Core/IOS/Network/Socket: Avoid global system accessor.
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@ -252,7 +252,7 @@ s32 WiiSocket::FCntl(u32 cmd, u32 arg)
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void WiiSocket::Update(bool read, bool write, bool except)
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void WiiSocket::Update(bool read, bool write, bool except)
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{
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{
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auto& system = Core::System::GetInstance();
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auto& system = m_socket_manager.m_ios.GetSystem();
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auto& memory = system.GetMemory();
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auto& memory = system.GetMemory();
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auto it = pending_sockops.begin();
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auto it = pending_sockops.begin();
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@ -878,7 +878,7 @@ s32 WiiSockMan::AddSocket(s32 fd, bool is_rw)
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WiiSocket& sock = WiiSockets.emplace(wii_fd, *this).first->second;
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WiiSocket& sock = WiiSockets.emplace(wii_fd, *this).first->second;
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sock.SetFd(fd);
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sock.SetFd(fd);
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sock.SetWiiFd(wii_fd);
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sock.SetWiiFd(wii_fd);
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Core::System::GetInstance().GetPowerPC().GetDebugInterface().NetworkLogger()->OnNewSocket(fd);
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m_ios.GetSystem().GetPowerPC().GetDebugInterface().NetworkLogger()->OnNewSocket(fd);
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#ifdef __APPLE__
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#ifdef __APPLE__
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int opt_no_sigpipe = 1;
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int opt_no_sigpipe = 1;
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@ -1050,7 +1050,7 @@ void WiiSockMan::UpdatePollCommands()
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pcmd.timeout = std::max<s64>(0, pcmd.timeout - elapsed);
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pcmd.timeout = std::max<s64>(0, pcmd.timeout - elapsed);
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}
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}
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auto& system = Core::System::GetInstance();
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auto& system = m_ios.GetSystem();
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auto& memory = system.GetMemory();
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auto& memory = system.GetMemory();
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std::erase_if(pending_polls, [&system, &memory, this](PollCommand& pcmd) {
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std::erase_if(pending_polls, [&system, &memory, this](PollCommand& pcmd) {
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@ -305,6 +305,8 @@ public:
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private:
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private:
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void UpdatePollCommands();
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void UpdatePollCommands();
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friend class WiiSocket;
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EmulationKernel& m_ios;
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EmulationKernel& m_ios;
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std::unordered_map<s32, WiiSocket> WiiSockets;
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std::unordered_map<s32, WiiSocket> WiiSockets;
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s32 errno_last = 0;
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s32 errno_last = 0;
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