Merge pull request #9356 from JosJuice/android-save-ingame-change
Android: Correctly save in-game settings changes to disk
This commit is contained in:
commit
464bc80482
|
@ -3,8 +3,9 @@ package org.dolphinemu.dolphinemu.features.settings.model;
|
||||||
public class NativeConfig
|
public class NativeConfig
|
||||||
{
|
{
|
||||||
public static final int LAYER_BASE_OR_CURRENT = 0;
|
public static final int LAYER_BASE_OR_CURRENT = 0;
|
||||||
public static final int LAYER_LOCAL_GAME = 1;
|
public static final int LAYER_BASE = 1;
|
||||||
public static final int LAYER_ACTIVE = 2;
|
public static final int LAYER_LOCAL_GAME = 2;
|
||||||
|
public static final int LAYER_ACTIVE = 3;
|
||||||
|
|
||||||
public static native boolean isSettingSaveable(String file, String section, String key);
|
public static native boolean isSettingSaveable(String file, String section, String key);
|
||||||
|
|
||||||
|
|
|
@ -200,7 +200,7 @@ public class Settings implements Closeable
|
||||||
SettingsFile.saveFile(entry.getKey(), entry.getValue(), view);
|
SettingsFile.saveFile(entry.getKey(), entry.getValue(), view);
|
||||||
}
|
}
|
||||||
|
|
||||||
NativeConfig.save(NativeConfig.LAYER_BASE_OR_CURRENT);
|
NativeConfig.save(NativeConfig.LAYER_BASE);
|
||||||
|
|
||||||
if (!NativeLibrary.IsRunning())
|
if (!NativeLibrary.IsRunning())
|
||||||
{
|
{
|
||||||
|
|
|
@ -14,8 +14,9 @@
|
||||||
#include "jni/AndroidCommon/AndroidCommon.h"
|
#include "jni/AndroidCommon/AndroidCommon.h"
|
||||||
|
|
||||||
constexpr jint LAYER_BASE_OR_CURRENT = 0;
|
constexpr jint LAYER_BASE_OR_CURRENT = 0;
|
||||||
constexpr jint LAYER_LOCAL_GAME = 1;
|
constexpr jint LAYER_BASE = 1;
|
||||||
constexpr jint LAYER_ACTIVE = 2;
|
constexpr jint LAYER_LOCAL_GAME = 2;
|
||||||
|
constexpr jint LAYER_ACTIVE = 3;
|
||||||
|
|
||||||
static Config::Location GetLocation(JNIEnv* env, jstring file, jstring section, jstring key)
|
static Config::Location GetLocation(JNIEnv* env, jstring file, jstring section, jstring key)
|
||||||
{
|
{
|
||||||
|
@ -60,6 +61,10 @@ static std::shared_ptr<Config::Layer> GetLayer(jint layer, const Config::Locatio
|
||||||
layer_type = Config::LayerType::CurrentRun;
|
layer_type = Config::LayerType::CurrentRun;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case LAYER_BASE:
|
||||||
|
layer_type = Config::LayerType::Base;
|
||||||
|
break;
|
||||||
|
|
||||||
case LAYER_LOCAL_GAME:
|
case LAYER_LOCAL_GAME:
|
||||||
layer_type = Config::LayerType::LocalGame;
|
layer_type = Config::LayerType::LocalGame;
|
||||||
break;
|
break;
|
||||||
|
|
Loading…
Reference in New Issue