nJoy: Preparation for fixing the digital pad and the analog triggers

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1928 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson 2009-01-19 05:49:25 +00:00
parent c981d64ee4
commit 4a88f31ddb
12 changed files with 364 additions and 283 deletions

View File

@ -86,7 +86,9 @@ std::string GetLastErrorAsString()
This is done when Dolphin is started to determine which dlls are good, and before opening
the Config and Debugging windows from Plugin.cpp and before opening the dll for running
the emulation in Video_...cpp in Core. Since this is fairly slow, TODO: think about
implementing some sort of cache. */
implementing some sort of cache.
Called from: The Dolphin Core */
int DynamicLibrary::Load(const char* filename)
{
if (!filename || strlen(filename) == 0)

View File

@ -319,8 +319,6 @@ THREAD_RETURN EmuThread(void *pArg)
Callback_PeekMessages = VideoInitialize.pPeekMessages;
g_pUpdateFPSDisplay = VideoInitialize.pUpdateFPSDisplay;
// Load and init DSPPlugin
DSPInitialize dspInit;
dspInit.hWnd = g_pWindowHandle;
@ -427,6 +425,8 @@ THREAD_RETURN EmuThread(void *pArg)
// Returns after game exited
cpuThread = NULL;
}
// The hardware is uninitialized
g_bHwInit = false;
Plugins.ShutdownPlugins();

View File

@ -54,12 +54,12 @@ EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DolphinWX", "Core\DolphinWX\DolphinWX.vcproj", "{A72606EF-C5C1-4954-90AD-F0F93A8D97D9}"
ProjectSection(ProjectDependencies) = postProject
{48AD7E0A-25B1-4974-A1E3-03F8C438D34F} = {48AD7E0A-25B1-4974-A1E3-03F8C438D34F}
{CFDCEE0E-FA45-4F72-9FCC-0B88F5A75160} = {CFDCEE0E-FA45-4F72-9FCC-0B88F5A75160}
{0318BA30-EF48-441A-9E10-DC85EFAE39F0} = {0318BA30-EF48-441A-9E10-DC85EFAE39F0}
{71B16F46-0B00-4EDA-B253-D6D9D03A215C} = {71B16F46-0B00-4EDA-B253-D6D9D03A215C}
{33546D62-7F34-4EA6-A88E-D538B36E16BF} = {33546D62-7F34-4EA6-A88E-D538B36E16BF}
{3E03C179-8251-46E4-81F4-466F114BAC63} = {3E03C179-8251-46E4-81F4-466F114BAC63}
{95CCAABC-7062-47C4-B8C1-A064DD5F16FF} = {95CCAABC-7062-47C4-B8C1-A064DD5F16FF}
{521498BE-6089-4780-8223-E67C22F4E068} = {521498BE-6089-4780-8223-E67C22F4E068}
{29C2ABC1-ADA5-42CD-A5FC-96022D52A510} = {29C2ABC1-ADA5-42CD-A5FC-96022D52A510}
{4D3CD4C5-412B-4B49-9B1B-A68A2A129C77} = {4D3CD4C5-412B-4B49-9B1B-A68A2A129C77}
{F0B874CB-4476-4199-9315-8343D05AE684} = {F0B874CB-4476-4199-9315-8343D05AE684}
@ -155,6 +155,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Main", "..\Branches\MusicMo
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "InputCommon", "Core\InputCommon\InputCommon.vcproj", "{C7E5D50A-2916-464B-86A7-E10B3CC88ADA}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL", "..\Externals\SDL\SDL\SDL.vcproj", "{B6C1A81F-99A5-42F5-8C31-E86A6AEF4DCA}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@ -236,7 +238,6 @@ Global
{CFDCEE0E-FA45-4F72-9FCC-0B88F5A75160}.DebugFast|Win32.Build.0 = DebugFast|Win32
{CFDCEE0E-FA45-4F72-9FCC-0B88F5A75160}.DebugFast|x64.ActiveCfg = DebugFast|x64
{CFDCEE0E-FA45-4F72-9FCC-0B88F5A75160}.Release|Win32.ActiveCfg = Release|Win32
{CFDCEE0E-FA45-4F72-9FCC-0B88F5A75160}.Release|Win32.Build.0 = Release|Win32
{CFDCEE0E-FA45-4F72-9FCC-0B88F5A75160}.Release|x64.ActiveCfg = Release|x64
{CFDCEE0E-FA45-4F72-9FCC-0B88F5A75160}.Release|x64.Build.0 = Release|x64
{C573CAF7-EE6A-458E-8049-16C0BF34C2E9}.Debug|Win32.ActiveCfg = Debug|Win32
@ -320,7 +321,6 @@ Global
{8D612734-FAA5-4B8A-804F-4DEA2367D495}.DebugFast|Win32.ActiveCfg = DebugFast|Win32
{8D612734-FAA5-4B8A-804F-4DEA2367D495}.DebugFast|x64.ActiveCfg = DebugFast|x64
{8D612734-FAA5-4B8A-804F-4DEA2367D495}.Release|Win32.ActiveCfg = Release|Win32
{8D612734-FAA5-4B8A-804F-4DEA2367D495}.Release|Win32.Build.0 = Release|Win32
{8D612734-FAA5-4B8A-804F-4DEA2367D495}.Release|x64.ActiveCfg = Release|x64
{8D612734-FAA5-4B8A-804F-4DEA2367D495}.Release|x64.Build.0 = Release|x64
{C6CC7A52-0FDD-433A-B2CF-9C6F187DA807}.Debug|Win32.ActiveCfg = Debug|Win32
@ -354,6 +354,7 @@ Global
{521498BE-6089-4780-8223-E67C22F4E068}.DebugFast|x64.ActiveCfg = DebugFast|x64
{521498BE-6089-4780-8223-E67C22F4E068}.DebugFast|x64.Build.0 = DebugFast|x64
{521498BE-6089-4780-8223-E67C22F4E068}.Release|Win32.ActiveCfg = Release|Win32
{521498BE-6089-4780-8223-E67C22F4E068}.Release|Win32.Build.0 = Release|Win32
{521498BE-6089-4780-8223-E67C22F4E068}.Release|x64.ActiveCfg = Release|x64
{521498BE-6089-4780-8223-E67C22F4E068}.Release|x64.Build.0 = Release|x64
{0B72B5D6-5D72-4391-84A7-9CCA5392668A}.Debug|Win32.ActiveCfg = Debug|Win32
@ -410,6 +411,15 @@ Global
{C7E5D50A-2916-464B-86A7-E10B3CC88ADA}.Release|Win32.Build.0 = Release|Win32
{C7E5D50A-2916-464B-86A7-E10B3CC88ADA}.Release|x64.ActiveCfg = Release|x64
{C7E5D50A-2916-464B-86A7-E10B3CC88ADA}.Release|x64.Build.0 = Release|x64
{B6C1A81F-99A5-42F5-8C31-E86A6AEF4DCA}.Debug|Win32.ActiveCfg = Debug|Win32
{B6C1A81F-99A5-42F5-8C31-E86A6AEF4DCA}.Debug|Win32.Build.0 = Debug|Win32
{B6C1A81F-99A5-42F5-8C31-E86A6AEF4DCA}.Debug|x64.ActiveCfg = Debug|Win32
{B6C1A81F-99A5-42F5-8C31-E86A6AEF4DCA}.DebugFast|Win32.ActiveCfg = Debug|Win32
{B6C1A81F-99A5-42F5-8C31-E86A6AEF4DCA}.DebugFast|Win32.Build.0 = Debug|Win32
{B6C1A81F-99A5-42F5-8C31-E86A6AEF4DCA}.DebugFast|x64.ActiveCfg = Debug|Win32
{B6C1A81F-99A5-42F5-8C31-E86A6AEF4DCA}.Release|Win32.ActiveCfg = Release|Win32
{B6C1A81F-99A5-42F5-8C31-E86A6AEF4DCA}.Release|Win32.Build.0 = Release|Win32
{B6C1A81F-99A5-42F5-8C31-E86A6AEF4DCA}.Release|x64.ActiveCfg = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -437,6 +447,7 @@ Global
{33546D62-7F34-4EA6-A88E-D538B36E16BF} = {4F427D1B-8C90-4D9C-B23D-A51493A1C471}
{71B16F46-0B00-4EDA-B253-D6D9D03A215C} = {4F427D1B-8C90-4D9C-B23D-A51493A1C471}
{29C2ABC1-ADA5-42CD-A5FC-96022D52A510} = {4F427D1B-8C90-4D9C-B23D-A51493A1C471}
{B6C1A81F-99A5-42F5-8C31-E86A6AEF4DCA} = {4F427D1B-8C90-4D9C-B23D-A51493A1C471}
{0B72B5D6-5D72-4391-84A7-9CCA5392668A} = {77CF6E34-3038-4B23-A2E7-90AD17801609}
{0D14F1E9-490B-4A2D-A4EF-0535E8B3C718} = {77CF6E34-3038-4B23-A2E7-90AD17801609}
{DE7C596C-CBC4-4278-8909-146D63990803} = {77CF6E34-3038-4B23-A2E7-90AD17801609}

