reapply changes from 4550-4551,4556-4559 correctly...sigh...some files were ignored by tortoisesvn, and myself :|
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4570 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
dc75095f99
commit
4622bd0c8b
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@ -51,7 +51,7 @@ enum
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ZCODE_END = 0x00,
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ZCODE_NORM = 0x02,
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ZCODE_ROW = 0x03,
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ZCODE_MEM_COPY = 0x04,
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ZCODE_04 = 0x04,
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// Conditonal Codes
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CONDTIONAL_IF_EQUAL = 0x01,
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@ -227,16 +227,17 @@ void LogInfo(const char *format, ...)
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void RunAllActive()
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{
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats) {
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats)
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{
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for (std::vector<ARCode>::iterator i = activeCodes.begin(); i != activeCodes.end(); ++i)
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{
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if (i->active)
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{
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if (!RunCode(*i))
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i->active = false;
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i->active = RunCode(*i);
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LogInfo("\n");
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}
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}
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if (!b_RanOnce)
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b_RanOnce = true;
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}
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@ -292,7 +293,8 @@ bool RunCode(const ARCode &arcode) {
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LogInfo("Command: %08x", cmd);
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// Do Fill & Slide
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if (doFillNSlide) {
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if (doFillNSlide)
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{
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doFillNSlide = false;
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LogInfo("Doing Fill And Slide");
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if (!ZeroCode_FillAndSlide(val_last, addr, data))
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@ -301,7 +303,8 @@ bool RunCode(const ARCode &arcode) {
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}
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// Memory Copy
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if (doMemoryCopy) {
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if (doMemoryCopy)
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{
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doMemoryCopy = false;
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LogInfo("Doing Memory Copy");
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if (!ZeroCode_MemoryCopy(val_last, addr, data))
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@ -310,7 +313,8 @@ bool RunCode(const ARCode &arcode) {
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}
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// ActionReplay program self modification codes
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if (addr >= 0x00002000 && addr < 0x00003000) {
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if (addr >= 0x00002000 && addr < 0x00003000)
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{
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LogInfo("This action replay simulator does not support codes that modify Action Replay itself.");
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PanicAlert("This action replay simulator does not support codes that modify Action Replay itself.");
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return false;
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@ -339,7 +343,7 @@ bool RunCode(const ARCode &arcode) {
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LogInfo("ZCode: Executes all codes in the same row, Set register 1BB4 to 1 (zcode not supported)");
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PanicAlert("Zero 3 code not supported");
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return false;
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case ZCODE_MEM_COPY: // Fill & Slide or Memory Copy
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case ZCODE_04: // Fill & Slide or Memory Copy
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if (((addr >> 25) & 0x03) == 0x3)
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{
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LogInfo("ZCode: Memory Copy");
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@ -554,7 +558,7 @@ bool Subtype_WriteToPointer(u32 addr, u32 data)
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bool Subtype_AddCode(u32 addr, u32 data)
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{
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// Used to incrment a value in memory
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u32 new_addr = (addr & 0x01FFFFFF) | 0x80000000;
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u32 new_addr = (addr & 0x81FFFFFF);
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u8 size = (addr >> 25) & 0x03;
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LogInfo("Hardware Address: %08x", new_addr);
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LogInfo("Size: %08x", size);
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@ -585,12 +589,15 @@ bool Subtype_AddCode(u32 addr, u32 data)
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{
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LogInfo("32-bit floating Add");
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LogInfo("--------");
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union conv {float x; u32 y;};
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conv c1;
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c1.y = Memory::Read_U32(new_addr);
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c1.x += (float)data;
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Memory::Write_U32((u32)c1.x, new_addr);
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LogInfo("Wrote %08x to address %08x", (u32)c1.x, new_addr);
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u32 read = Memory::Read_U32(new_addr);
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float fread = *((float*)&read);
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fread += (float)data;
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u32 newval = *((u32*)&fread);
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Memory::Write_U32(newval, new_addr);
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LogInfo("Old Value %08x", read);
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LogInfo("Increment %08x", data);
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LogInfo("New value %08x", newval);
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LogInfo("--------");
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break;
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}
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@ -615,7 +622,7 @@ bool Subtype_MasterCodeAndWriteToCCXXXXXX(u32 addr, u32 data)
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bool ZeroCode_FillAndSlide(u32 val_last, u32 addr, u32 data) // This needs more testing
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{
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u32 new_addr = (val_last & 0x01FFFFFF) | 0x80000000;
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u32 new_addr = (val_last & 0x81FFFFFF);
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u8 size = (val_last >> 25) & 0x03;
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s16 addr_incr = (s16)(data & 0xFFFF);
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s8 val_incr = (s8)((data & 0xFF000000) >> 24);
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@ -235,8 +235,7 @@ void PatchEngineCallback(u64 userdata, int cyclesLate)
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// Patch mem and run the Action Replay
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PatchEngine::ApplyFramePatches();
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PatchEngine::ApplyARPatches();
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CoreTiming::ScheduleEvent((GetTicksPerSecond() / 60) - cyclesLate, et_PatchEngine);
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CoreTiming::ScheduleEvent(((GetTicksPerSecond() / 5000) - cyclesLate, et_PatchEngine);
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}
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void Init()
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@ -19,6 +19,7 @@
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// Supports simple memory patches, and has a partial Action Replay implementation
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// in ActionReplay.cpp/h.
