Added SSSE3/SSE4.1 code for speed up. The code does not work in this revision because cpu_info is not initialized properly. I will fix the issue in another commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5119 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -16,6 +16,7 @@
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// http://code.google.com/p/dolphin-emu/
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#include <cmath>
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#include <nmmintrin.h>
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#include "Common.h"
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//#include "VideoCommon.h" // to get debug logs
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@ -396,7 +397,11 @@ inline void decodebytesC8_5A3_To_BGRA32(u32 *dst, const u8 *src, int tlutaddr)
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}
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}
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inline void decodebytesC8_To_Raw16(u16* dst, const u8* src, int tlutaddr)
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template<bool SSSE3>
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inline void decodebytesC8_To_Raw16(u16* dst, const u8* src, int tlutaddr);
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template<>
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inline void decodebytesC8_To_Raw16<false>(u16* dst, const u8* src, int tlutaddr)
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{
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u16* tlut = (u16*)(texMem + tlutaddr);
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for (int x = 0; x < 8; x++)
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@ -406,6 +411,29 @@ inline void decodebytesC8_To_Raw16(u16* dst, const u8* src, int tlutaddr)
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}
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}
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static const __m128i kMaskSwap16 = _mm_set_epi32(0x0E0F0C0DL, 0x0A0B0809L, 0x06070405L, 0x02030001L);
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template<>
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inline void decodebytesC8_To_Raw16<true>(u16* dst, const u8* src, int tlutaddr)
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{
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u16* tlut = (u16*)(texMem + tlutaddr);
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// Make 8 16-bits unsigned integer values
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__m128i a;
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a = _mm_insert_epi16(a, tlut[src[0]], 0);
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a = _mm_insert_epi16(a, tlut[src[1]], 1);
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a = _mm_insert_epi16(a, tlut[src[2]], 2);
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a = _mm_insert_epi16(a, tlut[src[3]], 3);
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a = _mm_insert_epi16(a, tlut[src[4]], 4);
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a = _mm_insert_epi16(a, tlut[src[5]], 5);
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a = _mm_insert_epi16(a, tlut[src[6]], 6);
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a = _mm_insert_epi16(a, tlut[src[7]], 7);
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// Apply Common::swap16() to 16-bits unsigned integers at once
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const __m128i b = _mm_shuffle_epi8(a, kMaskSwap16);
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// Store values to dst without polluting the caches
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_mm_stream_si128((__m128i*)dst, b);
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}
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inline void decodebytesC14X2_5A3_To_BGRA32(u32 *dst, const u16 *src, int tlutaddr)
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{
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@ -912,6 +940,7 @@ PC_TexFormat TexDecoder_DirectDecode_real(u8 *dst, const u8 *src, int width, int
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//TODO: to save memory, don't blindly convert everything to argb8888
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//also ARGB order needs to be swapped later, to accommodate modern hardware better
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//need to add DXT support too
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static const __m128i kMaskSwap32 = _mm_set_epi32(0x0C0D0E0FL, 0x08090A0BL, 0x04050607L, 0x00010203L);
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PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
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{
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switch (texformat)
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@ -965,10 +994,18 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
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}
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else
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{
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if (cpu_info.bSSSE3) {
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 4; iy++, src += 8)
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decodebytesC8_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr);
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decodebytesC8_To_Raw16<true>((u16*)dst + (y + iy) * width + x, src, tlutaddr);
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} else {
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 4; iy++, src += 8)
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decodebytesC8_To_Raw16<false>((u16*)dst + (y + iy) * width + x, src, tlutaddr);
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}
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}
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return GetPCFormatFromTLUTFormat(tlutfmt);
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case GX_TF_IA4:
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@ -1034,6 +1071,68 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
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return PC_TEX_FMT_BGRA32;
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case GX_TF_RGBA8: // speed critical
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{
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if (cpu_info.bSSE4_1) {
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for (int y = 0; y < height; y += 4) {
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__m128i* p = (__m128i*)(src + y * width * 4);
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for (int x = 0; x < width; x += 4) {
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// Load 64-bytes at once.
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const __m128i a0 = _mm_stream_load_si128(p++);
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const __m128i a1 = _mm_stream_load_si128(p++);
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const __m128i a2 = _mm_stream_load_si128(p++);
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const __m128i a3 = _mm_stream_load_si128(p++);
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// Shuffle 16-bit integeres by _mm_unpacklo_epi16()/_mm_unpackhi_epi16(),
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// apply Common::swap32() by _mm_shuffle_epi8() and
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// store them by _mm_stream_si128().