View File

@ -65,7 +65,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="rpcrt4.lib"
AdditionalDependencies="SDL.lib comctl32.lib rpcrt4.lib"
OutputFile="..\..\..\Binary\Win32\Plugins\$(ProjectName)D.dll"
LinkIncremental="2"
AdditionalLibraryDirectories="..\..\..\Externals\SDL\win32"
@ -124,7 +124,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\include;..\..\Core\Common\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\Include_1.2;..\..\Core\Common\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;PLUGIN_NJOY_SDL_EXPORTS;_SECURE_SCL=0"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@ -221,6 +221,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL.lib comctl32.lib"
OutputFile="..\..\..\Binary\Win32\Plugins\$(ProjectName).dll"
LinkIncremental="1"
AdditionalLibraryDirectories="..\..\..\Externals\SDL\win32"
@ -281,7 +282,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\include;..\..\Core\Common\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\Include_1.2;..\..\Core\Common\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;PLUGIN_NJOY_SDL_EXPORTS;_SECURE_SCL=0"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
@ -299,7 +300,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="rpcrt4.lib"
AdditionalDependencies="SDL.lib comctl32.lib rpcrt4.lib"
OutputFile="..\..\..\Binary\x64\Plugins\$(ProjectName).dll"
LinkIncremental="1"
AdditionalLibraryDirectories="..\..\..\Externals\SDL\x64"
@ -378,7 +379,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="rpcrt4.lib"
AdditionalDependencies="SDL.lib comctl32.lib rpcrt4.lib"
OutputFile="..\..\..\Binary\Win32\Plugins\$(ProjectName)DF.dll"
LinkIncremental="1"
AdditionalLibraryDirectories="..\..\..\Externals\SDL\win32"
@ -439,7 +440,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\include;..\..\Core\Common\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\Include_1.2;..\..\Core\Common\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
PreprocessorDefinitions="WIN32;NDEBUG;DEBUGFAST;_WINDOWS;_USRDLL;PLUGIN_NJOY_SDL_EXPORTS;_SECURE_SCL=0"
RuntimeLibrary="0"
UsePrecompiledHeader="0"

View File

@ -220,7 +220,7 @@ void Config::Save(bool CheckedForDuplicates)
file.Set(SectionName.c_str(), "deadzone", joysticks[i].deadzone);
file.Set(SectionName.c_str(), "halfpress", joysticks[i].halfpress);
file.Set(SectionName.c_str(), "controllertype", joysticks[i].controllertype);
//file.Set(SectionName.c_str(), "controllertype", joysticks[i].controllertype);
file.Set(SectionName.c_str(), "eventnum", joysticks[i].eventnum);
file.Set(SectionName.c_str(), "Diagonal", g_Config.SDiagonal);
@ -293,7 +293,7 @@ void Config::Load(bool config)
file.Get(SectionName.c_str(), "sub_y", &joysticks[i].axis[CTL_SUB_Y], 3);
file.Get(SectionName.c_str(), "deadzone", &joysticks[i].deadzone, 9);
file.Get(SectionName.c_str(), "halfpress", &joysticks[i].halfpress, 6);
file.Get(SectionName.c_str(), "controllertype", &joysticks[i].controllertype, 0);
//file.Get(SectionName.c_str(), "controllertype", &joysticks[i].controllertype, 0);
file.Get(SectionName.c_str(), "eventnum", &joysticks[i].eventnum, 0);
file.Get(SectionName.c_str(), "Diagonal", &g_Config.SDiagonal, "100%");

