Merge pull request #6767 from spycrab/qt_whatsthis2
Qt: Make dialogues more consistent
This commit is contained in:
commit
46236920ef
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@ -137,7 +137,7 @@ void ARCodeWidget::OnCodeAddPressed()
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ActionReplay::ARCode ar;
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ar.active = true;
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CheatCodeEditor ed;
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CheatCodeEditor ed(this);
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ed.SetARCode(&ar);
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@ -165,7 +165,7 @@ void ARCodeWidget::OnCodeEditPressed()
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ActionReplay::ARCode ar = current_ar;
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CheatCodeEditor ed;
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CheatCodeEditor ed(this);
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ed.SetARCode(user_defined ? ¤t_ar : &ar);
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ed.exec();
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@ -17,8 +17,11 @@
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#include "Core/ActionReplay.h"
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#include "Core/GeckoCodeConfig.h"
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CheatCodeEditor::CheatCodeEditor()
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CheatCodeEditor::CheatCodeEditor(QWidget* parent) : QDialog(parent)
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{
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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setWindowTitle(tr("Cheat Code Editor"));
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CreateWidgets();
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ConnectWidgets();
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}
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@ -22,7 +22,7 @@ class GeckoCode;
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class CheatCodeEditor : public QDialog
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{
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public:
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explicit CheatCodeEditor();
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explicit CheatCodeEditor(QWidget* parent);
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void SetARCode(ActionReplay::ARCode* code);
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void SetGeckoCode(Gecko::GeckoCode* code);
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@ -168,7 +168,7 @@ void GeckoCodeWidget::AddCode()
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Gecko::GeckoCode code;
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code.enabled = true;
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CheatCodeEditor ed;
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CheatCodeEditor ed(this);
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ed.SetGeckoCode(&code);
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if (ed.exec())
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@ -188,7 +188,7 @@ void GeckoCodeWidget::EditCode()
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int row = m_code_list->row(item);
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CheatCodeEditor ed;
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CheatCodeEditor ed(this);
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ed.SetGeckoCode(&m_gecko_codes[row]);
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@ -188,6 +188,7 @@ void InfoWidget::ComputeChecksum()
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QProgressDialog* progress =
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new QProgressDialog(tr("Computing MD5 Checksum"), tr("Cancel"), 0, 1000, this);
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progress->setWindowTitle(tr("Computing MD5 Checksum"));
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progress->setWindowFlags(progress->windowFlags() & ~Qt::WindowContextHelpButtonHint);
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progress->setMinimumDuration(500);
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progress->setWindowModality(Qt::WindowModal);
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while (read_offset < game_size)
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@ -17,7 +17,8 @@
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#include <iostream>
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NewPatchDialog::NewPatchDialog(PatchEngine::Patch& patch) : m_patch(patch)
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NewPatchDialog::NewPatchDialog(QWidget* parent, PatchEngine::Patch& patch)
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: QDialog(parent), m_patch(patch)
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{
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setWindowTitle(tr("Patch Editor"));
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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@ -20,7 +20,7 @@ class QPushButton;
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class NewPatchDialog : public QDialog
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{
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public:
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explicit NewPatchDialog(PatchEngine::Patch& patch);
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explicit NewPatchDialog(QWidget* parent, PatchEngine::Patch& patch);
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private:
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void CreateWidgets();
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@ -69,7 +69,7 @@ void PatchesWidget::OnAdd()
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PatchEngine::Patch patch;
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patch.user_defined = true;
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if (NewPatchDialog(patch).exec())
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if (NewPatchDialog(this, patch).exec())
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{
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m_patches.push_back(patch);
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SavePatches();
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@ -93,7 +93,7 @@ void PatchesWidget::OnEdit()
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patch.name = tr("%1 (Copy)").arg(QString::fromStdString(patch.name)).toStdString();
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}
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if (NewPatchDialog(patch).exec())
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if (NewPatchDialog(this, patch).exec())
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{
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if (patch.user_defined)
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{
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@ -14,6 +14,7 @@
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GameListDialog::GameListDialog(QWidget* parent) : QDialog(parent)
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{
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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setWindowTitle(tr("Select a game"));
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CreateWidgets();
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ConnectWidgets();
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@ -40,6 +40,8 @@ USBDeviceAddToWhitelistDialog::USBDeviceAddToWhitelistDialog(QWidget* parent) :
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void USBDeviceAddToWhitelistDialog::InitControls()
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{
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setWindowTitle(tr("Add New USB Device"));
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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m_whitelist_buttonbox = new QDialogButtonBox();
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auto* add_button = new QPushButton(tr("Add"));
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m_whitelist_buttonbox->addButton(add_button, QDialogButtonBox::AcceptRole);
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