Merge pull request #3021 from waddlesplash/dolphin-qt-fixup
DolphinQt: Use more C++11, add more sanity to VS projects.
This commit is contained in:
commit
4643da73a3
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@ -5,28 +5,13 @@
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<ClCompile Include="Host.cpp" />
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<ClCompile Include="Main.cpp" />
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<ClCompile Include="MainWindow.cpp" />
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<ClCompile Include="SystemInfo.cpp" />
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<ClCompile Include="Utils\Resources.cpp">
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<Filter>Utils</Filter>
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</ClCompile>
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<ClCompile Include="Utils\Utils.cpp">
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<Filter>Utils</Filter>
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</ClCompile>
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<ClCompile Include="SystemInfo.cpp" />
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<ClCompile Include="VideoInterface\RenderWidget.cpp">
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<Filter>VideoInterface</Filter>
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</ClCompile>
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<ClCompile Include="$(QtMocOutPrefix)AboutDialog.cpp">
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<Filter>Generated Files</Filter>
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</ClCompile>
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<ClCompile Include="$(QtMocOutPrefix)MainWindow.cpp">
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<Filter>Generated Files</Filter>
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</ClCompile>
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<ClCompile Include="$(QtMocOutPrefix)RenderWidget.cpp">
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<Filter>Generated Files</Filter>
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</ClCompile>
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<ClCompile Include="$(QtMocOutPrefix)SystemInfo.cpp">
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<Filter>Generated Files</Filter>
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</ClCompile>
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<ClCompile Include="GameList\GameFile.cpp">
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<Filter>GameList</Filter>
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</ClCompile>
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@ -39,6 +24,18 @@
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<ClCompile Include="GameList\GameTree.cpp">
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<Filter>GameList</Filter>
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</ClCompile>
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<ClCompile Include="VideoInterface\RenderWidget.cpp">
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<Filter>VideoInterface</Filter>
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</ClCompile>
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<ClCompile Include="$(QtMocOutPrefix)MainWindow.cpp">
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<Filter>Generated Files</Filter>
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</ClCompile>
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<ClCompile Include="$(QtMocOutPrefix)RenderWidget.cpp">
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<Filter>Generated Files</Filter>
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</ClCompile>
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<ClCompile Include="$(QtMocOutPrefix)SystemInfo.cpp">
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<Filter>Generated Files</Filter>
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</ClCompile>
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<ClCompile Include="$(QtMocOutPrefix)GameGrid.cpp">
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<Filter>Generated Files</Filter>
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</ClCompile>
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@ -48,6 +45,9 @@
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<ClCompile Include="$(QtMocOutPrefix)GameTree.cpp">
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<Filter>Generated Files</Filter>
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</ClCompile>
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<ClCompile Include="$(QtMocOutPrefix)AboutDialog.cpp">
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<Filter>Generated Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<QtMoc Include="AboutDialog.h" />
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@ -64,9 +64,6 @@
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<QtUi Include="GameList\*.ui">
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<Filter>GameList</Filter>
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</QtUi>
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<QtUi Include="*.ui" />
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<QtUi Include="*.ui" />
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<QtUi Include="GameList\*.ui" />
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</ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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@ -22,7 +22,7 @@ DGameGrid::DGameGrid(QWidget* parent_widget) :
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m_ui->setupUi(this);
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SetViewStyle(STYLE_GRID);
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connect(this, SIGNAL(itemActivated(QListWidgetItem*)), this, SIGNAL(StartGame()));
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connect(this, &QListWidget::itemActivated, this, &DGameGrid::StartGame);
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}
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DGameGrid::~DGameGrid()
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@ -27,15 +27,15 @@ DGameTracker::DGameTracker(QWidget* parent_widget)
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: QStackedWidget(parent_widget),
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m_watcher(new QFileSystemWatcher(this))
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{
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connect(m_watcher, SIGNAL(directoryChanged(QString)), this, SLOT(ScanForGames()));
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connect(m_watcher, &QFileSystemWatcher::directoryChanged, this, &DGameTracker::ScanForGames);
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m_tree_widget = new DGameTree(this);
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addWidget(m_tree_widget);
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connect(m_tree_widget, SIGNAL(StartGame()), this, SIGNAL(StartGame()));