View File

@ -128,6 +128,43 @@ void ConfigBox::PadGetStatus()
}
// Show the current pad status
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
std::string ShowStatus()
{
SDL_Joystick *joy = SDL_JoystickOpen(0);
int axes = SDL_JoystickNumAxes(joy);
int hats = SDL_JoystickNumHats(joy);
int but = SDL_JoystickNumButtons(joy);
std::string StrAxes, StrHats, StrBut;
int value;
// Go through all axes and read out their values
SDL_JoystickUpdate();
for(int i = 0; i < axes; i++)
{
value = SDL_JoystickGetAxis(joy, i);
StrAxes += StringFromFormat(" %i:%05i", i, value);
}
for(int i = 0;i < hats; i++)
{
value = SDL_JoystickGetHat(joy, i);
StrHats += StringFromFormat(" %i:%i", i, value);
}
for(int i = 0;i < but; i++)
{
value = SDL_JoystickGetButton(joy, i);
StrBut += StringFromFormat(" %i:%i", i+1, value);
}
return StringFromFormat(
"Axes: %s\nHats: %s\nBut: %s\nDevice: Ax: %i Balls:%i But:%i Hats:%i",
StrAxes.c_str(), StrHats.c_str(), StrBut.c_str(),
joyinfo[joysticks[0].ID].NumAxes, joyinfo[joysticks[0].ID].NumBalls,
joyinfo[joysticks[0].ID].NumButtons, joyinfo[joysticks[0].ID].NumHats
);
}
// Populate the advanced tab
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::Update()
@ -135,11 +172,11 @@ void ConfigBox::Update()
if(StrangeHack) PadGetStatus();
if(!g_Config.bShowAdvanced) StrangeHack = false; else StrangeHack = true;
/*
// Show the current status
/**/
m_pStatusBar->SetLabel(wxString::Format(
"Id: %i",
joysticks[0].ID
));*/
"%s", ShowStatus().c_str()
));
}

