VideoBackends:Multiple: Split up BUG_BROKEN_SUBGROUP_OPS
We now use subgroup ops for more than just a minor performance optimization
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6243e50b21
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@ -245,8 +245,6 @@ void Metal::Util::PopulateBackendInfoFeatures(VideoConfig* config, id<MTLDevice>
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[device supportsFamily:MTLGPUFamilyMac2] || [device supportsFamily:MTLGPUFamilyApple6];
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config->backend_info.bSupportsFramebufferFetch = [device supportsFamily:MTLGPUFamilyApple1];
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}
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if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_SUBGROUP_OPS))
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g_features.subgroup_ops = false;
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#if TARGET_OS_OSX
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if (@available(macOS 11, *))
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if (vendor == DriverDetails::VENDOR_INTEL)
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@ -434,6 +432,13 @@ std::optional<std::string> Metal::Util::TranslateShaderToMSL(ShaderStage stage,
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full_source.append(header);
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if (Metal::g_features.subgroup_ops)
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full_source.append(SUBGROUP_HELPER_HEADER);
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if (DriverDetails::HasBug(DriverDetails::BUG_INVERTED_IS_HELPER))
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{
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full_source.append("#define gl_HelperInvocation !gl_HelperInvocation "
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"// Work around broken AMD Metal driver\n");
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}
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if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_SUBGROUP_OPS_WITH_DISCARD))
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full_source.append("#define BROKEN_SUBGROUP_WITH_DISCARD 1\n");
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full_source.append(source);
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std::optional<SPIRV::CodeVector> code;
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@ -7,6 +7,7 @@
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#include <string>
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#include "VideoBackends/Vulkan/VulkanContext.h"
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#include "VideoCommon/DriverDetails.h"
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#include "VideoCommon/Spirv.h"
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namespace Vulkan::ShaderCompiler
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@ -98,6 +99,13 @@ static std::string GetShaderCode(std::string_view source, std::string_view heade
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full_source_code.append(header);
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if (g_vulkan_context->SupportsShaderSubgroupOperations())
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full_source_code.append(SUBGROUP_HELPER_HEADER, subgroup_helper_header_length);
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if (DriverDetails::HasBug(DriverDetails::BUG_INVERTED_IS_HELPER))
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{
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full_source_code.append("#define gl_HelperInvocation !gl_HelperInvocation "
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"// Work around broken AMD Metal driver\n");
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}
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if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_SUBGROUP_OPS_WITH_DISCARD))
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full_source_code.append("#define BROKEN_SUBGROUP_WITH_DISCARD 1\n");
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full_source_code.append(source);
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}
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@ -1000,8 +1000,7 @@ void VulkanContext::PopulateShaderSubgroupSupport()
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VK_SUBGROUP_FEATURE_BALLOT_BIT | VK_SUBGROUP_FEATURE_SHUFFLE_BIT;
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m_supports_shader_subgroup_operations =
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(subgroup_properties.supportedOperations & required_operations) == required_operations &&
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subgroup_properties.supportedStages & VK_SHADER_STAGE_FRAGMENT_BIT &&
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!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_SUBGROUP_OPS);
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subgroup_properties.supportedStages & VK_SHADER_STAGE_FRAGMENT_BIT;
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}
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bool VulkanContext::SupportsExclusiveFullscreen(const WindowSystemInfo& wsi, VkSurfaceKHR surface)
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@ -130,14 +130,14 @@ constexpr BugInfo m_known_bugs[] = {
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-1.0, -1.0, true},
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{API_VULKAN, OS_ALL, VENDOR_ARM, DRIVER_ARM, Family::UNKNOWN, BUG_BROKEN_VECTOR_BITWISE_AND,
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-1.0, -1.0, true},
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{API_VULKAN, OS_OSX, VENDOR_ATI, DRIVER_PORTABILITY, Family::UNKNOWN, BUG_BROKEN_SUBGROUP_OPS,
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{API_VULKAN, OS_OSX, VENDOR_ATI, DRIVER_PORTABILITY, Family::UNKNOWN, BUG_INVERTED_IS_HELPER,
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-1.0, -1.0, true},
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{API_VULKAN, OS_OSX, VENDOR_INTEL, DRIVER_PORTABILITY, Family::UNKNOWN, BUG_BROKEN_SUBGROUP_OPS,
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-1.0, -1.0, true},
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{API_METAL, OS_OSX, VENDOR_ATI, DRIVER_APPLE, Family::UNKNOWN, BUG_BROKEN_SUBGROUP_OPS, -1.0,
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-1.0, true},
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{API_METAL, OS_OSX, VENDOR_INTEL, DRIVER_APPLE, Family::UNKNOWN, BUG_BROKEN_SUBGROUP_OPS, -1.0,
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{API_METAL, OS_OSX, VENDOR_ATI, DRIVER_APPLE, Family::UNKNOWN, BUG_INVERTED_IS_HELPER, -1.0,
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-1.0, true},
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{API_VULKAN, OS_OSX, VENDOR_INTEL, DRIVER_PORTABILITY, Family::UNKNOWN,
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BUG_BROKEN_SUBGROUP_OPS_WITH_DISCARD, -1.0, -1.0, true},
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{API_METAL, OS_OSX, VENDOR_INTEL, DRIVER_APPLE, Family::UNKNOWN,
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BUG_BROKEN_SUBGROUP_OPS_WITH_DISCARD, -1.0, -1.0, true},
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{API_OPENGL, OS_ANDROID, VENDOR_ALL, DRIVER_ALL, Family::UNKNOWN,
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BUG_BROKEN_MULTITHREADED_SHADER_PRECOMPILATION, -1.0, -1.0, true},
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{API_VULKAN, OS_ANDROID, VENDOR_ALL, DRIVER_ALL, Family::UNKNOWN,
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@ -299,14 +299,23 @@ enum Bug
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// BUG: Accessing gl_SubgroupInvocationID causes the Metal shader compiler to crash.
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// Affected devices: AMD (older macOS)
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// BUG: gl_HelperInvocation always returns true, even for non-helper invocations
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// Affected devices: AMD (newer macOS)
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// Started version: ???
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// Ended version: ???
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// (Workaround currently disabled, will put it back when someone hits the issue and we can
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// find out what devices and OSes it actually affects)
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// BUG: Using subgroupMax in a shader that can discard results in garbage data
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// (For some reason, this only happens at 4x+ IR on Metal, but 2x+ IR on MoltenVK)
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// Affected devices: Intel (macOS)
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// Started version: -1
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// Ended version: -1
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BUG_BROKEN_SUBGROUP_OPS,
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BUG_BROKEN_SUBGROUP_OPS_WITH_DISCARD,
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// BUG: gl_HelperInvocation is actually !gl_HelperInvocation
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// Affected devices: AMD (macOS)
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// Started version: -1
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// Ended version: -1
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BUG_INVERTED_IS_HELPER,
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// BUG: Multi-threaded shader pre-compilation sometimes crashes
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// Used primarily in Videoconfig.cpp's GetNumAutoShaderPreCompilerThreads()
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@ -485,7 +485,7 @@ void UpdateBoundingBox(float2 rawpos) {{
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int2 pos_tl = pos & ~1; // round down to even
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int2 pos_br = pos | 1; // round up to odd
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#ifdef SUPPORTS_SUBGROUP_REDUCTION
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#if defined(SUPPORTS_SUBGROUP_REDUCTION) && !defined(BROKEN_SUBGROUP_WITH_DISCARD)
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if (!IS_HELPER_INVOCATION)
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{{
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SUBGROUP_MIN(pos_tl);
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