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connect(m_tree_widget, &DGameTree::StartGame, this, &DGameTracker::StartGame);
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m_grid_widget = new DGameGrid(this);
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addWidget(m_grid_widget);
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connect(m_grid_widget, SIGNAL(StartGame()), this, SIGNAL(StartGame()));
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connect(m_grid_widget, &DGameGrid::StartGame, this, &DGameTracker::StartGame);
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SetViewStyle(STYLE_LIST);
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}
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@ -24,7 +24,7 @@ DGameTree::DGameTree(QWidget* parent_widget) :
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setIconSize(QSize(BANNER_WIDTH, BANNER_HEIGHT));
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sortByColumn(COL_TITLE, Qt::AscendingOrder);
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connect(this, SIGNAL(itemActivated(QTreeWidgetItem*, int)), this, SLOT(ItemActivated(QTreeWidgetItem*)));
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connect(this, &QTreeWidget::itemActivated, this, &DGameTree::ItemActivated);
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}
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DGameTree::~DGameTree()
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@ -54,30 +54,48 @@ DMainWindow::DMainWindow(QWidget* parent_widget)
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OnGameListStyleChanged();
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// Connect all the signals/slots
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connect(this, SIGNAL(CoreStateChanged(Core::EState)), this, SLOT(OnCoreStateChanged(Core::EState)));
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connect(this, &DMainWindow::CoreStateChanged, this, &DMainWindow::OnCoreStateChanged);
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connect(m_ui->actionOpen, SIGNAL(triggered()), this, SLOT(OnOpen()));
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connect(m_ui->actionBrowse, SIGNAL(triggered()), this, SLOT(OnBrowse()));
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connect(m_ui->actionExit, SIGNAL(triggered()), this, SLOT(OnExit()));
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connect(m_ui->actionOpen, &QAction::triggered, this, [&]() {
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QString filename = ShowFileDialog();
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if (!filename.isNull())
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StartGame(filename);
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});
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connect(m_ui->actionBrowse, &QAction::triggered, this, &DMainWindow::OnBrowse);
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connect(m_ui->actionExit, &QAction::triggered, this, &DMainWindow::OnExit);
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connect(m_ui->actionListView, SIGNAL(triggered()), this, SLOT(OnGameListStyleChanged()));
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connect(m_ui->actionTreeView, SIGNAL(triggered()), this, SLOT(OnGameListStyleChanged()));
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connect(m_ui->actionGridView, SIGNAL(triggered()), this, SLOT(OnGameListStyleChanged()));
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connect(m_ui->actionIconView, SIGNAL(triggered()), this, SLOT(OnGameListStyleChanged()));
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connect(m_ui->actionListView, &QAction::triggered, this, &DMainWindow::OnGameListStyleChanged);
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connect(m_ui->actionTreeView, &QAction::triggered, this, &DMainWindow::OnGameListStyleChanged);
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connect(m_ui->actionGridView, &QAction::triggered, this, &DMainWindow::OnGameListStyleChanged);
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connect(m_ui->actionIconView, &QAction::triggered, this, &DMainWindow::OnGameListStyleChanged);
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connect(m_ui->actionPlay, SIGNAL(triggered()), this, SLOT(OnPlay()));
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connect(m_ui->actionPlay_mnu, SIGNAL(triggered()), this, SLOT(OnPlay()));
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connect(m_game_tracker, SIGNAL(StartGame()), this, SLOT(OnPlay()));
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connect(m_ui->actionStop, SIGNAL(triggered()), this, SLOT(OnStop()));
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connect(m_ui->actionStop_mnu, SIGNAL(triggered()), this, SLOT(OnStop()));
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connect(m_ui->actionReset, SIGNAL(triggered()), this, SLOT(OnReset()));
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connect(m_ui->actionPlay, &QAction::triggered, this, &DMainWindow::OnPlay);
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connect(m_ui->actionPlay_mnu, &QAction::triggered, this, &DMainWindow::OnPlay);
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connect(m_game_tracker, &DGameTracker::StartGame, this, &DMainWindow::OnPlay);
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connect(m_ui->actionStop, &QAction::triggered, this, &DMainWindow::OnStop);
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connect(m_ui->actionStop_mnu, &QAction::triggered, this, &DMainWindow::OnStop);
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connect(m_ui->actionReset, &QAction::triggered, this, &DMainWindow::OnReset);
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connect(m_ui->actionWebsite, SIGNAL(triggered()), this, SLOT(OnOpenWebsite()));
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connect(m_ui->actionOnlineDocs, SIGNAL(triggered()), this, SLOT(OnOpenDocs()));
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connect(m_ui->actionGitHub, SIGNAL(triggered()), this, SLOT(OnOpenGitHub()));
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connect(m_ui->actionSystemInfo, SIGNAL(triggered()), this, SLOT(OnOpenSystemInfo()));
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connect(m_ui->actionAbout, SIGNAL(triggered()), this, SLOT(OnOpenAbout()));
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connect(m_ui->actionAboutQt, SIGNAL(triggered()), this, SLOT(OnOpenAboutQt()));
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connect(m_ui->actionWebsite, &QAction::triggered, this, [&]() {
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QDesktopServices::openUrl(QUrl(SL("https://dolphin-emu.org/")));
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});
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connect(m_ui->actionOnlineDocs, &QAction::triggered, this, [&]() {
