected:
Wiimote(); Wiimote();
Report m_last_input_report; Report m_last_input_report;
u16 m_channel; u16 m_channel;
u8 m_last_connect_request_counter;
private: private:
void ClearReadQueue(); void ClearReadQueue();
@ -154,6 +156,7 @@ extern Wiimote *g_wiimotes[MAX_BBMOTES];
void InterruptChannel(int _WiimoteNumber, u16 _channelID, const void* _pData, u32 _Size); void InterruptChannel(int _WiimoteNumber, u16 _channelID, const void* _pData, u32 _Size);
void ControlChannel(int _WiimoteNumber, u16 _channelID, const void* _pData, u32 _Size); void ControlChannel(int _WiimoteNumber, u16 _channelID, const void* _pData, u32 _Size);
void Update(int _WiimoteNumber); void Update(int _WiimoteNumber);
void ConnectOnInput(int _WiimoteNumber);
void DoState(PointerWrap &p); void DoState(PointerWrap &p);
void StateChange(EMUSTATE_CHANGE newState); void StateChange(EMUSTATE_CHANGE newState);

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@ -15,6 +15,7 @@
#include "Core/IPC_HLE/WII_IPC_HLE.h" #include "Core/IPC_HLE/WII_IPC_HLE.h"
#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb.h" #include "Core/IPC_HLE/WII_IPC_HLE_Device_usb.h"
#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h" #include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
void CWII_IPC_HLE_Device_usb_oh1_57e_305::EnqueueReply(u32 CommandAddress) void CWII_IPC_HLE_Device_usb_oh1_57e_305::EnqueueReply(u32 CommandAddress)
@ -490,11 +491,9 @@ u32 CWII_IPC_HLE_Device_usb_oh1_57e_305::Update()
if (now - m_last_ticks > interval) if (now - m_last_ticks > interval)
{ {
g_controller_interface.UpdateInput();
for (unsigned int i = 0; i < m_WiiMotes.size(); i++) for (unsigned int i = 0; i < m_WiiMotes.size(); i++)
if (m_WiiMotes[i].IsConnected()) Wiimote::Update(i, m_WiiMotes[i].IsConnected());
{
Wiimote::Update(i);
}
m_last_ticks = now; m_last_ticks = now;
} }

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@ -776,6 +776,22 @@ void CFrame::OnHostMessage(wxCommandEvent& event)
case IDM_STOPPED: case IDM_STOPPED:
OnStopped(); OnStopped();
break; break;
case IDM_FORCE_CONNECT_WIIMOTE1:
case IDM_FORCE_CONNECT_WIIMOTE2:
case IDM_FORCE_CONNECT_WIIMOTE3:
case IDM_FORCE_CONNECT_WIIMOTE4:
case IDM_FORCE_CONNECT_BALANCEBOARD:
ConnectWiimote(event.GetId() - IDM_FORCE_CONNECT_WIIMOTE1, true);
break;
case IDM_FORCE_DISCONNECT_WIIMOTE1:
case IDM_FORCE_DISCONNECT_WIIMOTE2:
case IDM_FORCE_DISCONNECT_WIIMOTE3:
case IDM_FORCE_DISCONNECT_WIIMOTE4:
case IDM_FORCE_DISCONNECT_BALANCEBOARD:
ConnectWiimote(event.GetId() - IDM_FORCE_DISCONNECT_WIIMOTE1, false);
break;
} }
} }

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@ -300,6 +300,18 @@ enum
IDM_HOST_MESSAGE, IDM_HOST_MESSAGE,
IDM_FULLSCREEN_REQUEST, IDM_FULLSCREEN_REQUEST,
// Used for Host_ConnectWiimote()
IDM_FORCE_CONNECT_WIIMOTE1,
IDM_FORCE_CONNECT_WIIMOTE2,
IDM_FORCE_CONNECT_WIIMOTE3,
IDM_FORCE_CONNECT_WIIMOTE4,
IDM_FORCE_CONNECT_BALANCEBOARD,
IDM_FORCE_DISCONNECT_WIIMOTE1,
IDM_FORCE_DISCONNECT_WIIMOTE2,
IDM_FORCE_DISCONNECT_WIIMOTE3,
IDM_FORCE_DISCONNECT_WIIMOTE4,
IDM_FORCE_DISCONNECT_BALANCEBOARD,
IDM_MPANEL, ID_STATUSBAR, IDM_MPANEL, ID_STATUSBAR,
IDM_FREELOOK_DECREASE_SPEED, IDM_FREELOOK_DECREASE_SPEED,

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@ -540,7 +540,16 @@ bool Host_RendererIsFullscreen()
void Host_ConnectWiimote(int wm_idx, bool connect) void Host_ConnectWiimote(int wm_idx, bool connect)
{ {
CFrame::ConnectWiimote(wm_idx, connect); if (connect)
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_FORCE_CONNECT_WIIMOTE1 + wm_idx);
main_frame->GetEventHandler()->AddPendingEvent(event);
}
else
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_FORCE_DISCONNECT_WIIMOTE1 + wm_idx);
main_frame->GetEventHandler()->AddPendingEvent(event);
}
} }
void Host_ShowVideoConfig(void* parent, const std::string& backend_name, void Host_ShowVideoConfig(void* parent, const std::string& backend_name,