SI_DeviceGCController: Amend variable names
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@ -18,51 +18,51 @@
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#include "InputCommon/GCPadStatus.h"
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// --- standard GameCube controller ---
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CSIDevice_GCController::CSIDevice_GCController(SIDevices device, int _iDeviceNumber)
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: ISIDevice(device, _iDeviceNumber)
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CSIDevice_GCController::CSIDevice_GCController(SIDevices device, int device_number)
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: ISIDevice(device, device_number)
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{
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}
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void CSIDevice_GCController::Calibrate()
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{
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GCPadStatus pad_origin = GetPadStatus();
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memset(&m_Origin, 0, sizeof(SOrigin));
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m_Origin.uButton = pad_origin.button;
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m_Origin.uOriginStickX = pad_origin.stickX;
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m_Origin.uOriginStickY = pad_origin.stickY;
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m_Origin.uSubStickStickX = pad_origin.substickX;
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m_Origin.uSubStickStickY = pad_origin.substickY;
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m_Origin.uTrigger_L = pad_origin.triggerLeft;
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m_Origin.uTrigger_R = pad_origin.triggerRight;
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memset(&m_origin, 0, sizeof(SOrigin));
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m_origin.button = pad_origin.button;
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m_origin.origin_stick_x = pad_origin.stickX;
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m_origin.origin_stick_y = pad_origin.stickY;
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m_origin.substick_x = pad_origin.substickX;
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m_origin.substick_y = pad_origin.substickY;
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m_origin.trigger_left = pad_origin.triggerLeft;
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m_origin.trigger_right = pad_origin.triggerRight;
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m_Calibrated = true;
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m_calibrated = true;
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}
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int CSIDevice_GCController::RunBuffer(u8* _pBuffer, int _iLength)
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int CSIDevice_GCController::RunBuffer(u8* buffer, int length)
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{
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// For debug logging only
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ISIDevice::RunBuffer(_pBuffer, _iLength);
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ISIDevice::RunBuffer(buffer, length);
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// Read the command
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EBufferCommands command = static_cast<EBufferCommands>(_pBuffer[3]);
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EBufferCommands command = static_cast<EBufferCommands>(buffer[3]);
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// Handle it
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switch (command)
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{
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case CMD_RESET:
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case CMD_ID:
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*(u32*)&_pBuffer[0] = SI_GC_CONTROLLER;
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*(u32*)&buffer[0] = SI_GC_CONTROLLER;
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break;
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case CMD_DIRECT:
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{
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INFO_LOG(SERIALINTERFACE, "PAD - Direct (Length: %d)", _iLength);
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INFO_LOG(SERIALINTERFACE, "PAD - Direct (Length: %d)", length);
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u32 high, low;
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GetData(high, low);
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for (int i = 0; i < (_iLength - 1) / 2; i++)
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for (int i = 0; i < (length - 1) / 2; i++)
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{
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_pBuffer[i + 0] = (high >> (i * 8)) & 0xff;
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_pBuffer[i + 4] = (low >> (i * 8)) & 0xff;
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buffer[i + 0] = (high >> (i * 8)) & 0xff;
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buffer[i + 4] = (low >> (i * 8)) & 0xff;
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}
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}
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break;
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@ -71,13 +71,13 @@ int CSIDevice_GCController::RunBuffer(u8* _pBuffer, int _iLength)
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{
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INFO_LOG(SERIALINTERFACE, "PAD - Get Origin");
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if (!m_Calibrated)
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if (!m_calibrated)
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Calibrate();
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u8* pCalibration = reinterpret_cast<u8*>(&m_Origin);
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u8* calibration = reinterpret_cast<u8*>(&m_origin);
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for (int i = 0; i < (int)sizeof(SOrigin); i++)
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{
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_pBuffer[i ^ 3] = *pCalibration++;
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buffer[i ^ 3] = *calibration++;
