Forgot about this. Nobody wants WiiUse debugging on. Also, Real Wiimote works with this one, because I forgot to remove the -1! Huzza!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4593 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -38,7 +38,9 @@
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#ifndef WIIUSE_H_INCLUDED
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#ifndef WIIUSE_H_INCLUDED
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#define WIIUSE_H_INCLUDED
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#define WIIUSE_H_INCLUDED
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#define WITH_WIIUSE_DEBUG
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//#define WITH_WIIUSE_DEBUG
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#ifdef _WIN32
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#ifdef _WIN32
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/* windows */
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/* windows */
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#include <windows.h>
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#include <windows.h>
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@ -100,8 +100,8 @@ void SendData(u16 _channelID, const u8* _pData, u32 _Size)
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m_pCriticalSection->Enter();
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m_pCriticalSection->Enter();
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{
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{
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SEvent WriteEvent;
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SEvent WriteEvent;
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memcpy(WriteEvent.m_PayLoad, _pData, _Size);
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memcpy(WriteEvent.m_PayLoad, _pData, _Size);
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WriteEvent._Size = _Size - 1;
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WriteEvent._Size = _Size;
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m_EventWriteQueue.push(WriteEvent);
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m_EventWriteQueue.push(WriteEvent);
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// Debugging
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// Debugging
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