Qt/HotkeyScheduler: Use onion config
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@ -11,6 +11,7 @@
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#include "AudioCommon/AudioCommon.h"
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#include "Common/Thread.h"
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#include "Core/Config/GraphicsSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HotkeyManager.h"
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@ -258,53 +259,60 @@ void HotkeyScheduler::Run()
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};
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// Graphics
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const auto efb_scale = Config::Get(Config::GFX_EFB_SCALE);
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if (IsHotkey(HK_INCREASE_IR))
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{
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show_msg(OSDMessage::IRChanged);
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++g_Config.iEFBScale;
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Config::SetCurrent(Config::GFX_EFB_SCALE, efb_scale + 1);
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}
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if (IsHotkey(HK_DECREASE_IR))
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{
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show_msg(OSDMessage::IRChanged);
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g_Config.iEFBScale = std::max(g_Config.iEFBScale - 1, EFB_SCALE_AUTO_INTEGRAL);
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if (efb_scale > EFB_SCALE_AUTO_INTEGRAL)
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Config::SetCurrent(Config::GFX_EFB_SCALE, efb_scale - 1);
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}
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if (IsHotkey(HK_TOGGLE_CROP))
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g_Config.bCrop = !g_Config.bCrop;
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Config::SetCurrent(Config::GFX_CROP, !Config::Get(Config::GFX_CROP));
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if (IsHotkey(HK_TOGGLE_AR))
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{
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show_msg(OSDMessage::ARToggled);
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g_Config.aspect_mode =
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static_cast<AspectMode>((static_cast<int>(g_Config.aspect_mode) + 1) & 3);
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const auto aspect_ratio = (Config::Get(Config::GFX_ASPECT_RATIO) + 1) & 3;
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Config::SetCurrent(Config::GFX_ASPECT_RATIO, aspect_ratio);
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}
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if (IsHotkey(HK_TOGGLE_EFBCOPIES))
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{
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show_msg(OSDMessage::EFBCopyToggled);
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g_Config.bSkipEFBCopyToRam = !g_Config.bSkipEFBCopyToRam;
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Config::SetCurrent(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM,
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!Config::Get(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM));
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}
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if (IsHotkey(HK_TOGGLE_XFBCOPIES))
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{
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show_msg(OSDMessage::XFBChanged);
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g_Config.bSkipXFBCopyToRam = !g_Config.bSkipXFBCopyToRam;
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Config::SetCurrent(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM,
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!Config::Get(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM));
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}
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if (IsHotkey(HK_TOGGLE_IMMEDIATE_XFB))
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{
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show_msg(OSDMessage::XFBChanged);
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g_Config.bImmediateXFB = !g_Config.bImmediateXFB;
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Config::SetCurrent(Config::GFX_HACK_IMMEDIATE_XFB,
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!Config::Get(Config::GFX_HACK_IMMEDIATE_XFB));
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}
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if (IsHotkey(HK_TOGGLE_FOG))
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{
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show_msg(OSDMessage::FogToggled);
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g_Config.bDisableFog = !g_Config.bDisableFog;
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Config::SetCurrent(Config::GFX_DISABLE_FOG, !Config::Get(Config::GFX_DISABLE_FOG));
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}
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if (IsHotkey(HK_TOGGLE_DUMPTEXTURES))
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g_Config.bDumpTextures = !g_Config.bDumpTextures;
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Config::SetCurrent(Config::GFX_DUMP_TEXTURES, !Config::Get(Config::GFX_DUMP_TEXTURES));
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if (IsHotkey(HK_TOGGLE_TEXTURES))
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g_Config.bHiresTextures = !g_Config.bHiresTextures;
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Config::SetCurrent(Config::GFX_HIRES_TEXTURES, !Config::Get(Config::GFX_HIRES_TEXTURES));
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Core::SetIsThrottlerTempDisabled(IsHotkey(HK_TOGGLE_THROTTLE, true));
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@ -336,61 +344,67 @@ void HotkeyScheduler::Run()
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// Stereoscopy
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if (IsHotkey(HK_TOGGLE_STEREO_SBS) || IsHotkey(HK_TOGGLE_STEREO_TAB))
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{
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if (g_Config.stereo_mode != StereoMode::SBS)
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if (Config::Get(Config::GFX_STEREO_MODE) != static_cast<int>(StereoMode::SBS))
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{
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// Disable post-processing shader, as stereoscopy itself is currently a shader
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if (g_Config.sPostProcessingShader == DUBOIS_ALGORITHM_SHADER)
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g_Config.sPostProcessingShader = "";
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if (Config::Get(Config::GFX_ENHANCE_POST_SHADER) == DUBOIS_ALGORITHM_SHADER)
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Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, std::string(""));
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g_Config.stereo_mode = IsHotkey(HK_TOGGLE_STEREO_SBS) ? StereoMode::SBS : StereoMode::TAB;
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Config::SetCurrent(Config::GFX_STEREO_MODE, IsHotkey(HK_TOGGLE_STEREO_SBS) ?