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}
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}
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break;
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@ -87,13 +87,13 @@ int CSIDevice_GCController::RunBuffer(u8* _pBuffer, int _iLength)
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{
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INFO_LOG(SERIALINTERFACE, "PAD - Recalibrate");
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if (!m_Calibrated)
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if (!m_calibrated)
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Calibrate();
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u8* pCalibration = reinterpret_cast<u8*>(&m_Origin);
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u8* calibration = reinterpret_cast<u8*>(&m_origin);
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for (int i = 0; i < (int)sizeof(SOrigin); i++)
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{
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_pBuffer[i ^ 3] = *pCalibration++;
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buffer[i ^ 3] = *calibration++;
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}
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}
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break;
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@ -107,30 +107,30 @@ int CSIDevice_GCController::RunBuffer(u8* _pBuffer, int _iLength)
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break;
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}
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return _iLength;
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return length;
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}
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void CSIDevice_GCController::HandleMoviePadStatus(GCPadStatus* PadStatus)
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void CSIDevice_GCController::HandleMoviePadStatus(GCPadStatus* pad_status)
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{
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Movie::CallGCInputManip(PadStatus, m_device_number);
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Movie::CallGCInputManip(pad_status, m_device_number);
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Movie::SetPolledDevice();
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if (NetPlay_GetInput(m_device_number, PadStatus))
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if (NetPlay_GetInput(m_device_number, pad_status))
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{
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}
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else if (Movie::IsPlayingInput())
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{
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Movie::PlayController(PadStatus, m_device_number);
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Movie::PlayController(pad_status, m_device_number);
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Movie::InputUpdate();
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}
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else if (Movie::IsRecordingInput())
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{
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Movie::RecordInput(PadStatus, m_device_number);
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Movie::RecordInput(pad_status, m_device_number);
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Movie::InputUpdate();
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}
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else
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{
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Movie::CheckPadStatus(PadStatus, m_device_number);
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Movie::CheckPadStatus(pad_status, m_device_number);
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}
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}
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@ -155,64 +155,64 @@ GCPadStatus CSIDevice_GCController::GetPadStatus()
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// [00?SYXBA] [1LRZUDRL] [x] [y] [cx] [cy] [l] [r]
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// |\_ ERR_LATCH (error latched - check SISR)
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// |_ ERR_STATUS (error on last GetData or SendCmd?)
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bool CSIDevice_GCController::GetData(u32& _Hi, u32& _Low)
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bool CSIDevice_GCController::GetData(u32& hi, u32& low)
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{
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GCPadStatus PadStatus = GetPadStatus();
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if (HandleButtonCombos(PadStatus) == COMBO_ORIGIN)
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PadStatus.button |= PAD_GET_ORIGIN;
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GCPadStatus pad_status = GetPadStatus();
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if (HandleButtonCombos(pad_status) == COMBO_ORIGIN)
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pad_status.button |= PAD_GET_ORIGIN;
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_Hi = MapPadStatus(PadStatus);
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hi = MapPadStatus(pad_status);
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// Low bits are packed differently per mode
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if (m_Mode == 0 || m_Mode == 5 || m_Mode == 6 || m_Mode == 7)
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if (m_mode == 0 || m_mode == 5 || m_mode == 6 || m_mode == 7)
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{
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_Low = (u8)(PadStatus.analogB >> 4); // Top 4 bits
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_Low |= (u32)((u8)(PadStatus.analogA >> 4) << 4); // Top 4 bits
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_Low |= (u32)((u8)(PadStatus.triggerRight >> 4) << 8); // Top 4 bits
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_Low |= (u32)((u8)(PadStatus.triggerLeft >> 4) << 12); // Top 4 bits
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_Low |= (u32)((u8)(PadStatus.substickY) << 16); // All 8 bits
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_Low |= (u32)((u8)(PadStatus.substickX) << 24); // All 8 bits