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// TODO: Still even needed? Zelda WW now works with improved DSP code.
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// Zelda item hang fixes:
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// [Tue Aug 21 2007] [18:30:40] <Knuckles-> 0x802904b4 in US released
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// [Tue Aug 21 2007] [18:30:53] <Knuckles-> 0x80294d54 in EUR Demo version
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@ -156,9 +156,10 @@ u16 dsp_read_accelerator()
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// Set address back to start address.
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Address = (gdsp_ifx_regs[DSP_ACSAH] << 16) | gdsp_ifx_regs[DSP_ACSAL];
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// Do we really need both?
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DSPHost_InterruptRequest();
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DSPCore_SetException(EXP_2);
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// Do we really need both? (nakee: seems to cause problems with some
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// AX games)
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// DSPHost_InterruptRequest();
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// DSPCore_SetException(EXP_2);
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DSPCore_SetException(EXP_ACCOV);
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// Somehow, YN1 and YN2 must be initialized with their "loop" values,
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@ -161,7 +161,7 @@ void gdsp_ifx_write(u16 addr, u16 val)
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break;
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case 0xd3: // ZeldaUnk (accelerator WRITE)
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NOTICE_LOG(DSPLLE, "Write To ZeldaUnk pc=%04x (%04x)", g_dsp.pc, val);
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// NOTICE_LOG(DSPLLE, "Write To ZeldaUnk pc=%04x (%04x)", g_dsp.pc, val);
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dsp_write_aram_d3(val);
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break;
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@ -215,7 +215,7 @@ u16 gdsp_ifx_read(u16 addr)
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return dsp_read_accelerator();
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case 0xd3:
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NOTICE_LOG(DSPLLE, "Read from ZeldaUnk pc=%04x", g_dsp.pc);
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//NOTICE_LOG(DSPLLE, "Read from ZeldaUnk pc=%04x", g_dsp.pc);
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return dsp_read_aram_d3();
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default:
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@ -316,7 +316,7 @@ void gdsp_do_dma()
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exit(0);
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}
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#if defined(_DEBUG) || defined(DEBUGFAST)
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NOTICE_LOG(DSPLLE, "DMA pc: %04x ctl: %04x addr: %08x da: %04x size: %04x", g_dsp.pc, ctl, addr, dsp_addr, len);
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DEBUG_LOG(DSPLLE, "DMA pc: %04x ctl: %04x addr: %08x da: %04x size: %04x", g_dsp.pc, ctl, addr, dsp_addr, len);
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#endif
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switch (ctl & 0x3)
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{
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@ -116,8 +116,8 @@ void CARCodeAddEdit::SaveCheatData(wxCommandEvent& WXUNUSED (event))
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if (pieces.size() == 2 && pieces[0].size() == 8 && pieces[1].size() == 8)
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{
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u32 addr = strtol(pieces[0].c_str(), NULL, 16);
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u32 value = strtol(pieces[1].c_str(), NULL, 16);
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u32 addr = strtoul(pieces[0].c_str(), NULL, 16);
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u32 value = strtoul(pieces[1].c_str(), NULL, 16);
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// Decrypted code
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tempEntries.push_back(ActionReplay::AREntry(addr, value));
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}
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@ -120,7 +120,7 @@ void PixelShaderManager::SetConstants()
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break;
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case 2:
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// 24 bits
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ftemp[0] = ffrac/65536.0f; ftemp[1] = ffrac/256.0f; ftemp[2] = ffrac; ftemp[3] = ffrac/16777216.0f;
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ftemp[0] = ffrac/65536.0f; ftemp[1] = ffrac/256.0f; ftemp[2] = ffrac; ftemp[3] = 0;
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break;
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}
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SetPSConstant4fv(C_ZBIAS, ftemp);
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@ -60,6 +60,25 @@ int TexDecoder_GetTexelSizeInNibbles(int format)
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case GX_TF_C8: return 2;
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case GX_TF_C14X2: return 4;
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case GX_TF_CMPR: return 1;
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case GX_CTF_R4: return 1;
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case GX_CTF_RA4: return 2;
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case GX_CTF_RA8: return 4;
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case GX_CTF_YUVA8: return 8;
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case GX_CTF_A8: return 2;
