WriteDual32() is only used in 64-bit builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5489 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -206,12 +206,14 @@ static const float GC_ALIGNED16(m_m128) = -128.0f;
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// I don't know whether the overflow actually happens in any games
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// but it potentially can cause problems, so we need some clamping
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#ifdef _M_X64
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// TODO(ector): Improve 64-bit version
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static void WriteDual32(u64 value, u32 address)
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{
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Memory::Write_U32((u32)(value >> 32), address);
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Memory::Write_U32((u32)value, address + 4);
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}
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#endif
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// See comment in header for in/outs.
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void CommonAsmRoutines::GenQuantizedStores() {
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