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low = (u8)(pad_status.analogB >> 4); // Top 4 bits
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low |= (u32)((u8)(pad_status.analogA >> 4) << 4); // Top 4 bits
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low |= (u32)((u8)(pad_status.triggerRight >> 4) << 8); // Top 4 bits
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low |= (u32)((u8)(pad_status.triggerLeft >> 4) << 12); // Top 4 bits
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low |= (u32)((u8)(pad_status.substickY) << 16); // All 8 bits
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low |= (u32)((u8)(pad_status.substickX) << 24); // All 8 bits
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}
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else if (m_Mode == 1)
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else if (m_mode == 1)
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{
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_Low = (u8)(PadStatus.analogB >> 4); // Top 4 bits
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_Low |= (u32)((u8)(PadStatus.analogA >> 4) << 4); // Top 4 bits
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_Low |= (u32)((u8)PadStatus.triggerRight << 8); // All 8 bits
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_Low |= (u32)((u8)PadStatus.triggerLeft << 16); // All 8 bits
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_Low |= (u32)((u8)PadStatus.substickY << 24); // Top 4 bits
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_Low |= (u32)((u8)PadStatus.substickX << 28); // Top 4 bits
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low = (u8)(pad_status.analogB >> 4); // Top 4 bits
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low |= (u32)((u8)(pad_status.analogA >> 4) << 4); // Top 4 bits
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low |= (u32)((u8)pad_status.triggerRight << 8); // All 8 bits
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low |= (u32)((u8)pad_status.triggerLeft << 16); // All 8 bits
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low |= (u32)((u8)pad_status.substickY << 24); // Top 4 bits
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low |= (u32)((u8)pad_status.substickX << 28); // Top 4 bits
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}
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else if (m_Mode == 2)
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else if (m_mode == 2)
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{
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_Low = (u8)(PadStatus.analogB); // All 8 bits
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_Low |= (u32)((u8)(PadStatus.analogA) << 8); // All 8 bits
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_Low |= (u32)((u8)(PadStatus.triggerRight >> 4) << 16); // Top 4 bits
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_Low |= (u32)((u8)(PadStatus.triggerLeft >> 4) << 20); // Top 4 bits
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_Low |= (u32)((u8)PadStatus.substickY << 24); // Top 4 bits
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_Low |= (u32)((u8)PadStatus.substickX << 28); // Top 4 bits
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low = (u8)(pad_status.analogB); // All 8 bits
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low |= (u32)((u8)(pad_status.analogA) << 8); // All 8 bits
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low |= (u32)((u8)(pad_status.triggerRight >> 4) << 16); // Top 4 bits
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low |= (u32)((u8)(pad_status.triggerLeft >> 4) << 20); // Top 4 bits
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low |= (u32)((u8)pad_status.substickY << 24); // Top 4 bits
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low |= (u32)((u8)pad_status.substickX << 28); // Top 4 bits
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}
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else if (m_Mode == 3)
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else if (m_mode == 3)
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{
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// Analog A/B are always 0
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_Low = (u8)PadStatus.triggerRight; // All 8 bits
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_Low |= (u32)((u8)PadStatus.triggerLeft << 8); // All 8 bits
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_Low |= (u32)((u8)PadStatus.substickY << 16); // All 8 bits
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_Low |= (u32)((u8)PadStatus.substickX << 24); // All 8 bits
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low = (u8)pad_status.triggerRight; // All 8 bits
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low |= (u32)((u8)pad_status.triggerLeft << 8); // All 8 bits
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low |= (u32)((u8)pad_status.substickY << 16); // All 8 bits
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low |= (u32)((u8)pad_status.substickX << 24); // All 8 bits
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}
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else if (m_Mode == 4)
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else if (m_mode == 4)
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{
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_Low = (u8)(PadStatus.analogB); // All 8 bits
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_Low |= (u32)((u8)(PadStatus.analogA) << 8); // All 8 bits
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low = (u8)(pad_status.analogB); // All 8 bits
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low |= (u32)((u8)(pad_status.analogA) << 8); // All 8 bits
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// triggerLeft/Right are always 0
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_Low |= (u32)((u8)PadStatus.substickY << 16); // All 8 bits
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_Low |= (u32)((u8)PadStatus.substickX << 24); // All 8 bits
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low |= (u32)((u8)pad_status.substickY << 16); // All 8 bits
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low |= (u32)((u8)pad_status.substickX << 24); // All 8 bits
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}
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// Unset all bits except those that represent
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// A, B, X, Y, Start and the error bits, as they
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// are not used.
