Fixing wiimote savestate and recording.
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983d5d1f73
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@ -613,7 +613,7 @@ void Wiimote::DoState(PointerWrap& p)
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p.Do(m_status);
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p.Do(m_adpcm_state);
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p.Do(m_ext_key);
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p.Do(m_eeprom);
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p.DoArray(m_eeprom, sizeof(m_eeprom));
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p.Do(m_reg_motion_plus);
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p.Do(m_reg_ir);
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p.Do(m_reg_ext);
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@ -104,14 +104,7 @@ CWII_IPC_HLE_Device_usb_oh1_57e_305::~CWII_IPC_HLE_Device_usb_oh1_57e_305()
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void CWII_IPC_HLE_Device_usb_oh1_57e_305::DoState(PointerWrap &p)
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{
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/*
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//things that do not get saved: (why not?)
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std::vector<CWII_IPC_HLE_WiiMote> m_WiiMotes;
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std::deque<SQueuedEvent> m_EventQueue;
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*/
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p.Do(m_Active);
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p.Do(m_ControllerBD);
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p.Do(m_CtrlSetup);
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p.Do(m_ACLSetup);
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@ -120,76 +113,35 @@ void CWII_IPC_HLE_Device_usb_oh1_57e_305::DoState(PointerWrap &p)
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p.Do(m_last_ticks);
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p.DoArray(m_PacketCount,4);
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p.Do(m_ScanEnable);
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p.Do(m_EventQueue);
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m_acl_pool.DoState(p);
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bool storeFullData = (Movie::IsRecordingInput() || Movie::IsPlayingInput());
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p.Do(storeFullData);
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p.DoMarker("storeFullData in CWII_IPC_HLE_Device_usb_oh1_57e_305");
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if (!storeFullData)
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{
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if (p.GetMode() == PointerWrap::MODE_READ)
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{
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m_EventQueue.clear();
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if (SConfig::GetInstance().m_WiimoteReconnectOnLoad)
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{
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// Reset the connection of all connected wiimotes
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for (unsigned int i = 0; i < 4; i++)
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{
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if (p.GetMode() == PointerWrap::MODE_READ && !(WIIMOTE_SRC_EMU == g_wiimote_sources[i] || WIIMOTE_SRC_NONE == g_wiimote_sources[i]))
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continue;
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m_WiiMotes[i].DoState(p);
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}
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// Reset the connection of real and hybrid wiimotes
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if (p.GetMode() == PointerWrap::MODE_READ && SConfig::GetInstance().m_WiimoteReconnectOnLoad)
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{
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for (unsigned int i = 0; i < 4; i++)
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{
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if (WIIMOTE_SRC_EMU == g_wiimote_sources[i] || WIIMOTE_SRC_NONE == g_wiimote_sources[i])
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continue;
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// TODO: Selectively clear real wiimote messages if possible. Or create a real wiimote channel and reporting mode pre-setup to vacate the need for m_WiimoteReconnectOnLoad.
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m_EventQueue.clear();
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if (!m_WiiMotes[i].IsInactive())
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{
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m_WiiMotes[i].Activate(false);
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m_WiiMotes[i].Activate(true);
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}
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else
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{
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m_WiiMotes[i].Activate(false);
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}
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}
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}
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}
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}
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else
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{
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// I'm not sure why these things aren't normally saved, but I think they can affect the emulation state,
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// so if sync matters (e.g. if a movie is active), we really should save them.
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// also, it's definitely not safe to do the above auto-reconnect hack either.
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// (unless we can do it without changing anything that affects emulation state, which is not currently the case)
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p.Do(m_EventQueue);
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p.DoMarker("m_EventQueue");
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// m_WiiMotes is kind of annoying to save. maybe this could be done in a more general way.
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u32 vec_size = (u32)m_WiiMotes.size();
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p.Do(vec_size);
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for (u32 i = 0; i < vec_size; ++i)
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{
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if (i < m_WiiMotes.size())
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{
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CWII_IPC_HLE_WiiMote& wiimote = m_WiiMotes[i];
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wiimote.DoState(p);
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}
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else
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{
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bdaddr_t tmpBD = BDADDR_ANY;
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CWII_IPC_HLE_WiiMote wiimote = CWII_IPC_HLE_WiiMote(this, i, tmpBD, false);
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wiimote.DoState(p);
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if (p.GetMode() == PointerWrap::MODE_READ)
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{
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m_WiiMotes.push_back(wiimote);
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_dbg_assert_(WII_IPC_WIIMOTE, m_WiiMotes.size() == i);
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}
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}
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}
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if (p.GetMode() == PointerWrap::MODE_READ)
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while ((u32)m_WiiMotes.size() > vec_size)
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m_WiiMotes.pop_back();
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p.DoMarker("m_WiiMotes");
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}
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DoStateShared(p);
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}
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bool CWII_IPC_HLE_Device_usb_oh1_57e_305::RemoteDisconnect(u16 _connectionHandle)
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{
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@ -71,7 +71,7 @@ static Common::Event g_compressAndDumpStateSyncEvent;
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static std::thread g_save_thread;
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// Don't forget to increase this after doing changes on the savestate system
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static const int STATE_VERSION = 9;
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static const int STATE_VERSION = 10;
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struct StateHeader
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{
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