View File

@ -45,7 +45,7 @@ extern bool emulator_running;
static const char* ControllerType[] =
{
"Joystick (default)",
"Joystick (with hat)",
"Joystick (no hat)",
// "Joytstick (xbox360)", // Shoulder buttons -> axis
// "Keyboard" // Not supported yet, sorry F|RES ;( ...
@ -85,11 +85,10 @@ BEGIN_EVENT_TABLE(ConfigBox,wxDialog)
EVT_BUTTON(IDB_DPAD_DOWN, ConfigBox::GetButtons)
EVT_BUTTON(IDB_DPAD_LEFT, ConfigBox::GetButtons)
EVT_BUTTON(IDB_DPAD_RIGHT, ConfigBox::GetButtons)
EVT_BUTTON(IDB_ANALOG_MAIN_X, ConfigBox::GetAxis)
EVT_BUTTON(IDB_ANALOG_MAIN_Y, ConfigBox::GetAxis)
EVT_BUTTON(IDB_ANALOG_SUB_X, ConfigBox::GetAxis)
EVT_BUTTON(IDB_ANALOG_SUB_Y, ConfigBox::GetAxis)
EVT_BUTTON(IDB_ANALOG_MAIN_X, ConfigBox::GetButtons)
EVT_BUTTON(IDB_ANALOG_MAIN_Y, ConfigBox::GetButtons)
EVT_BUTTON(IDB_ANALOG_SUB_X, ConfigBox::GetButtons)
EVT_BUTTON(IDB_ANALOG_SUB_Y, ConfigBox::GetButtons)
#if wxUSE_TIMER
EVT_TIMER(wxID_ANY, ConfigBox::OnTimer)
@ -238,26 +237,30 @@ void ConfigBox::EnableDisable(wxCommandEvent& event)
g_Config.Save();
// Update the enable / disable status
DoEnableDisable(notebookpage);
UpdateGUI(notebookpage);
}
void ConfigBox::DoEnableDisable(int _notebookpage)
{
// Update GUI
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// Called from: SetControllerAll(), ChangeControllertype()
void ConfigBox::UpdateGUI(int _notebookpage)
{
// Update the enable / disable status
joysticks[_notebookpage].enabled = m_Joyattach[_notebookpage]->GetValue();
#ifdef _WIN32 // There is no FindItem in linux so this doesn't work
// Enable or disable all buttons
for(int i = IDB_SHOULDER_L; i < (IDB_SHOULDER_L + 13 + 4); i++)
{
m_Controller[_notebookpage]->FindItem(i)->Enable(joysticks[_notebookpage].enabled);
}
// Enable or disable settings controls
m_Controller[_notebookpage]->FindItem(IDC_DEADZONE)->Enable(joysticks[_notebookpage].enabled);
m_Controller[_notebookpage]->FindItem(IDC_CONTROLTYPE)->Enable(joysticks[_notebookpage].enabled);
#endif
// Controller type settings
bool HasHat = (joysticks[_notebookpage].controllertype == CTL_TYPE_JOYSTICK);
m_JoyDpadDown[_notebookpage]->Show(HasHat);
m_JoyDpadLeft[_notebookpage]->Show(HasHat);
m_JoyDpadRight[_notebookpage]->Show(HasHat);
m_bJoyDpadDown[_notebookpage]->Show(HasHat);
m_bJoyDpadLeft[_notebookpage]->Show(HasHat);
m_bJoyDpadRight[_notebookpage]->Show(HasHat);
m_textDpadUp[_notebookpage]->Show(HasHat);
m_textDpadDown[_notebookpage]->Show(HasHat);
m_textDpadLeft[_notebookpage]->Show(HasHat);
m_textDpadRight[_notebookpage]->Show(HasHat);
// General settings
m_CBSaveByID[_notebookpage]->SetValue(g_Config.bSaveByID.at(_notebookpage));
@ -268,8 +271,22 @@ void ConfigBox::DoEnableDisable(int _notebookpage)
m_CoBDiagonal[_notebookpage]->SetValue(wxString::FromAscii(g_Config.SDiagonal.c_str()));
m_CBS_to_C[_notebookpage]->SetValue(g_Config.bSquareToCircle.at(_notebookpage));
m_Controller[_notebookpage]->Refresh(); // Repaint the background
// There is no FindItem in linux so this doesn't work
#ifdef _WIN32
// Enable or disable all buttons
for(int i = IDB_ANALOG_MAIN_X; i < (IDB_ANALOG_MAIN_X + 13 + 4); i++)
{
m_Controller[_notebookpage]->FindItem(i)->Enable(joysticks[_notebookpage].enabled);
}
// Controller type settings
m_Controller[_notebookpage]->FindItem(IDC_DEADZONE)->Enable(joysticks[_notebookpage].enabled);
//m_Controller[_notebookpage]->FindItem(IDC_CONTROLTYPE)->Enable(joysticks[_notebookpage].enabled);
#endif
m_Controltype[_notebookpage]->SetSelection(HasHat ? 0 : 1);
// Repaint the background
m_Controller[_notebookpage]->Refresh();
}
@ -281,14 +298,16 @@ void ConfigBox::NotebookPageChanged(wxNotebookEvent& event)
}
// Change Joystick. Load saved settings.
// Change Joystick.
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/* Function: When changing the joystick we save and load the settings and update the joysticks
and joystate array */
void ConfigBox::ChangeJoystick(wxCommandEvent& event)
{
// Save potential changes to support SaveByID
int Tmp = joysticks[notebookpage].ID; // Don't update the ID
// Before chaning the pad we save potential changes (to support SaveByID)
int TmpID = joysticks[notebookpage].ID; // Don't update the ID
GetControllerAll(notebookpage);
joysticks[notebookpage].ID = Tmp;
joysticks[notebookpage].ID = TmpID;
g_Config.Save();
//PanicAlert("%i", m_Joyname[notebookpage]->GetSelection());
@ -296,14 +315,18 @@ void ConfigBox::ChangeJoystick(wxCommandEvent& event)
// Update the ID for the virtual device to a new physical device
joysticks[notebookpage].ID = m_Joyname[notebookpage]->GetSelection();
// Update the controller type
if(joyinfo[joysticks[notebookpage].ID].NumHats > 0)
joysticks[notebookpage].controllertype = CTL_TYPE_JOYSTICK;
//PanicAlert("%i %i", joysticks[notebookpage].ID, notebookpage);
// Load device settings to support SaveByID
g_Config.Load(true); // Then load the current
SetControllerAll(notebookpage); // Update joystick dialog items
DoEnableDisable(notebookpage); // Update other dialog items
UpdateGUI(notebookpage); // Update other dialog items
// Remap the controller to
// Remap the controller
if (joysticks[notebookpage].enabled)
{
if (SDL_JoystickOpened(notebookpage)) SDL_JoystickClose(joystate[notebookpage].joy);
@ -455,10 +478,13 @@ void ConfigBox::CreateGUIControls()
// --------------------------------------------------------------------
// Keys objects
// -----------------------------
// Left shoulder
// Left and right shoulder buttons
m_JoyShoulderL[i] = new wxTextCtrl(m_pKeys[i], ID_SHOULDER_L, wxT("0"), wxPoint(l + 6, t + 80), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyShoulderL[i]->Enable(false);