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// See decodebytesARGB8_4() about the idea.
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const __m128i b0 = _mm_unpacklo_epi16(a0, a2);
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const __m128i c0 = _mm_shuffle_epi8(b0, kMaskSwap32);
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_mm_stream_si128((__m128i*)((u32*)dst + (y + 0) * width + x), c0);
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const __m128i b1 = _mm_unpackhi_epi16(a0, a2);
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const __m128i c1 = _mm_shuffle_epi8(b1, kMaskSwap32);
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_mm_stream_si128((__m128i*)((u32*)dst + (y + 1) * width + x), c1);
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const __m128i b2 = _mm_unpacklo_epi16(a1, a3);
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const __m128i c2 = _mm_shuffle_epi8(b2, kMaskSwap32);
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_mm_stream_si128((__m128i*)((u32*)dst + (y + 2) * width + x), c2);
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const __m128i b3 = _mm_unpackhi_epi16(a1, a3);
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const __m128i c3 = _mm_shuffle_epi8(b3, kMaskSwap32);
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_mm_stream_si128((__m128i*)((u32*)dst + (y + 3) * width + x), c3);
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}
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}
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} else if (cpu_info.bSSSE3) {
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// SSSE3 can not use _mm_stream_load_si128().
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// Use _mm_load_si128() instead of _mm_load_si128().
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for (int y = 0; y < height; y += 4) {
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__m128i* p = (__m128i*)(src + y * width * 4);
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for (int x = 0; x < width; x += 4) {
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const __m128i a0 = _mm_load_si128(p++);
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const __m128i a1 = _mm_load_si128(p++);
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const __m128i a2 = _mm_load_si128(p++);
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const __m128i a3 = _mm_load_si128(p++);
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const __m128i b0 = _mm_unpacklo_epi16(a0, a2);
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const __m128i c0 = _mm_shuffle_epi8(b0, kMaskSwap32);
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_mm_stream_si128((__m128i*)((u32*)dst + (y + 0) * width + x), c0);
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const __m128i b1 = _mm_unpackhi_epi16(a0, a2);
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const __m128i c1 = _mm_shuffle_epi8(b1, kMaskSwap32);
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_mm_stream_si128((__m128i*)((u32*)dst + (y + 1) * width + x), c1);
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const __m128i b2 = _mm_unpacklo_epi16(a1, a3);
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const __m128i c2 = _mm_shuffle_epi8(b2, kMaskSwap32);
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_mm_stream_si128((__m128i*)((u32*)dst + (y + 2) * width + x), c2);
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const __m128i b3 = _mm_unpackhi_epi16(a1, a3);
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const __m128i c3 = _mm_shuffle_epi8(b3, kMaskSwap32);
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_mm_stream_si128((__m128i*)((u32*)dst + (y + 3) * width + x), c3);
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}
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}
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} else {
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 4)
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{
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src += 64;
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}
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}
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}
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return PC_TEX_FMT_BGRA32;
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case GX_TF_CMPR: // speed critical
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// The metroid games use this format almost exclusively.
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@ -16,8 +16,10 @@
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// http://code.google.com/p/dolphin-emu/
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#include <assert.h>
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#include <nmmintrin.h>
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#include "Common.h"
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#include "CPUDetect.h"
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#include "VideoCommon.h"
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#include "VideoConfig.h"
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#include "Profiler.h"
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@ -70,7 +72,7 @@ int colIndex;
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TVtxAttr* pVtxAttr;
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int colElements[2];
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float posScale;
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float tcScale[8];
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__declspec(align(16)) float tcScale[8];
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using namespace Gen;
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@ -633,9 +635,31 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
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pVtxAttr = &m_VtxAttr;
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posScale = 1.0f / float(1 << m_VtxAttr.PosFrac);
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if (m_NativeFmt->m_components & VB_HAS_UVALL)
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for (int i = 0; i < 8; i++)
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if (m_NativeFmt->m_components & VB_HAS_UVALL) {
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if (cpu_info.bSSE4_1) {
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__m128i a0;
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a0 = _mm_insert_epi32(a0, 1 << m_VtxAttr.texCoord[0].Frac, 0);
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a0 = _mm_insert_epi32(a0, 1 << m_VtxAttr.texCoord[1].Frac, 1);
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a0 = _mm_insert_epi32(a0, 1 << m_VtxAttr.texCoord[2].Frac, 2);
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a0 = _mm_insert_epi32(a0, 1 << m_VtxAttr.texCoord[3].Frac, 3);
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const __m128 b0 = _mm_cvtepi32_ps(a0);
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const __m128 c0 = _mm_rcp_ps(b0);
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_mm_stream_ps(&tcScale[0], c0);
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__m128i a1;
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a1 = _mm_insert_epi32(a1, 1 << m_VtxAttr.texCoord[4].Frac, 0);
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a1 = _mm_insert_epi32(a1, 1 << m_VtxAttr.texCoord[5].Frac, 1);
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a1 = _mm_insert_epi32(a1, 1 << m_VtxAttr.texCoord[6].Frac, 2);
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a1 = _mm_insert_epi32(a1, 1 << m_VtxAttr.texCoord[7].Frac, 3);
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const __m128 b1 = _mm_cvtepi32_ps(a1);
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const __m128 c1 = _mm_rcp_ps(b1);
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_mm_stream_ps(&tcScale[4], c1);
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} else {
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for (int i = 0; i < 8; i++) {
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tcScale[i] = 1.0f / float(1 << m_VtxAttr.texCoord[i].Frac);
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}
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}
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}
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for (int i = 0; i < 2; i++)
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colElements[i] = m_VtxAttr.color[i].Elements;
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@ -18,7 +18,9 @@
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#ifndef VERTEXLOADER_POSITION_H
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#define VERTEXLOADER_POSITION_H
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#include <nmmintrin.h>
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#include "Common.h"
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#include "CPUDetect.h"
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#include "VideoCommon.h"
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#include "VertexLoader.h"
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#include "VertexLoader_Position.h"
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VertexManager::s_pCurBufferPointer += 12;
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}
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static const __m128i kMaskSwap32 = _mm_set_epi32(0xFFFFFFFFL, 0x08090A0BL, 0x04050607L, 0x00010203L);
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template<bool three>
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inline void Pos_ReadIndex_Float(int Index)
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{
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const u32* pData = (const u32 *)(cached_arraybases[ARRAY_POSITION] + (Index * arraystrides[ARRAY_POSITION]));
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if (cpu_info.bSSE4_1) {
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const __m128i a = _mm_loadu_si128((__m128i*)pData);
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__m128i b = _mm_shuffle_epi8(a, kMaskSwap32);
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if (!three) {
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b = _mm_insert_epi32(b, 0, 2);
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}
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u8* p = VertexManager::s_pCurBufferPointer;
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_mm_storeu_si128((__m128i*)p, b);
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LOG_VTX();
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p += 12;
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VertexManager::s_pCurBufferPointer = p;
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} else {
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((u32*)VertexManager::s_pCurBufferPointer)[0] = Common::swap32(pData[0]);
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((u32*)VertexManager::s_pCurBufferPointer)[1] = Common::swap32(pData[1]);
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if (three)
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((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f;
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LOG_VTX();
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VertexManager::s_pCurBufferPointer += 12;
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}
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}
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// ==============================================================================
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#ifndef VERTEXLOADER_TEXCOORD_H
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#define VERTEXLOADER_TEXCOORD_H
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#include <nmmintrin.h>
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#include "Common.h"
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#include "CPUDetect.h"
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#include "VideoCommon.h"
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#include "VertexLoader.h"
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#include "VertexLoader_Position.h"
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VertexManager::s_pCurBufferPointer += 4;
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tcIndex++;
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}
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static const __m128i kMaskSwap32 = _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x04050607L, 0x00010203L);
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void LOADERDECL TexCoord_ReadIndex16_Float2()
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{
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u16 Index = DataReadU16();
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const u32 *pData = (const u32 *)(cached_arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]));
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if (cpu_info.bSSSE3) {
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const __m128i a = _mm_loadl_epi64((__m128i*)pData);
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const __m128i b = _mm_shuffle_epi8(a, kMaskSwap32);
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u8* p = VertexManager::s_pCurBufferPointer;
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_mm_storel_epi64((__m128i*)p, b);
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LOG_TEX2();
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p += 8;
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VertexManager::s_pCurBufferPointer = p;
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tcIndex++;
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} else {
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((u32*)VertexManager::s_pCurBufferPointer)[0] = Common::swap32(pData[0]);
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((u32*)VertexManager::s_pCurBufferPointer)[1] = Common::swap32(pData[1]);
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LOG_TEX2();
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VertexManager::s_pCurBufferPointer += 8;
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tcIndex++;
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}
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}
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#endif
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