Switch audio fifo queue to a faster non-STL one.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@718 8ced0084-cf51-0410-be5f-012b33b47a6e
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _FIXED_SIZE_QUEUE_H
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#define _FIXED_SIZE_QUEUE_H
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// STL-look-a-like interface, but name is mixed case to distinguish it clearly from the
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// real STL classes.
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// Not fully featured, no safety checking yet. Add features as needed.
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// TODO: "inline" storage?
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template <class T, int N>
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class FixedSizeQueue
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{
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T *storage;
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int head;
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int tail;
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int count; // sacrifice 4 bytes for a simpler implementation. may optimize away in the future.
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// Make copy constructor private for now.
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FixedSizeQueue(FixedSizeQueue &other) { }
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public:
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FixedSizeQueue()
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{
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head = 0;
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tail = 0;
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storage = new T[N];
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}
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~FixedSizeQueue()
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{
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delete storage;
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}
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void push(T t) {
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storage[tail] = t;
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tail++;
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if (tail == N)
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tail = 0;
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count++;
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}
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void pop() {
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head++;
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if (head == N)
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head = 0;
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count--;
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}
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T pop_front() {
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const T &temp = storage[head];
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pop();
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return temp;
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}
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T &front() { return storage[head]; }
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const T &front() const { return storage[head]; }
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size_t size() const {
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return count;
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}
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};
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#endif // _FIXED_SIZE_QUEUE_H
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@ -23,6 +23,8 @@
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#include "../DSPHandler.h"
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#include "Thread.h"
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#include "Mixer.h"
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#include "FixedSizeQueue.h"
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#ifdef _WIN32
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#include "../PCHW/DSoundStream.h"
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#endif
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@ -31,8 +33,11 @@ namespace {
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Common::CriticalSection push_sync;
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// On real hardware, this fifo is much, much smaller. But timing is also tighter than under Windows, so...
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int queue_maxlength = 1024 * 8;
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std::queue<s16> sample_queue;
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const int queue_minlength = 1024 * 4;
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const int queue_maxlength = 1024 * 28;
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FixedSizeQueue<s16, queue_maxlength> sample_queue;
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} // namespace
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volatile bool mixer_HLEready = false;
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@ -59,15 +64,20 @@ void Mixer(short *buffer, int numSamples, int bits, int rate, int channels)
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push_sync.Enter();
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int count = 0;
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while (sample_queue.size() && count < numSamples * 2) {
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while (queue_size > queue_minlength && count < numSamples * 2) {
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int x = buffer[count];
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x += sample_queue.front();
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if (x > 32767) x = 32767;
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if (x < -32767) x = -32767;
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buffer[count] = x;
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count++;
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buffer[count++] = x;
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sample_queue.pop();
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queue_size--;
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x = buffer[count];
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x += sample_queue.front();
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if (x > 32767) x = 32767;
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if (x < -32767) x = -32767;
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buffer[count++] = x;
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sample_queue.pop();
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queue_size-=2;
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}
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push_sync.Leave();
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}
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@ -77,6 +87,12 @@ void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate) {
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// if (!f)
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// f = fopen("d:\\hello.raw", "wb");
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// fwrite(buffer, num_stereo_samples * 4, 1, f);
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if (queue_size == 0)
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{
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queue_size = queue_minlength;
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for (int i = 0; i < queue_minlength; i++)
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sample_queue.push((s16)0);
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}
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static int PV1l=0,PV2l=0,PV3l=0,PV4l=0;
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static int PV1r=0,PV2r=0,PV3r=0,PV4r=0;
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return;
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}
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#else
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while (queue_size > queue_maxlength / 2) {
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while (queue_size > queue_maxlength) {
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sleep(0);
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}
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#endif
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@ -103,7 +119,7 @@ void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate) {
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while (num_stereo_samples)
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{
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acc += sample_rate;
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while (num_stereo_samples && (acc>=48000))
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while (num_stereo_samples && (acc >= 48000))
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{
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PV4l=PV3l;
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PV3l=PV2l;
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