PixelShaderGen: Shader uid maintainance
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@ -24,7 +24,7 @@
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// Increment this every time you change shader generation code.
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// Increment this every time you change shader generation code.
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enum
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enum
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{
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{
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LINEAR_DISKCACHE_VER = 6978
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LINEAR_DISKCACHE_VER = 6979
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};
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};
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// On disk format:
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// On disk format:
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@ -151,23 +151,17 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 compo
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ptr[0] |= bpmem.alpha_test.comp1 << 3; // 3
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ptr[0] |= bpmem.alpha_test.comp1 << 3; // 3
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ptr[0] |= bpmem.alpha_test.logic << 6; // 2
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ptr[0] |= bpmem.alpha_test.logic << 6; // 2
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if (alphaPreTest != AlphaTest::FAIL)
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ptr[0] |= bpmem.ztex2.op << 8; // 2
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{
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ptr[0] |= bpmem.zcontrol.early_ztest << 10; // 1
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ptr[0] |= bpmem.fog.c_proj_fsel.fsel << 8; // 3
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ptr[0] |= bpmem.zmode.testenable << 11; // 1
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ptr[0] |= bpmem.ztex2.op << 11; // 2
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ptr[0] |= bpmem.zmode.updateenable << 12; // 1
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// ptr[0] |= bpmem.zcontrol.early_ztest << 13; // 1
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ptr[0] |= bpmem.zmode.testenable << 14; // 1
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}
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ptr[0] |= bpmem.zcontrol.early_ztest << 13; // 1
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ptr[0] |= bpmem.zmode.updateenable << 15; // 1
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if (dstAlphaMode != DSTALPHA_ALPHA_PASS)
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if (dstAlphaMode != DSTALPHA_ALPHA_PASS)
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{
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{
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if (bpmem.fog.c_proj_fsel.fsel != 0)
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if (bpmem.fog.c_proj_fsel.fsel != 0)
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{
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{
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ptr[0] |= bpmem.fog.c_proj_fsel.proj << 16; // 1
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ptr[0] |= bpmem.fog.c_proj_fsel.proj << 13; // 1
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ptr[0] |= bpmem.fogRange.Base.Enabled << 17; // 1
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ptr[0] |= bpmem.fogRange.Base.Enabled << 14; // 1
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}
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}
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}
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}
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