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static_cast<int>(StereoMode::SBS) :
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static_cast<int>(StereoMode::TAB));
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}
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else
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{
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g_Config.stereo_mode = StereoMode::Off;
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Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::Off));
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}
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}
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if (IsHotkey(HK_TOGGLE_STEREO_ANAGLYPH))
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{
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if (g_Config.stereo_mode != StereoMode::Anaglyph)
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if (Config::Get(Config::GFX_STEREO_MODE) != static_cast<int>(StereoMode::Anaglyph))
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{
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g_Config.stereo_mode = StereoMode::Anaglyph;
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g_Config.sPostProcessingShader = DUBOIS_ALGORITHM_SHADER;
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Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::Anaglyph));
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Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, std::string(DUBOIS_ALGORITHM_SHADER));
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}
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else
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{
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g_Config.stereo_mode = StereoMode::Off;
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g_Config.sPostProcessingShader = "";
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Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::Off));
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Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, std::string(""));
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}
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}
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if (IsHotkey(HK_TOGGLE_STEREO_3DVISION))
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{
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if (g_Config.stereo_mode != StereoMode::Nvidia3DVision)
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if (Config::Get(Config::GFX_STEREO_MODE) != static_cast<int>(StereoMode::Nvidia3DVision))
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{
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if (g_Config.sPostProcessingShader == DUBOIS_ALGORITHM_SHADER)
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g_Config.sPostProcessingShader = "";
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if (Config::Get(Config::GFX_ENHANCE_POST_SHADER) == DUBOIS_ALGORITHM_SHADER)
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Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, std::string(""));
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g_Config.stereo_mode = StereoMode::Nvidia3DVision;
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Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::Nvidia3DVision));
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}
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else
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{
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g_Config.stereo_mode = StereoMode::Off;
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Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::Off));
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}
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}
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}
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const auto stereo_depth = Config::Get(Config::GFX_STEREO_DEPTH);
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if (IsHotkey(HK_DECREASE_DEPTH, true))
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g_Config.iStereoDepth = std::max(g_Config.iStereoDepth - 1, 0);
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Config::SetCurrent(Config::GFX_STEREO_DEPTH, std::min(stereo_depth - 1, 0));
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if (IsHotkey(HK_INCREASE_DEPTH, true))
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g_Config.iStereoDepth = std::min(g_Config.iStereoDepth + 1, 100);
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Config::SetCurrent(Config::GFX_STEREO_DEPTH, std::min(stereo_depth + 1, 100));
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const auto stereo_convergence = Config::Get(Config::GFX_STEREO_CONVERGENCE);
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if (IsHotkey(HK_DECREASE_CONVERGENCE, true))
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g_Config.iStereoConvergence = std::max(g_Config.iStereoConvergence - 5, 0);
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Config::SetCurrent(Config::GFX_STEREO_CONVERGENCE, std::max(stereo_convergence - 5, 0));
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if (IsHotkey(HK_INCREASE_CONVERGENCE, true))
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g_Config.iStereoConvergence = std::min(g_Config.iStereoConvergence + 5, 500);
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Config::SetCurrent(Config::GFX_STEREO_CONVERGENCE, std::min(stereo_convergence + 5, 500));
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// Freelook
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static float fl_speed = 1.0;
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