WiiRoot: Copy initial NAND files with proper metadata

This commit is contained in:
Léo Lam 2018-05-12 18:44:47 +02:00
parent 037040c7a0
commit 48fa835bd3
1 changed files with 55 additions and 2 deletions

View File

@ -5,14 +5,19 @@
#include "Core/WiiRoot.h"
#include <string>
#include <vector>
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#include "Common/File.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/NandPaths.h"
#include "Common/StringUtil.h"
#include "Core/ConfigManager.h"
#include "Core/IOS/FS/FileSystem.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/Uids.h"
#include "Core/Movie.h"
#include "Core/NetPlayClient.h"
#include "Core/SysConf.h"
@ -79,15 +84,63 @@ void ShutdownWiiRoot()
}
}
/// Copy a directory from host_source_path (on the host FS) to nand_target_path on the NAND.
///
/// Both paths should not have trailing slashes. To specify the NAND root, use "".
static bool CopySysmenuFilesToFS(IOS::HLE::FS::FileSystem* fs, const std::string& host_source_path,
const std::string& nand_target_path)
{
const auto entries = File::ScanDirectoryTree(host_source_path, false);
for (const File::FSTEntry& entry : entries.children)
{
const std::string host_path = host_source_path + '/' + entry.virtualName;
const std::string nand_path = nand_target_path + '/' + entry.virtualName;
constexpr IOS::HLE::FS::Mode rw_mode = IOS::HLE::FS::Mode::ReadWrite;
if (entry.isDirectory)
{
fs->CreateDirectory(IOS::SYSMENU_UID, IOS::SYSMENU_GID, nand_path, 0, rw_mode, rw_mode,
rw_mode);
if (!CopySysmenuFilesToFS(fs, host_path, nand_path))
return false;
}
else
{
// Do not overwrite any existing files.
if (fs->GetMetadata(IOS::SYSMENU_UID, IOS::SYSMENU_UID, nand_path).Succeeded())
continue;
File::IOFile host_file{host_path, "rb"};
std::vector<u8> file_data(host_file.GetSize());
if (!host_file.ReadBytes(file_data.data(), file_data.size()))
return false;
const auto nand_file = fs->CreateAndOpenFile(IOS::SYSMENU_UID, IOS::SYSMENU_GID, nand_path,
rw_mode, rw_mode, rw_mode);
if (!nand_file || !nand_file->Write(file_data.data(), file_data.size()))
return false;
}
}
return true;
}
void InitializeWiiFileSystemContents()
{
File::CopyDir(File::GetSysDirectory() + WII_USER_DIR, File::GetUserPath(D_SESSION_WIIROOT_IDX));
const auto fs = IOS::HLE::GetIOS()->GetFS();
// Some games (such as Mario Kart Wii) assume that NWC24 files will always be present
// even upon the first launch as they are normally created by the system menu.
// Because we do not require the system menu to be run, WiiConnect24 files must be copied
// to the NAND manually.
if (!CopySysmenuFilesToFS(fs.get(), File::GetSysDirectory() + WII_USER_DIR, ""))
WARN_LOG(CORE, "Failed to copy initial System Menu files to the NAND");
if (s_temp_wii_root.empty())
return;
// Generate a SYSCONF with default settings for the temporary Wii NAND.
SysConf sysconf{IOS::HLE::GetIOS()->GetFS()};
SysConf sysconf{fs};
sysconf.Save();
InitializeDeterministicWiiSaves();