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if (m_simulate_konga)
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_Hi &= ~0x20FFFFFF;
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hi &= ~0x20FFFFFF;
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return true;
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}
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@ -220,48 +220,53 @@ bool CSIDevice_GCController::GetData(u32& _Hi, u32& _Low)
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u32 CSIDevice_GCController::MapPadStatus(const GCPadStatus& pad_status)
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{
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// Thankfully changing mode does not change the high bits ;)
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u32 _Hi = 0;
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_Hi = (u32)((u8)pad_status.stickY);
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_Hi |= (u32)((u8)pad_status.stickX << 8);
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_Hi |= (u32)((u16)(pad_status.button | PAD_USE_ORIGIN) << 16);
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return _Hi;
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u32 hi = 0;
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hi = (u32)((u8)pad_status.stickY);
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hi |= (u32)((u8)pad_status.stickX << 8);
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hi |= (u32)((u16)(pad_status.button | PAD_USE_ORIGIN) << 16);
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return hi;
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}
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CSIDevice_GCController::EButtonCombo
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CSIDevice_GCController::HandleButtonCombos(const GCPadStatus& pad_status)
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{
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// Keep track of the special button combos (embedded in controller hardware... :( )
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EButtonCombo tempCombo;
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EButtonCombo temp_combo;
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if ((pad_status.button & 0xff00) == (PAD_BUTTON_Y | PAD_BUTTON_X | PAD_BUTTON_START))
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tempCombo = COMBO_ORIGIN;
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temp_combo = COMBO_ORIGIN;
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else if ((pad_status.button & 0xff00) == (PAD_BUTTON_B | PAD_BUTTON_X | PAD_BUTTON_START))
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tempCombo = COMBO_RESET;
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temp_combo = COMBO_RESET;
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else
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tempCombo = COMBO_NONE;
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if (tempCombo != m_LastButtonCombo)
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temp_combo = COMBO_NONE;
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if (temp_combo != m_last_button_combo)
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{
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m_LastButtonCombo = tempCombo;
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if (m_LastButtonCombo != COMBO_NONE)
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m_TButtonComboStart = CoreTiming::GetTicks();
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m_last_button_combo = temp_combo;
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if (m_last_button_combo != COMBO_NONE)
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m_timer_button_combo_start = CoreTiming::GetTicks();
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}
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if (m_LastButtonCombo != COMBO_NONE)
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if (m_last_button_combo != COMBO_NONE)
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{
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m_TButtonCombo = CoreTiming::GetTicks();
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if ((m_TButtonCombo - m_TButtonComboStart) > SystemTimers::GetTicksPerSecond() * 3)
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m_timer_button_combo = CoreTiming::GetTicks();
