ShaderGenCommon: Remove unnecessary includes
This commit is contained in:
parent
543120c88e
commit
468f623d27
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@ -3,6 +3,8 @@
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// Refer to the license.txt file included.
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#include "VideoBackends/D3D/PSTextureEncoder.h"
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#include "Common/Logging/Log.h"
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#include "Core/HW/Memmap.h"
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/D3DShader.h"
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@ -4,9 +4,11 @@
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#pragma once
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#include "VideoBackends/D3D/TextureEncoder.h"
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#include <map>
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#include "VideoCommon/TextureCacheBase.h"
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#include "Common/CommonTypes.h"
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#include "VideoBackends/D3D/TextureEncoder.h"
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#include "VideoCommon/VideoCommon.h"
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struct ID3D11Texture2D;
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struct ID3D11RenderTargetView;
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@ -13,10 +13,10 @@
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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#include "Common/MathUtil.h"
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#include "Core/Core.h"
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#include "Core/Host.h"
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#include "VideoBackends/D3D/BoundingBox.h"
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#include "VideoBackends/D3D/D3DBase.h"
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@ -31,13 +31,13 @@
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#include "VideoCommon/AVIDump.h"
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#include "VideoCommon/BPFunctions.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/SamplerCommon.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/XFMemory.h"
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namespace DX11
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{
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@ -2,6 +2,8 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/D3D/Television.h"
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#include <vector>
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#include "Core/HW/Memmap.h"
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@ -9,8 +11,8 @@
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#include "VideoBackends/D3D/D3DShader.h"
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#include "VideoBackends/D3D/D3DState.h"
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#include "VideoBackends/D3D/D3DUtil.h"
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#include "VideoBackends/D3D/Television.h"
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#include "VideoBackends/D3D/VertexShaderCache.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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namespace DX11
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@ -4,7 +4,7 @@
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#pragma once
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#include "VideoCommon/VideoCommon.h"
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#include "Common/CommonTypes.h"
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struct ID3D11Texture2D;
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struct ID3D11ShaderResourceView;
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@ -2,9 +2,14 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/D3D/TextureCache.h"
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#include <algorithm>
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#include <memory>
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/D3DShader.h"
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#include "VideoBackends/D3D/D3DState.h"
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@ -13,11 +18,9 @@
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#include "VideoBackends/D3D/GeometryShaderCache.h"
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#include "VideoBackends/D3D/PSTextureEncoder.h"
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#include "VideoBackends/D3D/PixelShaderCache.h"
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#include "VideoBackends/D3D/TextureCache.h"
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#include "VideoBackends/D3D/TextureEncoder.h"
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#include "VideoBackends/D3D/VertexShaderCache.h"
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/LookUpTables.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VideoConfig.h"
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@ -4,8 +4,7 @@
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#pragma once
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "Common/CommonTypes.h"
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#include "VideoCommon/VideoCommon.h"
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namespace DX11
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#pragma once
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#include "Common/CommonTypes.h"
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#include "VideoBackends/D3D12/D3DTexture.h"
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#include "VideoCommon/FramebufferManagerBase.h"
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// Refer to the license.txt file included.
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#include "VideoBackends/D3D12/PSTextureEncoder.h"
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#include "Common/Align.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Core/HW/Memmap.h"
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#include "VideoBackends/D3D12/D3DBase.h"
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#include "VideoBackends/D3D12/D3DCommandListManager.h"
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#include "VideoBackends/D3D12/D3DDescriptorHeapManager.h"
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@ -4,9 +4,12 @@
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#pragma once
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#include <map>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "VideoBackends/D3D12/D3DBase.h"
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#include "VideoBackends/D3D12/TextureEncoder.h"
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#include "VideoCommon/TextureCacheBase.h"
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namespace DX12
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{
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#include "Common/Align.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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#include "Common/MathUtil.h"
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#include "Core/Core.h"
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#include "Core/Host.h"
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#include "VideoBackends/D3D12/BoundingBox.h"
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#include "VideoBackends/D3D12/D3DBase.h"
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#include "VideoCommon/AVIDump.h"
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#include "VideoCommon/BPFunctions.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/XFMemory.h"
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namespace DX12
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{
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#pragma once
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#include "Common/CommonTypes.h"
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#include "VideoCommon/GeometryShaderGen.h"
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#include "VideoCommon/PixelShaderGen.h"
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#include "VideoCommon/VertexShaderGen.h"
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@ -4,8 +4,6 @@
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#pragma once
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#include "ShaderCache.h"
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namespace DX12
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{
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class ShaderConstantsManager final
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#pragma once
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "Common/CommonTypes.h"
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#include "VideoCommon/VideoCommon.h"
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namespace DX12
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "VideoBackends/D3D12/BoundingBox.h"
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#include "VideoBackends/OGL/FramebufferManager.h"
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#include <memory>
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#include <sstream>
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#include <vector>
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#include "Common/Common.h"
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#include "Common/CommonFuncs.h"
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#include "Common/CommonTypes.h"
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#include "Common/GL/GLInterfaceBase.h"
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#include "Common/Logging/Log.h"
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#include "Core/HW/Memmap.h"
