fix some D3D memory leaks
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5127 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -320,7 +320,16 @@ HRESULT Create(int adapter, HWND wnd, bool _fullscreen, int _resolution, int aa_
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void Close()
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void Close()
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{
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{
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dev->Release();
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if (back_buffer_z)
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back_buffer_z->Release();
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back_buffer_z = NULL;
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back_buffer->Release();
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back_buffer = NULL;
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ULONG references = dev->Release();
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if (references)
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ERROR_LOG(VIDEO, "Unreleased references: %i.", references);
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dev = 0;
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dev = 0;
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}
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}
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@ -247,9 +247,15 @@ void VertexShaderCache::Shutdown()
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if (SimpleVertexShader)
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if (SimpleVertexShader)
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SimpleVertexShader->Release();
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SimpleVertexShader->Release();
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SimpleVertexShader = NULL;
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SimpleVertexShader = NULL;
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if (ClearVertexShader)
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ClearVertexShader->Release();
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ClearVertexShader = NULL;
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if (FSAAVertexShader)
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if (FSAAVertexShader)
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FSAAVertexShader->Release();
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FSAAVertexShader->Release();
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FSAAVertexShader = NULL;
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FSAAVertexShader = NULL;
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Clear();
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Clear();
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g_vs_disk_cache.Sync();
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g_vs_disk_cache.Sync();
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g_vs_disk_cache.Close();
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g_vs_disk_cache.Close();
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