Put the shader info log at the end of the shader log file. This fixes issue 6495.
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1ba98550ef
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49963da371
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@ -296,7 +296,7 @@ bool ProgramShaderCache::CompileShader ( SHADER& shader, const char* vcode, cons
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sprintf(szTemp, "%sbad_p_%d.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
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std::ofstream file;
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OpenFStream(file, szTemp, std::ios_base::out);
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file << infoLog << s_glsl_header << vcode << s_glsl_header << pcode;
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file << s_glsl_header << vcode << s_glsl_header << pcode << infoLog;
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file.close();
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PanicAlert("Failed to link shaders!\nThis usually happens when trying to use Dolphin with an outdated GPU or integrated GPU like the Intel GMA series.\n\nIf you're sure this is Dolphin's error anyway, post the contents of %s along with this error message at the forums.\n\nDebug info (%s, %s, %s):\n%s",
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@ -353,7 +353,7 @@ GLuint ProgramShaderCache::CompileSingleShader (GLuint type, const char* code )
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num_failures++);
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std::ofstream file;
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OpenFStream(file, szTemp, std::ios_base::out);
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file << infoLog << s_glsl_header << code;
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file << s_glsl_header << code << infoLog;
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file.close();
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PanicAlert("Failed to compile %s shader!\nThis usually happens when trying to use Dolphin with an outdated GPU or integrated GPU like the Intel GMA series.\n\nIf you're sure this is Dolphin's error anyway, post the contents of %s along with this error message at the forums.\n\nDebug info (%s, %s, %s):\n%s",
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