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#include "VideoBackends/OGL/Render.h"
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Common/GL/GLUtil.h"
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#include "Common/MemoryUtil.h"
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#include "Common/x64ABI.h"
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#include "Common/x64Emitter.h"
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#include "Common/MsgHandler.h"
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include "VideoBackends/OGL/VertexManager.h"
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#include "VideoCommon/VertexShaderGen.h"
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/Common.h"
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#include "Common/CommonPaths.h"
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#include "Common/FileUtil.h"
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#include "VideoBackends/OGL/PostProcessing.h"
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#include "Common/CommonTypes.h"
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#include "Common/GL/GLUtil.h"
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#include "Common/Logging/Log.h"
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#include "Common/StringUtil.h"
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#include "Common/GL/GLUtil.h"
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#include "VideoBackends/OGL/FramebufferManager.h"
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#include "VideoBackends/OGL/PostProcessing.h"
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include "VideoBackends/OGL/SamplerCache.h"
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#include "VideoCommon/DriverDetails.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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#include <string>
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#include "Common/Align.h"
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "VideoBackends/OGL/StreamBuffer.h"
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#include "VideoCommon/Debugger.h"
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#include "VideoCommon/DriverDetails.h"
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#include "VideoCommon/GeometryShaderManager.h"
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/AVIDump.h"
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#include "VideoCommon/BPFunctions.h"
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#include "VideoCommon/DriverDetails.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/XFMemory.h"
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void VideoConfig::UpdateProjectionHack()
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{
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/OGL/StreamBuffer.h"
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#include "Common/Align.h"
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#include "Common/CommonFuncs.h"
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#include "Common/GL/GLUtil.h"
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#include "Common/MemoryUtil.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/StreamBuffer.h"
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#include "VideoCommon/DriverDetails.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include <memory>
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#include <utility>
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#include "Common/CommonTypes.h"
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#include "Common/GL/GLUtil.h"
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#include "VideoBackends/OGL/FramebufferManager.h"
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#include "VideoCommon/VideoCommon.h"
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namespace OGL
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{
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class StreamBuffer
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#include <map>
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#include "Common/CommonTypes.h"
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#include "Common/GL/GLUtil.h"
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#include "VideoCommon/BPStructs.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/VideoCommon.h"
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#include <string>
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/OGL/VertexManager.h"
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#include <fstream>
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#include <memory>
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/GL/GLExtensions/GLExtensions.h"
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#include "Common/GL/GLInterfaceBase.h"
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#include "Common/StringUtil.h"
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/StreamBuffer.h"
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#include "VideoBackends/OGL/VertexManager.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#pragma once
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/GL/GLUtil.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#include "VideoCommon/VertexManagerBase.h"
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#include <string>
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#include "Common/Assert.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/XFMemory.h"
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namespace Vulkan
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{
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#include <memory>
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#include <utility>
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#include "Common/CommonTypes.h"
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#include "VideoBackends/Vulkan/Constants.h"
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namespace Vulkan
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#include "Common/Assert.h"
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#include "Common/CommonFuncs.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "VideoBackends/Vulkan/CommandBufferManager.h"
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#include "VideoBackends/Vulkan/FramebufferManager.h"
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#include "VideoBackends/Vulkan/ObjectCache.h"
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#include "VideoBackends/Vulkan/Renderer.h"
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#include "VideoBackends/Vulkan/StagingTexture2D.h"
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#include "VideoBackends/Vulkan/StateTracker.h"
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#include "VideoBackends/Vulkan/StreamBuffer.h"
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#include "Common/CommonTypes.h"
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#include "VideoBackends/Vulkan/StreamBuffer.h"
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#include "VideoBackends/Vulkan/TextureCache.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/VideoCommon.h"
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/Vulkan/VertexFormat.h"
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#include "Common/Assert.h"
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#include "VideoBackends/Vulkan/CommandBufferManager.h"
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#include "VideoBackends/Vulkan/ObjectCache.h"
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#include "VideoBackends/Vulkan/VertexFormat.h"
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexShaderGen.h"
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#include "VideoBackends/Vulkan/VertexManager.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
|
||||
#include "Common/MsgHandler.h"
|
||||
|
||||
#include "VideoBackends/Vulkan/BoundingBox.h"
|
||||
|
|
|
@ -2,16 +2,17 @@
|
|||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "VideoCommon/GeometryShaderGen.h"
|
||||
|
||||
#include <cmath>
|
||||
#include <cstring>
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "VideoCommon/BPMemory.h"
|
||||
#include "VideoCommon/DriverDetails.h"
|
||||
#include "VideoCommon/GeometryShaderGen.h"
|
||||
#include "VideoCommon/LightingShaderGen.h"
|
||||
#include "VideoCommon/VideoCommon.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
#include "VideoCommon/XFMemory.h"
|
||||
|
||||
static const char* primitives_ogl[] = {"points", "lines", "triangles"};
|
||||
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "VideoCommon/ShaderGenCommon.h"
|
||||
#include "VideoCommon/VertexManagerBase.h"
|
||||
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
|
||||
#include "VideoCommon/NativeVertexFormat.h"
|
||||
#include "VideoCommon/ShaderGenCommon.h"
|
||||
#include "VideoCommon/XFMemory.h"
|
||||
|
||||
static void GenerateLightShader(ShaderCode& object, const LightingUidData& uid_data, int index,
|
||||
int litchan_index, bool alpha)
|
||||
|
|
|
@ -6,19 +6,14 @@
|
|||
|
||||
#include <cstdarg>
|
||||
#include <cstring>
|
||||
#include <fstream>
|
||||
#include <iomanip>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/FileUtil.h"
|
||||
#include "Common/Logging/Log.h"
|
||||
#include "Common/StringUtil.h"
|
||||
#include "VideoCommon/VideoCommon.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
#include "VideoCommon/XFMemory.h"
|
||||
|
||||
/**
|
||||
* Common interface for classes that need to go through the shader generation path
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include "VideoCommon/VertexShaderGen.h"
|
||||
#include "VideoCommon/VideoCommon.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
#include "VideoCommon/XFMemory.h"
|
||||
|
||||
VertexShaderUid GetVertexShaderUid()
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue