NetPlay: Implement GetInterfaceListInternal for Windows.
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0f2c2c7ae0
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@ -83,6 +83,10 @@
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#include <ifaddrs.h>
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#endif
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#include <arpa/inet.h>
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#else
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#include <iphlpapi.h>
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#endif
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namespace NetPlay
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@ -2314,7 +2318,32 @@ std::vector<std::pair<std::string, std::string>> NetPlayServer::GetInterfaceList
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{
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std::vector<std::pair<std::string, std::string>> result;
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#if defined(_WIN32)
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ULONG buffer_size = 0;
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GetAdaptersAddresses(AF_INET, 0, nullptr, nullptr, &buffer_size);
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std::vector<char> buffer(buffer_size);
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auto* const adapters = reinterpret_cast<PIP_ADAPTER_ADDRESSES>(buffer.data());
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if (GetAdaptersAddresses(AF_INET, 0, nullptr, adapters, &buffer_size) == NO_ERROR)
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{
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for (auto* adapter = adapters; adapter != nullptr; adapter = adapter->Next)
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{
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if (adapter->IfType == IF_TYPE_SOFTWARE_LOOPBACK)
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continue;
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auto* const unicast = adapter->FirstUnicastAddress;
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if (!unicast)
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continue;
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char addr_str[INET_ADDRSTRLEN] = {};
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inet_ntop(AF_INET, &reinterpret_cast<sockaddr_in*>(unicast->Address.lpSockaddr)->sin_addr,
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addr_str, sizeof(addr_str));
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result.emplace_back(WStringToUTF8(adapter->FriendlyName), addr_str);
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}
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}
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else
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{
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WARN_LOG_FMT(NETPLAY, "GetAdaptersAddresses");
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}
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#elif defined(ANDROID)
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// Android has no getifaddrs for some stupid reason. If this
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// functionality ends up actually being used on Android, fix this.
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