diff --git a/Source/Core/VideoCommon/TextureConverterShaderGen.cpp b/Source/Core/VideoCommon/TextureConverterShaderGen.cpp index 5133555980..39141edb21 100644 --- a/Source/Core/VideoCommon/TextureConverterShaderGen.cpp +++ b/Source/Core/VideoCommon/TextureConverterShaderGen.cpp @@ -179,14 +179,13 @@ ShaderCode GenerateShader(APIType api_type, const UidData* uid_data) color_mask[4] = color_mask[5] = color_mask[6] = color_mask[7] = 1.0f / 15.0f; } } - out.Write(" const float4 colmat[7] = {\n"); + out.Write(" float4 colmat[7];\n"); for (size_t i = 0; i < colmat.size() / 4; i++) { - out.Write(" float4(%f, %f, %f, %f)%s\n", colmat[i * 4 + 0], colmat[i * 4 + 1], - colmat[i * 4 + 2], colmat[i * 4 + 3], i < 7 ? "," : ""); + out.Write(" colmat[%zu] = float4(%f, %f, %f, %f);\n", i, colmat[i * 4 + 0], + colmat[i * 4 + 1], colmat[i * 4 + 2], colmat[i * 4 + 3]); } - out.Write(" };\n" - " texcol = floor(texcol * colmat[5]) * colmat[6];\n" + out.Write(" texcol = floor(texcol * colmat[5]) * colmat[6];\n" " ocol0 = float4(dot(texcol, colmat[0]), dot(texcol, colmat[1]), dot(texcol, " "colmat[2]), dot(texcol, colmat[3])) + colmat[4];\n"); break;