m_bJoyShoulderL[i] = new wxButton(m_pKeys[i], IDB_SHOULDER_L, wxEmptyString, wxPoint(l + 70, t + 82), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_JoyShoulderR[i] = new wxTextCtrl(m_pKeys[i], ID_SHOULDER_R, wxT("0"), wxPoint(l + 552, t + 106), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyShoulderR[i]->Enable(false);
m_bJoyShoulderR[i] = new wxButton(m_pKeys[i], IDB_SHOULDER_R, wxEmptyString, wxPoint(l + 526, t + 108), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
// Left analog
int ALt = 170; int ALw = ALt + 14; int ALb = ALw + 2; // Set offset
@ -473,13 +499,13 @@ void ConfigBox::CreateGUIControls()
// D-Pad
int DPt = 255; int DPw = DPt + 14; int DPb = DPw + 2; // Set offset
m_JoyDpadUp[i] = new wxTextCtrl(m_pKeys[i], ID_DPAD_UP, wxT("0"), wxPoint(l + 6, t + DPw), wxSize(59, t + 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyDpadUp[i] = new wxTextCtrl(m_pKeys[i], ID_DPAD_UP, wxT("0"), wxPoint(l + 6, t + DPw), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyDpadDown[i] = new wxTextCtrl(m_pKeys[i], ID_DPAD_DOWN, wxT("0"), wxPoint(l + 6, t + DPw + 36*1), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyDpadLeft[i] = new wxTextCtrl(m_pKeys[i], ID_DPAD_LEFT, wxT("0"), wxPoint(l + 6, t + DPw + 36*2), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyDpadRight[i] = new wxTextCtrl(m_pKeys[i], ID_DPAD_RIGHT, wxT("0"), wxPoint(l + 6, t + DPw + 36*3), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyDpadUp[i]->Enable(false);
m_JoyDpadDown[i] = new wxTextCtrl(m_pKeys[i], ID_DPAD_DOWN, wxT("0"), wxPoint(l + 6, t + DPw + 36*1), wxSize(59, t + 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyDpadDown[i]->Enable(false);
m_JoyDpadLeft[i] = new wxTextCtrl(m_pKeys[i], ID_DPAD_LEFT, wxT("0"), wxPoint(l + 6, t + DPw + 36*2), wxSize(59, t + 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyDpadLeft[i]->Enable(false);
m_JoyDpadRight[i] = new wxTextCtrl(m_pKeys[i], ID_DPAD_RIGHT, wxT("0"), wxPoint(l + 6, t + DPw + 36*3), wxSize(59, t + 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyDpadRight[i]->Enable(false);
m_bJoyDpadUp[i] = new wxButton(m_pKeys[i], IDB_DPAD_UP, wxEmptyString, wxPoint(l + 70, t + DPb + 36*0), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyDpadDown[i] = new wxButton(m_pKeys[i], IDB_DPAD_DOWN, wxEmptyString, wxPoint(l + 70, t + DPb + 36*1), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
@ -490,9 +516,7 @@ void ConfigBox::CreateGUIControls()
m_textDpadLeft[i] = new wxStaticText(m_pKeys[i], IDT_DPAD_LEFT, wxT("Left"), wxPoint(l + 6, t + DPt + 36*2), wxDefaultSize, 0, wxT("Left"));
m_textDpadRight[i] = new wxStaticText(m_pKeys[i], IDT_DPAD_RIGHT, wxT("Right"), wxPoint(l + 6, t + DPt + 36*3), wxDefaultSize, 0, wxT("Right"));
// Right side buttons
m_JoyShoulderR[i] = new wxTextCtrl(m_pKeys[i], ID_SHOULDER_R, wxT("0"), wxPoint(l + 552, t + 106), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyShoulderR[i]->Enable(false);
// Buttons
m_JoyButtonA[i] = new wxTextCtrl(m_pKeys[i], ID_BUTTON_A, wxT("0"), wxPoint(l + 552, t + 280), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonA[i]->Enable(false);
m_JoyButtonB[i] = new wxTextCtrl(m_pKeys[i], ID_BUTTON_B, wxT("0"), wxPoint(l + 552, t + 80), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
@ -503,7 +527,6 @@ void ConfigBox::CreateGUIControls()
m_JoyButtonY[i]->Enable(false);
m_JoyButtonZ[i] = new wxTextCtrl(m_pKeys[i], ID_BUTTON_Z, wxT("0"), wxPoint(l + 552, t + 145), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonZ[i]->Enable(false);
m_bJoyShoulderR[i] = new wxButton(m_pKeys[i], IDB_SHOULDER_R, wxEmptyString, wxPoint(l + 526, t + 108), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyButtonA[i] = new wxButton(m_pKeys[i], IDB_BUTTON_A, wxEmptyString, wxPoint(l + 526, t + 282), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyButtonB[i] = new wxButton(m_pKeys[i], IDB_BUTTON_B, wxEmptyString, wxPoint(l + 526, t + 82), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyButtonX[i] = new wxButton(m_pKeys[i], IDB_BUTTON_X, wxEmptyString, wxPoint(l + 526, t + 244), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
@ -581,10 +604,14 @@ void ConfigBox::CreateGUIControls()
m_gGBExtrasettings[i]->Add(m_bJoyButtonHalfpress[i], wxGBPosition(1, 2), wxGBSpan(1, 1), (wxLEFT | wxTOP), 2);
m_gExtrasettings[i]->Add(m_gGBExtrasettings[i], 0, wxEXPAND | wxALL, 3);
// Why is there a setting for this? Is it to replaced the analog stick with the digital pad?
// Populate controller typ
m_gControllertype[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Controller type"));
m_Controltype[i] = new wxComboBox(m_Controller[i], IDC_CONTROLTYPE, arrayStringFor_Controltype[0], wxDefaultPosition, wxDefaultSize, arrayStringFor_Controltype, wxCB_READONLY);
m_gControllertype[i]->Add(m_Controltype[i], 0, wxEXPAND | wxALL, 3);
m_Controltype[i]->Enable(false);
// Create objects for general settings
m_gGenSettings[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Settings") );
@ -711,7 +738,7 @@ void ConfigBox::CreateGUIControls()
SetControllerAll(i);
// Update GUI
DoEnableDisable(i);
UpdateGUI(i);
} // end of loop
@ -736,7 +763,7 @@ void ConfigBox::CreateGUIControls()
// --------------------------------------------------------------------
// Debugging
// -----------------------------
//m_pStatusBar = new wxStaticText(this, IDT_DEBUGGING, wxT("Debugging"), wxPoint(100, 510), wxDefaultSize);
m_pStatusBar = new wxStaticText(this, IDT_DEBUGGING, wxT("Debugging"), wxPoint(100, 490), wxDefaultSize);
//m_pStatusBar2 = new wxStaticText(this, IDT_DEBUGGING2, wxT("Debugging2"), wxPoint(100, 530), wxDefaultSize);
//m_pStatusBar->SetLabel(wxString::Format("Debugging text"));