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if ((m_timer_button_combo - m_timer_button_combo_start) > SystemTimers::GetTicksPerSecond() * 3)
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{
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if (m_last_button_combo == COMBO_RESET)
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{
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if (m_LastButtonCombo == COMBO_RESET)
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ProcessorInterface::ResetButton_Tap();
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else if (m_LastButtonCombo == COMBO_ORIGIN)
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{
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m_Origin.uOriginStickX = pad_status.stickX;
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m_Origin.uOriginStickY = pad_status.stickY;
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m_Origin.uSubStickStickX = pad_status.substickX;
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m_Origin.uSubStickStickY = pad_status.substickY;
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m_Origin.uTrigger_L = pad_status.triggerLeft;
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m_Origin.uTrigger_R = pad_status.triggerRight;
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}
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m_LastButtonCombo = COMBO_NONE;
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return tempCombo;
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else if (m_last_button_combo == COMBO_ORIGIN)
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{
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m_origin.origin_stick_x = pad_status.stickX;
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m_origin.origin_stick_y = pad_status.stickY;
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m_origin.substick_x = pad_status.substickX;
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m_origin.substick_y = pad_status.substickY;
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m_origin.trigger_left = pad_status.triggerLeft;
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m_origin.trigger_right = pad_status.triggerRight;
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}
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m_last_button_combo = COMBO_NONE;
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return temp_combo;
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}
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}
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@ -269,11 +274,11 @@ CSIDevice_GCController::HandleButtonCombos(const GCPadStatus& pad_status)
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}
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// SendCommand
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void CSIDevice_GCController::SendCommand(u32 _Cmd, u8 _Poll)
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void CSIDevice_GCController::SendCommand(u32 command, u8 poll)
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{
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UCommand command(_Cmd);
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UCommand controller_command(command);
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switch (command.Command)
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switch (controller_command.command)
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{
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// Costis sent it in some demos :)
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case 0x00:
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@ -281,31 +286,31 @@ void CSIDevice_GCController::SendCommand(u32 _Cmd, u8 _Poll)
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case CMD_WRITE:
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{
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unsigned int uType = command.Parameter1; // 0 = stop, 1 = rumble, 2 = stop hard
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unsigned int uStrength = command.Parameter2;
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unsigned int type = controller_command.parameter1; // 0 = stop, 1 = rumble, 2 = stop hard
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unsigned int strength = controller_command.parameter2;
