fix for wiimote dying if you use savesetates too fast
(by dying I mean all wiimote slots permanently disconnecting until emulation reset)
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15dac4584f
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4a88d5ae93
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@ -129,7 +129,7 @@ void CWII_IPC_HLE_Device_usb_oh1_57e_305::DoState(PointerWrap &p)
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// Reset the connection of all connected wiimotes
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// Reset the connection of all connected wiimotes
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for (unsigned int i = 0; i < 4; i++)
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for (unsigned int i = 0; i < 4; i++)
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{
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{
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if (m_WiiMotes[i].IsConnected())
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if (!m_WiiMotes[i].IsInactive())
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{
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{
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m_WiiMotes[i].Activate(false);
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m_WiiMotes[i].Activate(false);
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m_WiiMotes[i].Activate(true);
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m_WiiMotes[i].Activate(true);
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@ -59,6 +59,7 @@ public:
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// we really have to clean all this code
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// we really have to clean all this code
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bool IsConnected() const { return m_ConnectionState == CONN_COMPLETE; }
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bool IsConnected() const { return m_ConnectionState == CONN_COMPLETE; }
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bool IsInactive() const { return m_ConnectionState == CONN_INACTIVE; }
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bool LinkChannel();
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bool LinkChannel();
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void ResetChannels();
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void ResetChannels();
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void Activate(bool ready);
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void Activate(bool ready);
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