include games
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@768 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -23,7 +23,6 @@
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#define __CDebugger_h__
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// ---------------------------------------------------------------------------------------
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// wx stuff, I'm not sure if we use all these
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#ifndef WX_PRECOMP
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#include <wx/wx.h>
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@ -41,19 +40,16 @@
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#include <wx/filepicker.h>
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#include <wx/listctrl.h>
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#include <wx/imaglist.h>
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// ------------
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#include "../Globals.h"
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class CPBView;
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class IniFile;
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// =======================================================================================
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// Window settings - I'm not sure what these do. I just copied them gtom elsewhere basically.
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#undef CDebugger_STYLE
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#define CDebugger_STYLE wxDEFAULT_FRAME_STYLE | wxCLIP_CHILDREN | wxNO_FULL_REPAINT_ON_RESIZE
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// =======================================================================================
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class CDebugger : public wxDialog
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{
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@ -61,7 +57,7 @@ class CDebugger : public wxDialog
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DECLARE_EVENT_TABLE();
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public:
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CDebugger(wxWindow *parent, wxWindowID id = 1, const wxString &title = wxT("Sound Debugger"),
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CDebugger(wxWindow *parent, wxWindowID id = 1, const wxString &title = _("Sound Debugger"),
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const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
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long style = CDebugger_STYLE);
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@ -89,7 +85,6 @@ class CDebugger : public wxDialog
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wxStaticBox *m_Label[1];
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wxPanel *m_Controller;
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// ---------------------------------------------------------------------------------------
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// WARNING: Make sure these are not also elsewhere, for example in resource.h.
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enum
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{
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@ -108,8 +103,6 @@ class CDebugger : public wxDialog
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ID_DUMMY_VALUE_ //don't remove this value unless you have other enum values
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};
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// ---------------------------------------------------------------------------------------
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void OnClose(wxCloseEvent& event);
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void CreateGUIControls();
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@ -23,7 +23,7 @@
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// Includes
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#include "../Globals.h"
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#include <iostream>
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#include <vector>
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#include <string> // so that we can test std::string == abc
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@ -31,15 +31,15 @@
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#include <windows.h>
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#endif
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#include "../Debugger/Debugger.h"
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#include "../Debugger/PBView.h"
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#include "Console.h" // open and close console, clear console window
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#include "../Globals.h"
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#include "../UCodes/UCodes.h"
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#include "../UCodes/UCode_AXStructs.h"
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#include "../UCodes/UCode_AX.h"
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#include "../Debugger/PBView.h"
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#include "../Debugger/Debugger.h"
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#include "Console.h" // open and close console, clear console window
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// Externals
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float ratioFactor; // a global to get the ratio factor from MixAdd
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@ -15,7 +15,7 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "../Globals.h"
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#include "../Debugger/Debugger.h"
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#ifdef _WIN32
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#include "../PCHW/DSoundStream.h"
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#include "UCode_AXStructs.h"
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#include "UCode_AX.h"
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#include "../Debugger/Debugger.h"
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// ---------------------------------------------------------------------------------------
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// Externals
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// -----------
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@ -16,10 +16,7 @@
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// http://code.google.com/p/dolphin-emu/
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// =======================================================================================
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// Includes
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// ------------------
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#include "Globals.h"
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#include "Debugger/Debugger.h" // for the CDebugger class
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#include "ChunkFile.h"
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#include "resource.h"
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#include "DSPHandler.h"
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#include "Config.h"
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#include "Debugger/Debugger.h" // for the CDebugger class
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#include "Logging/Console.h" // for startConsoleWin, wprintf, GetConsoleHwnd
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// ===================
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@ -8,13 +8,11 @@ import utils
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files = [
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'BPStructs.cpp',
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'DataReader.cpp',
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'Globals.cpp',
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'GLInit.cpp',
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'main.cpp',
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'memcpy_amd.cpp',
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'OpcodeDecoding.cpp',
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# 'OpcodeReaders.cpp', # outdated
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'PixelShader.cpp',
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'PixelShaderManager.cpp',
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'rasterfont.cpp',
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