Minor fixes to netplay sync strings

This commit is contained in:
JosJuice 2018-11-19 19:54:55 +01:00
parent e6b2758ab4
commit 46fe0669a5
2 changed files with 2 additions and 2 deletions

View File

@ -873,7 +873,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
SyncCodeResponse(true);
}
else
m_dialog->AppendChat(GetStringT("Synchronizing gecko codes..."));
m_dialog->AppendChat(GetStringT("Synchronizing Gecko codes..."));
}
break;

View File

@ -856,7 +856,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
m_save_data_synced_players++;
if (m_save_data_synced_players >= m_players.size() - 1)
{
m_dialog->AppendChat(GetStringT("All players saves synchronized."));
m_dialog->AppendChat(GetStringT("All players' saves synchronized."));
// Saves are synced, check if codes are as well and attempt to start the game
m_saves_synced = true;