Config: Hotfix to prevent per-game settings from ie. GameINIs being stored to the global user configuration.
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@ -7,6 +7,7 @@
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HW/SI.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "DiscIO/NANDContentLoader.h"
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@ -39,6 +40,13 @@ SConfig::~SConfig()
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void SConfig::SaveSettings()
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{
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// TODO: The is a hotfix to prevent writing of temporary per-game settings
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// (GameINI, Movie, Netplay, ...) to the global Dolphin configuration file.
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// The Config logic should be rewritten instead so that per-game settings
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// aren't stored in the same configuration as the actual user settings.
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if (Core::IsRunning())
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return;
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NOTICE_LOG(BOOT, "Saving settings to %s", File::GetUserPath(F_DOLPHINCONFIG_IDX).c_str());
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IniFile ini;
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ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX)); // load first to not kill unknown stuff
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@ -239,6 +239,13 @@ void VideoConfig::VerifyValidity()
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void VideoConfig::Save(const std::string& ini_file)
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{
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// TODO: The is a hotfix to prevent writing of temporary per-game settings
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// (GameINI, Movie, Netplay, ...) to the global Dolphin configuration file.
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// The Config logic should be rewritten instead so that per-game settings
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// aren't stored in the same configuration as the actual user settings.
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if (Core::IsRunning())
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return;
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IniFile iniFile;
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iniFile.Load(ini_file);
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