View File

@ -235,28 +235,28 @@ class ConfigBox : public wxDialog
ID_DPAD_LEFT,
ID_DPAD_RIGHT,
// Buttons controls
IDB_SHOULDER_L = 3000,
// Buttons controls (it's important that they are placed in this order)
IDB_ANALOG_MAIN_X = 3000,
IDB_ANALOG_MAIN_Y,
IDB_ANALOG_SUB_X,
IDB_ANALOG_SUB_Y,
IDB_SHOULDER_L,
IDB_SHOULDER_R,
IDB_DPAD_UP,
IDB_DPAD_DOWN,
IDB_DPAD_LEFT,
IDB_DPAD_RIGHT,
IDB_BUTTON_A,
IDB_BUTTON_B,
IDB_BUTTON_X,
IDB_BUTTON_Y,
IDB_BUTTON_Z,
IDB_BUTTONSTART,
IDB_BUTTONHALFPRESS,
IDB_ANALOG_MAIN_X,
IDB_ANALOG_MAIN_Y,
IDB_ANALOG_SUB_X,
IDB_ANALOG_SUB_Y,
IDB_DPAD_UP,
IDB_DPAD_DOWN,
IDB_DPAD_LEFT,
IDB_DPAD_RIGHT,
// Text controls
IDT_ANALOG_MAIN_X = 4000,
IDT_ANALOG_MAIN_Y,
@ -281,7 +281,7 @@ class ConfigBox : public wxDialog
void ChangeJoystick(wxCommandEvent& event);
void ChangeControllertype(wxCommandEvent& event);
void EnableDisable(wxCommandEvent& event); void DoEnableDisable(int _notebookpage);
void EnableDisable(wxCommandEvent& event); void UpdateGUI(int _notebookpage);
void ChangeSettings(wxCommandEvent& event); // Settings
void ComboChange(wxCommandEvent& event);
@ -293,7 +293,6 @@ class ConfigBox : public wxDialog
void PadGetStatus(); void Update();
void SetControllerAll(int controller);
void UpdateVisibleItems(int controller);
void GetControllerAll(int controller);
void NotebookPageChanged(wxNotebookEvent& event);