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QDesktopServices::openUrl(QUrl(SL("https://dolphin-emu.org/docs/guides/")));
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});
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connect(m_ui->actionGitHub, &QAction::triggered, this, [&]() {
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QDesktopServices::openUrl(QUrl(SL("https://github.com/dolphin-emu/dolphin")));
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});
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connect(m_ui->actionSystemInfo, &QAction::triggered, this, [&]() {
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DSystemInfo* dlg = new DSystemInfo(this);
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dlg->open();
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});
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connect(m_ui->actionAbout, &QAction::triggered, this, [&]() {
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DAboutDialog* dlg = new DAboutDialog(this);
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dlg->open();
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});
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connect(m_ui->actionAboutQt, &QAction::triggered, this, [&]() {
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QApplication::aboutQt();
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});
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// Update GUI items
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emit CoreStateChanged(Core::CORE_UNINITIALIZED);
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@ -198,13 +216,6 @@ void DMainWindow::DoStartPause()
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m_render_widget->setCursor(Qt::BlankCursor);
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}
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void DMainWindow::OnOpen()
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{
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QString filename = ShowFileDialog();
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if (!filename.isNull())
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StartGame(filename);
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}
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void DMainWindow::OnBrowse()
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{
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std::string path = ShowFolderDialog().toStdString();
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@ -349,36 +360,3 @@ void DMainWindow::UpdateIcons()
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// Play/Pause is handled in OnCoreStateChanged().
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m_ui->actionStop->setIcon(Resources::GetIcon(Resources::TOOLBAR_STOP));
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}
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// Help menu
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void DMainWindow::OnOpenWebsite()
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{
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QDesktopServices::openUrl(QUrl(SL("https://dolphin-emu.org/")));
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}
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void DMainWindow::OnOpenDocs()
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{
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QDesktopServices::openUrl(QUrl(SL("https://dolphin-emu.org/docs/guides/")));
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}
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void DMainWindow::OnOpenGitHub()
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{
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QDesktopServices::openUrl(QUrl(SL("https://github.com/dolphin-emu/dolphin")));
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}
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void DMainWindow::OnOpenSystemInfo()
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{
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DSystemInfo* dlg = new DSystemInfo(this);
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dlg->open();
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}
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void DMainWindow::OnOpenAbout()
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{
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DAboutDialog* dlg = new DAboutDialog(this);
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dlg->open();
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}
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void DMainWindow::OnOpenAboutQt()
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{
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QApplication::aboutQt();
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}
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@ -43,7 +43,6 @@ private slots:
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void OnCoreStateChanged(Core::EState state);
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// Main toolbar
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void OnOpen();
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void OnBrowse();
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void OnExit();
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void OnPlay();
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@ -52,14 +51,6 @@ private slots:
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// View menu
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void OnGameListStyleChanged();
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// Help menu
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void OnOpenWebsite();
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void OnOpenDocs();
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void OnOpenGitHub();
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void OnOpenSystemInfo();
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void OnOpenAbout();
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void OnOpenAboutQt();
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// Misc.
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void UpdateIcons();
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@ -27,7 +27,7 @@ DSystemInfo::DSystemInfo(QWidget* parent_widget) :
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UpdateSystemInfo();
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QPushButton* btn = m_ui->buttonBox->addButton(tr("Copy"), QDialogButtonBox::ActionRole);
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connect(btn, SIGNAL(pressed()), this, SLOT(CopyPressed()));
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connect(btn, &QPushButton::pressed, this, &DSystemInfo::CopyPressed);
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}
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DSystemInfo::~DSystemInfo()
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