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// get the correct pad number that should rumble locally when using netplay
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const int numPAD = NetPlay_InGamePadToLocalPad(m_device_number);
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const int pad_num = NetPlay_InGamePadToLocalPad(m_device_number);
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if (numPAD < 4)
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if (pad_num < 4)
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{
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if (uType == 1 && uStrength > 2)
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CSIDevice_GCController::Rumble(numPAD, 1.0);
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if (type == 1 && strength > 2)
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CSIDevice_GCController::Rumble(pad_num, 1.0);
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else
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CSIDevice_GCController::Rumble(numPAD, 0.0);
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CSIDevice_GCController::Rumble(pad_num, 0.0);
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}
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if (!_Poll)
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if (!poll)
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{
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m_Mode = command.Parameter2;
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INFO_LOG(SERIALINTERFACE, "PAD %i set to mode %i", m_device_number, m_Mode);
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m_mode = controller_command.parameter2;
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INFO_LOG(SERIALINTERFACE, "PAD %i set to mode %i", m_device_number, m_mode);
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}
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}
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break;
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default:
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{
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ERROR_LOG(SERIALINTERFACE, "Unknown direct command (0x%x)", _Cmd);
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ERROR_LOG(SERIALINTERFACE, "Unknown direct command (0x%x)", command);
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PanicAlert("SI: Unknown direct command");
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}
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break;
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@ -315,10 +320,10 @@ void CSIDevice_GCController::SendCommand(u32 _Cmd, u8 _Poll)
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// Savestate support
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||||
void CSIDevice_GCController::DoState(PointerWrap& p)
|
||||
{
|
||||
p.Do(m_Calibrated);
|
||||
p.Do(m_Origin);
|
||||
p.Do(m_Mode);
|
||||
p.Do(m_TButtonComboStart);
|
||||
p.Do(m_TButtonCombo);
|
||||
p.Do(m_LastButtonCombo);
|
||||
p.Do(m_calibrated);
|
||||
p.Do(m_origin);
|
||||
p.Do(m_mode);
|
||||
p.Do(m_timer_button_combo_start);
|
||||
p.Do(m_timer_button_combo);
|
||||
p.Do(m_last_button_combo);
|
||||
}
|
||||
|
|
|
@ -23,13 +23,13 @@ protected:
|
|||
|
||||
struct SOrigin
|
||||
{
|
||||
u16 uButton;
|
||||
u8 uOriginStickX;
|
||||
u8 uOriginStickY;
|
||||
u8 uSubStickStickX;
|
||||
u8 uSubStickStickY;
|
||||
u8 uTrigger_L;
|
||||
u8 uTrigger_R;
|
||||
u16 button;
|
||||
u8 origin_stick_x;
|
||||
u8 origin_stick_y;
|
||||
u8 substick_x;
|
||||
u8 substick_y;
|
||||
u8 trigger_left;
|
||||
u8 trigger_right;
|
||||
u8 unk_4;
|
||||
u8 unk_5;
|
||||
u8 unk_6;
|
||||
|
@ -43,16 +43,16 @@ protected:
|
|||
|
||||
union UCommand
|
||||
{
|
||||
u32 Hex = 0;
|
||||
u32 hex = 0;
|
||||
struct
|
||||
{
|
||||
u32 Parameter1 : 8;
|
||||
u32 Parameter2 : 8;
|
||||
u32 Command : 8;
|
||||
u32 parameter1 : 8;
|
||||
u32 parameter2 : 8;
|
||||
u32 command : 8;
|
||||
u32 : 8;
|
||||
};
|
||||
UCommand() = default;
|
||||
UCommand(u32 _iValue) { Hex = _iValue; }
|
||||
UCommand(u32 value) : hex{value} {}
|
||||
};
|
||||
|
||||
enum EButtonCombo
|
||||
|
@ -64,38 +64,38 @@ protected:
|
|||
|
||||
// struct to compare input against
|
||||
// Set on connection and (standard pad only) on button combo
|
||||
SOrigin m_Origin;
|
||||
SOrigin m_origin;
|
||||
|
||||
