Added safe pixel shader UIDs for debugging purposes.

This commit is contained in:
NeoBrainX 2011-09-04 02:10:07 +02:00
parent 231c13d6ce
commit 4702de591e
3 changed files with 63 additions and 17 deletions

View File

@ -164,7 +164,7 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode)
} }
u32* ptr = &uid->values[2]; u32* ptr = &uid->values[2];
for (unsigned int i = 0; i < bpmem.genMode.numtevstages+1; ++i) for (int i = 0; i < bpmem.genMode.numtevstages+1; ++i)
{ {
StageHash(i, ptr); StageHash(i, ptr);
ptr += 4; // max: ptr = &uid->values[66] ptr += 4; // max: ptr = &uid->values[66]
@ -315,6 +315,46 @@ void _GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode)
} }
void GetSafePixelShaderId(PIXELSHADERUIDSAFE *uid, DSTALPHA_MODE dstAlphaMode)
{
u32* ptr = uid->values;
*ptr++ = dstAlphaMode;
*ptr++ = bpmem.genMode.hex;
*ptr++ = bpmem.ztex2.hex;
*ptr++ = bpmem.zcontrol.hex;
*ptr++ = bpmem.zmode.hex;
*ptr++ = g_ActiveConfig.bEnablePerPixelDepth;
*ptr++ = g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting;
*ptr++ = xfregs.numTexGen.hex;
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
{
// TODO: Include register states for lighting shader
}
for (unsigned int i = 0; i < 8; ++i)
*ptr++ = xfregs.texMtxInfo[i].hex;
for (unsigned int i = 0; i < 16; ++i)
*ptr++ = bpmem.tevind[i].hex;
*ptr++ = bpmem.tevindref.hex;
for (int i = 0; i < bpmem.genMode.numtevstages+1; ++i)
{
// TODO ...
StageHash(i, ptr);
ptr += 4; // max: ptr = &uid->values[66]
}
*ptr++ = bpmem.fog.c_proj_fsel.hex;
*ptr++ = bpmem.fogRange.Base.hex;
_assert_((ptr - uid->values) == uid->GetNumValues());
}
// old tev->pixelshader notes // old tev->pixelshader notes
// //
// color for this stage (alpha, color) is given by bpmem.tevorders[0].colorchan0 // color for this stage (alpha, color) is given by bpmem.tevorders[0].colorchan0
@ -539,8 +579,8 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
char *p = text; char *p = text;
WRITE(p, "//Pixel Shader for TEV stages\n"); WRITE(p, "//Pixel Shader for TEV stages\n");
WRITE(p, "//%i TEV stages, %i texgens, %i IND stages\n", WRITE(p, "//%i TEV stages, %i texgens, XXX IND stages\n",
numStages, numTexgen, bpmem.genMode.numindstages); numStages, numTexgen/*, bpmem.genMode.numindstages*/);
int nIndirectStagesUsed = 0; int nIndirectStagesUsed = 0;
if (bpmem.genMode.numindstages > 0) if (bpmem.genMode.numindstages > 0)
@ -876,7 +916,7 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
if (bHasIndStage) if (bHasIndStage)
{ {
WRITE(p, "// indirect op\n", n); WRITE(p, "// indirect op\n");
// perform the indirect op on the incoming regular coordinates using indtex%d as the offset coords // perform the indirect op on the incoming regular coordinates using indtex%d as the offset coords
if (bpmem.tevind[n].bs != ITBA_OFF) if (bpmem.tevind[n].bs != ITBA_OFF)
{ {
@ -1026,7 +1066,7 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
WRITE(p, "cc2 = frac(c2 * (255.0f/256.0f)) * (256.0f/255.0f);\n"); WRITE(p, "cc2 = frac(c2 * (255.0f/256.0f)) * (256.0f/255.0f);\n");
WRITE(p, "// color combine\n", n); WRITE(p, "// color combine\n");
if (cc.clamp) if (cc.clamp)
WRITE(p, "%s = saturate(", tevCOutputTable[cc.dest]); WRITE(p, "%s = saturate(", tevCOutputTable[cc.dest]);
else else
@ -1073,7 +1113,7 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
WRITE(p, ")"); WRITE(p, ")");
WRITE(p,";\n"); WRITE(p,";\n");
WRITE(p, "// alpha combine\n", n); WRITE(p, "// alpha combine\n");
// combine the alpha channel // combine the alpha channel
if (ac.clamp) if (ac.clamp)
WRITE(p, "%s = saturate(", tevAOutputTable[ac.dest]); WRITE(p, "%s = saturate(", tevAOutputTable[ac.dest]);
@ -1119,7 +1159,7 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
if (ac.clamp) if (ac.clamp)
WRITE(p, ")"); WRITE(p, ")");
WRITE(p, ";\n\n"); WRITE(p, ";\n\n");
WRITE(p, "// TEV done\n", n); WRITE(p, "// TEV done\n");
} }
void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType) void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType)

