FramebufferManager: Fix EFB layers being attached to the wrong FBO.

Fixes typo in commit 56fe938366.
This commit is contained in:
Jules Blok 2017-06-27 23:42:42 +02:00
parent 951f6400fb
commit 4a7b96c93a
1 changed files with 1 additions and 1 deletions

View File

@ -97,7 +97,7 @@ void FramebufferManager::BindLayeredTexture(GLuint texture, const std::vector<GL
// Bind all the other layers as separate FBOs for blitting. // Bind all the other layers as separate FBOs for blitting.
for (unsigned int i = 1; i < m_EFBLayers; i++) for (unsigned int i = 1; i < m_EFBLayers; i++)
{ {
glBindFramebuffer(GL_FRAMEBUFFER, m_resolvedFramebuffer[i]); glBindFramebuffer(GL_FRAMEBUFFER, framebuffers[i]);
glFramebufferTextureLayer(GL_FRAMEBUFFER, attachment, texture, 0, i); glFramebufferTextureLayer(GL_FRAMEBUFFER, attachment, texture, 0, i);
} }
} }