bool m_Calibrated = false;
|
||||
bool m_calibrated = false;
|
||||
|
||||
// PADAnalogMode
|
||||
// Dunno if we need to do this, game/lib should set it?
|
||||
u8 m_Mode = 0x3;
|
||||
u8 m_mode = 0x3;
|
||||
|
||||
// Timer to track special button combos:
|
||||
// y, X, start for 3 seconds updates origin with current status
|
||||
// Technically, the above is only on standard pad, wavebird does not support it for example
|
||||
// b, x, start for 3 seconds triggers reset (PI reset button interrupt)
|
||||
u64 m_TButtonComboStart = 0;
|
||||
u64 m_TButtonCombo = 0;
|
||||
u64 m_timer_button_combo_start = 0;
|
||||
u64 m_timer_button_combo = 0;
|
||||
// Type of button combo from the last/current poll
|
||||
EButtonCombo m_LastButtonCombo = COMBO_NONE;
|
||||
EButtonCombo m_last_button_combo = COMBO_NONE;
|
||||
|
||||
// Set this if we want to simulate the "TaruKonga" DK Bongo controller
|
||||
bool m_simulate_konga = false;
|
||||
|
||||
public:
|
||||
// Constructor
|
||||
CSIDevice_GCController(SIDevices device, int _iDeviceNumber);
|
||||
CSIDevice_GCController(SIDevices device, int device_number);
|
||||
|
||||
// Run the SI Buffer
|
||||
int RunBuffer(u8* _pBuffer, int _iLength) override;
|
||||
int RunBuffer(u8* buffer, int length) override;
|
||||
|
||||
// Return true on new data
|
||||
bool GetData(u32& _Hi, u32& _Low) override;
|
||||
bool GetData(u32& hi, u32& low) override;
|
||||
|
||||
// Send a command directly
|
||||
void SendCommand(u32 _Cmd, u8 _Poll) override;
|
||||
void SendCommand(u32 command, u8 poll) override;
|
||||
|
||||
// Savestate support
|
||||
void DoState(PointerWrap& p) override;
|
||||
|
@ -105,23 +105,23 @@ public:
|
|||
virtual EButtonCombo HandleButtonCombos(const GCPadStatus& pad_status);
|
||||
|
||||
// Send and Receive pad input from network
|
||||
static bool NetPlay_GetInput(int numPAD, GCPadStatus* status);
|
||||
static int NetPlay_InGamePadToLocalPad(int numPAD);
|
||||
static bool NetPlay_GetInput(int pad_num, GCPadStatus* status);
|
||||
static int NetPlay_InGamePadToLocalPad(int pad_num);
|
||||
|
||||
// Direct rumble to the right GC Controller
|
||||
static void Rumble(int numPad, ControlState strength);
|
||||
static void Rumble(int pad_num, ControlState strength);
|
||||
|
||||
protected:
|
||||
void Calibrate();
|
||||
void HandleMoviePadStatus(GCPadStatus* PadStatus);
|
||||
void HandleMoviePadStatus(GCPadStatus* pad_status);
|
||||
};
|
||||
|
||||
// "TaruKonga", the DK Bongo controller
|
||||
class CSIDevice_TaruKonga : public CSIDevice_GCController
|
||||
{
|
||||
public:
|
||||
CSIDevice_TaruKonga(SIDevices device, int _iDeviceNumber)
|
||||
: CSIDevice_GCController(device, _iDeviceNumber)
|
||||
CSIDevice_TaruKonga(SIDevices device, int device_number)
|
||||
: CSIDevice_GCController(device, device_number)
|
||||
{
|
||||
m_simulate_konga = true;
|
||||
}
|
||||
|
|
|
@ -42,7 +42,7 @@ int CSIDevice_GCSteeringWheel::RunBuffer(u8* _pBuffer, int _iLength)
|
|||
|
||||
bool CSIDevice_GCSteeringWheel::GetData(u32& _Hi, u32& _Low)
|
||||
{
|
||||
if (m_Mode == 6)
|
||||
if (m_mode == 6)
|
||||
{
|
||||
GCPadStatus PadStatus = GetPadStatus();
|
||||
|
||||
|
@ -75,12 +75,13 @@ void CSIDevice_GCSteeringWheel::SendCommand(u32 _Cmd, u8 _Poll)
|
|||
{
|
||||
UCommand command(_Cmd);
|
||||
|
||||
if (command.Command == CMD_FORCE)
|
||||
if (command.command == CMD_FORCE)
|
||||
{
|
||||
unsigned int uStrength =
|
||||
command
|
||||
.Parameter1; // 0 = left strong, 127 = left weak, 128 = right weak, 255 = right strong
|
||||
unsigned int uType = command.Parameter2; // 06 = motor on, 04 = motor off
|
||||
// 0 = left strong, 127 = left weak, 128 = right weak, 255 = right strong
|
||||
unsigned int uStrength = command.parameter1;
|
||||
|
||||
// 06 = motor on, 04 = motor off
|
||||
unsigned int uType = command.parameter2;
|
||||
|
||||
// get the correct pad number that should rumble locally when using netplay
|
||||
const int numPAD = NetPlay_InGamePadToLocalPad(m_device_number);
|
||||
|
@ -101,8 +102,8 @@ void CSIDevice_GCSteeringWheel::SendCommand(u32 _Cmd, u8 _Poll)
|
|||
|
||||
if (!_Poll)
|
||||
{
|
||||
m_Mode = command.Parameter2;
|
||||
INFO_LOG(SERIALINTERFACE, "PAD %i set to mode %i", m_device_number, m_Mode);
|
||||
m_mode = command.parameter2;
|
||||
INFO_LOG(SERIALINTERFACE, "PAD %i set to mode %i", m_device_number, m_mode);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
Loading…
Reference in New Issue