View File

@ -45,36 +45,39 @@
#define C_PMATERIALS (C_PLIGHTS + 40) #define C_PMATERIALS (C_PLIGHTS + 40)
#define C_PENVCONST_END (C_PMATERIALS + 4) #define C_PENVCONST_END (C_PMATERIALS + 4)
#define PIXELSHADERUID_MAX_VALUES 67 #define PIXELSHADERUID_MAX_VALUES 67
#define PIXELSHADERUID_MAX_VALUES_SAFE 100
// DO NOT make anything in this class virtual. // DO NOT make anything in this class virtual.
class PIXELSHADERUID template<bool safe>
class _PIXELSHADERUID
{ {
public: public:
u32 values[PIXELSHADERUID_MAX_VALUES]; u32 values[safe ? PIXELSHADERUID_MAX_VALUES_SAFE : PIXELSHADERUID_MAX_VALUES];
u16 tevstages, indstages; u16 tevstages, indstages;
PIXELSHADERUID() _PIXELSHADERUID()
{ {
memset(values, 0, PIXELSHADERUID_MAX_VALUES * 4); memset(values, 0, sizeof(values));
tevstages = indstages = 0; tevstages = indstages = 0;
} }
PIXELSHADERUID(const PIXELSHADERUID& r) _PIXELSHADERUID(const _PIXELSHADERUID& r)
{ {
tevstages = r.tevstages; tevstages = r.tevstages;
indstages = r.indstages; indstages = r.indstages;
int N = GetNumValues(); int N = GetNumValues();
_assert_(N <= PIXELSHADERUID_MAX_VALUES); _assert_(N <= GetNumValues());
for (int i = 0; i < N; ++i) for (int i = 0; i < N; ++i)
values[i] = r.values[i]; values[i] = r.values[i];
} }
int GetNumValues() const int GetNumValues() const
{ {
return tevstages; if (safe) return (sizeof(values) / sizeof(u32));
else return tevstages;
} }
bool operator <(const PIXELSHADERUID& _Right) const bool operator <(const _PIXELSHADERUID& _Right) const
{ {
if (values[0] < _Right.values[0]) if (values[0] < _Right.values[0])
return true; return true;
@ -91,7 +94,7 @@ public:
return false; return false;
} }
bool operator ==(const PIXELSHADERUID& _Right) const bool operator ==(const _PIXELSHADERUID& _Right) const
{ {
if (values[0] != _Right.values[0]) if (values[0] != _Right.values[0])
return false; return false;
@ -104,6 +107,8 @@ public:
return true; return true;
} }
}; };
typedef _PIXELSHADERUID<false> PIXELSHADERUID;
typedef _PIXELSHADERUID<true> PIXELSHADERUIDSAFE;
// Different ways to achieve rendering with destination alpha // Different ways to achieve rendering with destination alpha
enum DSTALPHA_MODE enum DSTALPHA_MODE
@ -115,6 +120,7 @@ enum DSTALPHA_MODE
const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components); const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components);
void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode); void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode);
void GetSafePixelShaderId(PIXELSHADERUIDSAFE *uid, DSTALPHA_MODE dstAlphaMode);
extern PIXELSHADERUID last_pixel_shader_uid; extern PIXELSHADERUID last_pixel_shader_uid;