diff --git a/Source/Core/Core/Src/HW/SystemTimers.cpp b/Source/Core/Core/Src/HW/SystemTimers.cpp index 7cc1083534..cef7c557cc 100644 --- a/Source/Core/Core/Src/HW/SystemTimers.cpp +++ b/Source/Core/Core/Src/HW/SystemTimers.cpp @@ -34,7 +34,7 @@ I'm not sure about this but the text below seems to assume that 60 fps means that the game runs in the normal intended speed. In that case an update time of [GetTicksPerSecond() / 60] - would mean one update per frame and [GetTicksPerSecond() / 60] would mean four updates per + would mean one update per frame and [GetTicksPerSecond() / 250] would mean four updates per frame.