View File

@ -76,10 +76,11 @@ void ConfigBox::SetControllerAll(int controller)
else
m_Joyattach[controller]->SetValue(FALSE);
// Update the deadzone and controller type controls
m_Controltype[controller]->SetSelection(joysticks[controller].controllertype);
m_Deadzone[controller]->SetSelection(joysticks[controller].deadzone);
UpdateVisibleItems(controller);
UpdateGUI(controller);
if(joysticks[controller].controllertype == CTL_TYPE_JOYSTICK)
{
@ -103,6 +104,7 @@ void ConfigBox::GetControllerAll(int controller)
long value;
joysticks[controller].ID = m_Joyname[controller]->GetSelection();
if(joyinfo[joysticks[controller].ID].NumHats > 0) joysticks[controller].controllertype = CTL_TYPE_JOYSTICK;
m_JoyShoulderL[controller]->GetValue().ToLong(&value); joysticks[controller].buttons[CTL_L_SHOULDER] = value; tmp.clear();
m_JoyShoulderR[controller]->GetValue().ToLong(&value); joysticks[controller].buttons[CTL_R_SHOULDER] = value; tmp.clear();
@ -140,41 +142,6 @@ void ConfigBox::GetControllerAll(int controller)
}
void ConfigBox::UpdateVisibleItems(int controller)
{
if(joysticks[controller].controllertype)
{
m_JoyDpadDown[controller]->Show(TRUE);
m_JoyDpadLeft[controller]->Show(TRUE);
m_JoyDpadRight[controller]->Show(TRUE);
m_bJoyDpadDown[controller]->Show(TRUE);
m_bJoyDpadLeft[controller]->Show(TRUE);
m_bJoyDpadRight[controller]->Show(TRUE);
m_textDpadUp[controller]->Show(TRUE);
m_textDpadDown[controller]->Show(TRUE);
m_textDpadLeft[controller]->Show(TRUE);
m_textDpadRight[controller]->Show(TRUE);
}
else
{
m_JoyDpadDown[controller]->Show(FALSE);
m_JoyDpadLeft[controller]->Show(FALSE);
m_JoyDpadRight[controller]->Show(FALSE);
m_bJoyDpadDown[controller]->Show(FALSE);
m_bJoyDpadLeft[controller]->Show(FALSE);
m_bJoyDpadRight[controller]->Show(FALSE);
m_textDpadUp[controller]->Show(FALSE);
m_textDpadDown[controller]->Show(FALSE);
m_textDpadLeft[controller]->Show(FALSE);
m_textDpadRight[controller]->Show(FALSE);
}
}
// Change controller type
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::ChangeControllertype(wxCommandEvent& event)
@ -184,7 +151,7 @@ void ConfigBox::ChangeControllertype(wxCommandEvent& event)
joysticks[2].controllertype = m_Controltype[2]->GetSelection();
joysticks[3].controllertype = m_Controltype[3]->GetSelection();
for(int i=0; i<4 ;i++) UpdateVisibleItems(i);
for(int i=0; i<4 ;i++) UpdateGUI(i);
}
@ -195,22 +162,13 @@ void ConfigBox::SetButtonText(int id, char text[128])
switch(id)
{
case IDB_SHOULDER_L:
{
m_JoyShoulderL[controller]->SetValue(wxString::FromAscii(text));
}
break;
m_JoyShoulderL[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_SHOULDER_R:
{
m_JoyShoulderR[controller]->SetValue(wxString::FromAscii(text));
}
break;
m_JoyShoulderR[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_BUTTON_A:
{
m_JoyButtonA[controller]->SetValue(wxString::FromAscii(text));
}
break;
m_JoyButtonA[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_BUTTON_B:
{
@ -225,16 +183,10 @@ void ConfigBox::SetButtonText(int id, char text[128])
break;
case IDB_BUTTON_Y:
{
m_JoyButtonY[controller]->SetValue(wxString::FromAscii(text));
}
break;
m_JoyButtonY[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_BUTTON_Z:
{
m_JoyButtonZ[controller]->SetValue(wxString::FromAscii(text));
}
break;
m_JoyButtonZ[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_BUTTONSTART:
{
@ -267,34 +219,19 @@ void ConfigBox::SetButtonText(int id, char text[128])
break;
case IDB_DPAD_RIGHT:
{
m_JoyDpadRight[controller]->SetValue(wxString::FromAscii(text));
}
break;
m_JoyDpadRight[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_ANALOG_MAIN_X:
{
m_JoyAnalogMainX[controller]->SetValue(wxString::FromAscii(text));
}
break;
m_JoyAnalogMainX[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_ANALOG_MAIN_Y:
{
m_JoyAnalogMainY[controller]->SetValue(wxString::FromAscii(text));
}
break;
m_JoyAnalogMainY[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_ANALOG_SUB_X:
{
m_JoyAnalogSubX[controller]->SetValue(wxString::FromAscii(text));
}
break;
m_JoyAnalogSubX[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_ANALOG_SUB_Y:
{
m_JoyAnalogSubY[controller]->SetValue(wxString::FromAscii(text));
}
break;
m_JoyAnalogSubY[controller]->SetValue(wxString::FromAscii(text)); break;
default:
break;
@ -302,6 +239,26 @@ void ConfigBox::SetButtonText(int id, char text[128])
}
//////////////////////////////////////////////////////////////////////////////////////////
// Condifigure button mapping
// ¯¯¯¯¯¯¯¯¯¯
// Avoid extreme axis values
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/* Function: We have to avoid very big values to becuse some triggers are -0x8000 in the
unpressed state (and then go from -0x8000 to 0x8000 as they are fully pressed) */
bool AvoidValues(int value)
{
// Avoid detecting very small or very big (for triggers) values
if( (value > -0x1000 && value < 0x1000) // Small values
|| (value < -0x7000 || value > 0x7000)) // Big values
return true; // Avoid
else
return false; // Keep
}
// Wait for button press
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::GetButtons(wxCommandEvent& event)
@ -312,43 +269,84 @@ void ConfigBox::GetButtons(wxCommandEvent& event)
// Get the ID for the wxWidgets button that was pressed
int ID = event.GetId();
// DPAD type check
if(ID == IDB_DPAD_UP)
if(joysticks[controller].controllertype == 0)
{
GetHats(ID);
return;
}
// Collect the accepted buttons for this slot
bool Axis = (event.GetId() >= IDB_ANALOG_MAIN_X && event.GetId() <= IDB_SHOULDER_R);
bool Button = (event.GetId() >= IDB_BUTTON_A && event.GetId() <= IDB_BUTTONSTART)
|| (event.GetId() == IDB_SHOULDER_L || event.GetId() == IDB_SHOULDER_R);
bool Hat = (event.GetId() >= IDB_DPAD_UP && event.GetId() <= IDB_DPAD_RIGHT);
/* Open a new joystick. Joysticks[controller].ID is the system ID of the physicaljoystick
/* Open a new joystick. Joysticks[controller].ID is the system ID of the physical joystick
that is mapped to controller, for example 0, 1, 2, 3 for the first four joysticks */
SDL_Joystick *joy = SDL_JoystickOpen(joysticks[controller].ID);
// Get the number of axes, hats and buttons
int buttons = SDL_JoystickNumButtons(joy);
int axes = SDL_JoystickNumAxes(joy);
int hats = SDL_JoystickNumHats(joy);
// Declare values
char format[128];
int buttons = SDL_JoystickNumButtons(joy); // Get number of buttons
int value; // Axis value
bool waiting = true;
bool succeed = false;
int pressed = 0;
int counter1 = 0; // Waiting limits
int counter2 = 30; // Iterations to wait for
// Update the text box
sprintf(format, "[%d]", counter2);
SetButtonText(ID, format);
wxWindow::Update(); // win only? doesnt seem to work in linux...
wxWindow::Update(); // Win only? doesnt seem to work in linux...
while(waiting)
{
// Go through all axes and read out their values
// Update the internal status
SDL_JoystickUpdate();
for(int b = 0; b < buttons; b++)
// For the triggers we accept both a digital or an analog button
if(Axis)
{
if(SDL_JoystickGetButton(joy, b))
for(int i = 0; i < axes; i++)
{
pressed = b;
value = SDL_JoystickGetAxis(joy, i);
if(AvoidValues(value)) continue; // Avoid values
pressed = i;
waiting = false;
succeed = true;
break;
break; // Stop this loop
}
}
// Check for a hat
if(Hat)
{
for(int i = 0; i < hats; i++)
{
value = SDL_JoystickGetHat(joy, i);
if(value)
{
pressed = value;
waiting = false;
succeed = true;
break;
}
}
}
// Check for a button
if(Button)
{
for(int i = 0; i < buttons; i++)
{
if(SDL_JoystickGetButton(joy, i))
{
pressed = i;
waiting = false;
succeed = true;
break;
}
}
}
@ -409,22 +407,92 @@ void ConfigBox::GetButtons(wxCommandEvent& event)
sprintf(format, "%d", succeed ? pressed : -1);
SetButtonText(ID, format);
// We don't need this any more
// We don't need thisgamepad handle any more
if(SDL_JoystickOpened(joysticks[controller].ID)) SDL_JoystickClose(joy);
}
// Wait for Analog
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::GetAxis(wxCommandEvent& event)
{
int ID = event.GetId();
int controller = notebookpage;
SDL_Joystick *joy = SDL_JoystickOpen(joysticks[controller].ID);
char format[128];
int axes = SDL_JoystickNumAxes(joy); // Get number of axes
bool waiting = true;
bool succeed = false;
int pressed = 0;
Sint16 value;
int counter1 = 0;
int counter2 = 10;
sprintf(format, "[%d]", counter2);
SetButtonText(ID, format);
wxWindow::Update(); // Win only? doesnt seem to work in linux...
while(waiting)
{
// Go through all axes and read out their values
SDL_JoystickUpdate();
for(int i = 0; i < axes; i++)
{
value = SDL_JoystickGetAxis(joy, i);
if(AvoidValues(value)) continue; // Avoid values
pressed = i;
waiting = false;
succeed = true;
break; // Stop this loop
}
// Stop waiting for a button
counter1++;
if(counter1 == 100)
{
counter1 = 0;
counter2--;
sprintf(format, "[%d]", counter2);
SetButtonText(ID, format);
wxWindow::Update(); // win only? doesnt seem to work in linux...
wxYieldIfNeeded(); // Let through debugging events
if(counter2<0)
waiting = false;
}
SLEEP(10);
}
sprintf(format, "%d", succeed ? pressed : -1); // Update the status text box
SetButtonText(ID, format);
if(SDL_JoystickOpened(joysticks[controller].ID)) // Close the handle
SDL_JoystickClose(joy);
// Update the axises for the advanced settings status
GetControllerAll(controller);
}
// Wait for D-Pad
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::GetHats(int ID)
{
// Get the active controller
int controller = notebookpage;
SDL_Joystick *joy;
joy = SDL_JoystickOpen(joysticks[controller].ID);
/* Open a new joystick. Joysticks[controller].ID is the system ID of the physical joystick
that is mapped to controller, for example 0, 1, 2, 3 for the first four joysticks */
SDL_Joystick *joy = SDL_JoystickOpen(joysticks[controller].ID);
char format[128];
int hats = SDL_JoystickNumHats(joy);
int hats = SDL_JoystickNumHats(joy); // Get the number of sticks
bool waiting = true;
bool succeed = false;
int pressed = 0;
@ -439,16 +507,6 @@ void ConfigBox::GetHats(int ID)
while(waiting)
{
SDL_JoystickUpdate();
for(int b = 0; b < hats; b++)
{
if(SDL_JoystickGetHat(joy, b))
{
pressed = b;
waiting = false;
succeed = true;
break;
}
}
counter1++;
if(counter1==100)
@ -473,69 +531,4 @@ void ConfigBox::GetHats(int ID)
SDL_JoystickClose(joy);
}
// Wait for Analog
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::GetAxis(wxCommandEvent& event)
{
int ID = event.GetId();
int controller = notebookpage;
SDL_Joystick *joy;
joy=SDL_JoystickOpen(joysticks[controller].ID);
char format[128];
int axes = SDL_JoystickNumAxes(joy);
bool waiting = true;
bool succeed = false;
int pressed = 0;
Sint16 value;
int counter1 = 0;
int counter2 = 10;
sprintf(format, "[%d]", counter2);
SetButtonText(ID, format);
wxWindow::Update(); // win only? doesnt seem to work in linux...
while(waiting)
{
// Go through all axes and read out their values
SDL_JoystickUpdate();
for(int b = 0; b < axes; b++)
{
value = SDL_JoystickGetAxis(joy, b);
if(value < -10000 || value > 10000) // Avoid detecting small values
{
pressed = b;
waiting = false;
succeed = true;
break;
}
}
// Stop waiting for a button
counter1++;
if(counter1 == 100)
{
counter1=0;
counter2--;
sprintf(format, "[%d]", counter2);
SetButtonText(ID, format);
wxWindow::Update(); // win only? doesnt seem to work in linux...
if(counter2<0)
waiting = false;
}
SLEEP(10);
}
sprintf(format, "%d", succeed ? pressed : -1); // Update the status text box
SetButtonText(ID, format);
if(SDL_JoystickOpened(joysticks[controller].ID)) // Close the handle
SDL_JoystickClose(joy);
// Update the axises for the advanced settings status
GetControllerAll(controller);
}
/////////////////////////////////////////////////////////// Configure button mapping

