add new files from r7253 to vs2010 projects.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7254 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman 2011-02-27 00:13:28 +00:00
parent f0c5cc76a9
commit 47efe0fc82
2 changed files with 12 additions and 0 deletions

View File

@ -200,6 +200,7 @@
<ClCompile Include="Src\main.cpp" /> <ClCompile Include="Src\main.cpp" />
<ClCompile Include="Src\NativeVertexFormat.cpp" /> <ClCompile Include="Src\NativeVertexFormat.cpp" />
<ClCompile Include="Src\PixelShaderCache.cpp" /> <ClCompile Include="Src\PixelShaderCache.cpp" />
<ClCompile Include="Src\PSTextureEncoder.cpp" />
<ClCompile Include="Src\Render.cpp" /> <ClCompile Include="Src\Render.cpp" />
<ClCompile Include="Src\stdafx.cpp"> <ClCompile Include="Src\stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
@ -224,9 +225,11 @@
<ClInclude Include="Src\Globals.h" /> <ClInclude Include="Src\Globals.h" />
<ClInclude Include="Src\main.h" /> <ClInclude Include="Src\main.h" />
<ClInclude Include="Src\PixelShaderCache.h" /> <ClInclude Include="Src\PixelShaderCache.h" />
<ClInclude Include="Src\PSTextureEncoder.h" />
<ClInclude Include="Src\Render.h" /> <ClInclude Include="Src\Render.h" />
<ClInclude Include="Src\stdafx.h" /> <ClInclude Include="Src\stdafx.h" />
<ClInclude Include="Src\TextureCache.h" /> <ClInclude Include="Src\TextureCache.h" />
<ClInclude Include="Src\TextureEncoder.h" />
<ClInclude Include="Src\VertexManager.h" /> <ClInclude Include="Src\VertexManager.h" />
<ClInclude Include="Src\VertexShaderCache.h" /> <ClInclude Include="Src\VertexShaderCache.h" />
<ClInclude Include="Src\VideoBackend.h" /> <ClInclude Include="Src\VideoBackend.h" />

View File

@ -42,6 +42,9 @@
<ClCompile Include="Src\VertexShaderCache.cpp"> <ClCompile Include="Src\VertexShaderCache.cpp">
<Filter>Render</Filter> <Filter>Render</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Src\PSTextureEncoder.cpp">
<Filter>Render</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="Src\Globals.h" /> <ClInclude Include="Src\Globals.h" />
@ -84,6 +87,12 @@
<ClInclude Include="Src\VertexManager.h"> <ClInclude Include="Src\VertexManager.h">
<Filter>Render</Filter> <Filter>Render</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Src\PSTextureEncoder.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="Src\TextureEncoder.h">
<Filter>Render</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Filter Include="D3D"> <Filter Include="D3D">