VideoBackend: Add a virtual PrepareWindow function
Executes backend-specific commands on the main thread.
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@ -214,6 +214,9 @@ bool Init(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
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Host_UpdateMainFrame(); // Disable any menus or buttons at boot
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// Issue any API calls which must occur on the main thread for the graphics backend.
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g_video_backend->PrepareWindow(wsi);
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// Start the emu thread
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s_emu_thread = std::thread(EmuThread, std::move(boot), wsi);
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return true;
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@ -43,6 +43,10 @@ public:
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virtual std::string GetDisplayName() const { return GetName(); }
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virtual void InitBackendInfo() = 0;
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// Prepares a native window for rendering. This is called on the main thread, or the
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// thread which owns the window.
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virtual void PrepareWindow(const WindowSystemInfo& wsi) {}
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void Video_ExitLoop();
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void Video_BeginField(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u64 ticks);
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