View File

@ -47,14 +47,18 @@
// Variables guide
/* ¯¯¯¯¯¯¯¯¯
The arrays joysticks[] and joystate[] are numbered 0 to 3 for the four different virtual
controllers. Joysticks[].ID will have the number of the inputs device mapped to that controller,
this value can be between 0 and the total number of connected physical devices. The mapping
is initially done by PAD_Initialize(), but for the configuration we can remap them, like in
ConfigBox::ChangeJoystick().
Joyinfo: A hardcoded struct of with gamepad info that is populate by Search_Devices()
Joysticks: A custom struct with the button mapping
Joystate: A custom struct with the current button states
The joyinfo[] array is for a certain physical device. It's therefore used as
joyinfo[joysticks[controller].ID].
The arrays joysticks[] and joystate[] are numbered 0 to 3 for the four different virtual
controllers. Joysticks[].ID will have the number of the physical input device mapped to that
controller (this value range between 0 and the total number of connected physical devices). The
mapping of a certain physical device to joystate[].joy is initially done by Initialize(), but
for the configuration we can remap that, like in ConfigBox::ChangeJoystick().
The joyinfo[] array holds the physical gamepad info for a certain physical device. It's therefore
used as joyinfo[joysticks[controller].ID] if we want to get the joyinfo for a certain joystick.
////////////////////////*/
@ -181,11 +185,6 @@ void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) {
void DllConfig(HWND _hParent)
{
#ifdef _WIN32
if (SDL_Init(SDL_INIT_JOYSTICK ) < 0)
{
MessageBox(NULL, SDL_GetError(), "Could not initialize SDL!", MB_ICONERROR);
return;
}
// Start the pads so we can use them in the configuration and advanced controls
if(!emulator_running)
@ -234,17 +233,19 @@ void DllDebugger(HWND _hParent, bool Show) {
void Initialize(void *init)
{
SPADInitialize _PADInitialize = *(SPADInitialize*)init;
emulator_running = TRUE;
emulator_running = true;
#ifdef _DEBUG
DEBUG_INIT();
DEBUG_INIT();
#endif
if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
/* SDL 1.3 use DirectInput instead of the old Microsoft Multimeda API, and with this we need
the SDL_INIT_VIDEO flag to */
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0)
{
#ifdef _WIN32
MessageBox(NULL, SDL_GetError(), "Could not initialize SDL!", MB_ICONERROR);
MessageBox(NULL, SDL_GetError(), "Could not initialize SDL!", MB_ICONERROR);
#else
printf("Could not initialize SDL! (%s)\n", SDL_GetError());
printf("Could not initialize SDL! (%s)\n", SDL_GetError());
#endif
return;
}
@ -333,15 +334,18 @@ int Search_Devices()
// Shutdown PAD (stop emulation)
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// Called from: The Dolphin Core
void Shutdown()
{
if (joysticks[0].enabled)
//if(!emulator_running) return;
if (joysticks[0].enabled && SDL_JoystickOpened(joysticks[0].ID))
SDL_JoystickClose(joystate[0].joy);
if (joysticks[1].enabled)
if (joysticks[1].enabled && SDL_JoystickOpened(joysticks[1].ID))
SDL_JoystickClose(joystate[1].joy);
if (joysticks[2].enabled)
if (joysticks[2].enabled && SDL_JoystickOpened(joysticks[2].ID))
SDL_JoystickClose(joystate[2].joy);
if (joysticks[3].enabled)
if (joysticks[3].enabled && SDL_JoystickOpened(joysticks[3].ID))
SDL_JoystickClose(joystate[3].joy);
SDL_Quit();
@ -352,7 +356,7 @@ void Shutdown()
delete [] joyinfo;
emulator_running = FALSE;
emulator_running = false;
#ifdef _WIN32
#ifdef USE_RUMBLE_DINPUT_HACK
@ -383,8 +387,10 @@ void PAD_Input(u8 _Key, u8 _UpDown)
void DoState(unsigned char **ptr, int mode) {
}
// Set PAD status. This is called from SerialInterface_Devices.cpp
// Set PAD status.
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// Called from: SerialInterface_Devices.cpp
// Function: Gives the current pad status to the Core
void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
{
if (!joysticks[_numPAD].enabled)
@ -456,12 +462,12 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
if (joystate[_numPAD].buttons[CTL_A_BUTTON])
{
_pPADStatus->button|=PAD_BUTTON_A;
_pPADStatus->button |= PAD_BUTTON_A;
_pPADStatus->analogA = 255; // Perhaps support pressure?
}
if (joystate[_numPAD].buttons[CTL_B_BUTTON])
{
_pPADStatus->button|=PAD_BUTTON_B;
_pPADStatus->button |= PAD_BUTTON_B;
_pPADStatus->analogB = 255; // Perhaps support pressure?
}
if (joystate[_numPAD].buttons[CTL_X_BUTTON]) _pPADStatus->button|=PAD_BUTTON_X;
@ -640,8 +646,11 @@ void ReadButton(int controller, int button)
}
}
// Request joystick state. The input value "controller" is for a virtual controller 0 to 3.
// Request joystick state.
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// Called from: PAD_GetStatus()
/* Function: Updates the joystate struct with the current pad status. The input value "controller" is
for a virtual controller 0 to 3. */
void GetJoyState(int controller)
{
SDL_JoystickUpdate();

View File

@ -41,6 +41,7 @@
#include "Common.h" // Common
#include "pluginspecs_pad.h"
#include "IniFile.h"
//#include "ConsoleWindow.h"
#include "Config.h" // Local
@ -51,8 +52,6 @@
#endif
#ifdef _WIN32
#pragma comment(lib, "SDL.lib")
#pragma comment(lib, "comctl32.lib")
#include <tchar.h>
#define _CRT_SECURE_NO_WARNINGS
#define DIRECTINPUT_VERSION 0x0800
@ -117,7 +116,7 @@ struct CONTROLLER_MAPPING{ // GC PAD MAPPING
int deadzone; // Deadzone... what else?
int halfpress; // Halfpress... you know, like not fully pressed ;)...
int ID; // SDL joystick device ID
int controllertype; // Joystick, Joystick no hat or a keyboard (perhaps a mouse later)
int controllertype; // Joystick, Joystick with no hat or a keyboard (perhaps a mouse later)
int eventnum; // Linux Event Number, Can't be found dynamically yet
};

View File

@ -401,6 +401,7 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
{
int TriggerValue = 0;
if(joysticks[_numPAD].buttons[a].c_str()[1] == '+')
{
if(joystate[_numPAD].buttons[a] >= 0)
@ -411,6 +412,8 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
if(joystate[_numPAD].buttons[a] <= 0)
TriggerValue = abs((255.0f / joysticks[_numPAD].sData[JoyNum].Min) * joystate[_numPAD].buttons[a]);
}
// Analog L and R
if(a == CTL_L_SHOULDER)
{