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case GX_CTF_R8: return 2;
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case GX_CTF_G8: return 2;
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case GX_CTF_B8: return 2;
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case GX_CTF_RG8: return 4;
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case GX_CTF_GB8: return 4;
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case GX_TF_Z8: return 2;
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case GX_TF_Z16: return 4;
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case GX_TF_Z24X8: return 8;
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case GX_CTF_Z4: return 1;
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case GX_CTF_Z8M: return 2;
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case GX_CTF_Z8L: return 2;
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case GX_CTF_Z16L: return 4;
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default: return 1;
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}
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}
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@ -48,7 +48,6 @@ CUCode_AXWii::CUCode_AXWii(CMailHandler& _rMailHandler, u32 l_CRC)
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{
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// we got loaded
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m_rMailHandler.PushMail(0xDCD10000);
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m_rMailHandler.PushMail(0x80000000); // handshake ??? only (crc == 0xe2136399) needs it ...
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templbuffer = new int[1024 * 1024];
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temprbuffer = new int[1024 * 1024];
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@ -70,9 +69,12 @@ void CUCode_AXWii::HandleMail(u32 _uMail)
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{
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// a new List
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}
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else if ((_uMail & 0xFFFF0000) == 0xCDD10000)
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else if (_uMail == 0xCDD10000) // Action 0 - restart
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{
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m_rMailHandler.PushMail(0xDCD10001);
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}
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else if ((_uMail & 0xFFFF0000) == 0xCDD10000) // Action 1/2/3
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{
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//NOTICE_LOG(DSPHLE, "action mail %08X", _uMail);
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}
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else
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{
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@ -371,11 +373,13 @@ bool CUCode_AXWii::AXTask(u32& _uMail)
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case 0x000b:
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uAddress += 2; // one 0x8000 in rabbids
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uAddress += 4 * 2; // then two RAM addressses
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m_rMailHandler.PushMail(0xDCD10004);
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break;
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case 0x000c:
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uAddress += 2; // one 0x8000 in rabbids
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uAddress += 4 * 2; // then two RAM addressses
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m_rMailHandler.PushMail(0xDCD10004);
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break;
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case 0x000d:
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@ -385,7 +389,7 @@ bool CUCode_AXWii::AXTask(u32& _uMail)
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case 0x000e:
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// This is the end.
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bExecuteList = false;
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SaveLog("%08x : AXLIST end, wii stylee.", uAddress);
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m_rMailHandler.PushMail(0xDCD10002);
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break;
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default:
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@ -428,7 +432,6 @@ bool CUCode_AXWii::AXTask(u32& _uMail)
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SaveLog("=====================================================================");
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SaveLog("End");
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m_rMailHandler.PushMail(0xDCD10002);
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return true;
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}
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@ -398,18 +398,18 @@ void drawShadedTexQuad(IDirect3DTexture9 *texture,
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{
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SaveRenderStates();
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float span = ((rSource->right-rSource->left - 1.0f) * (rDest->right - rDest->left))/(SourceWidth*((rDest->right - rDest->left)-1.0f));
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float u1=((0.5f+rSource->left)/(float) SourceWidth)-(span*0.5f/(float)(rDest->right - rDest->left));
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float u2=u1+span;
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span = ((rSource->bottom-rSource->top - 1.0f) * (rDest->bottom - rDest->top))/(SourceHeight*((rDest->bottom - rDest->top)-1.0f));
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float v1=((0.5f+rSource->top)/(float) SourceHeight)-(span*0.5f/(float)(rDest->bottom - rDest->top));
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float v2=v1+span;
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//float span = ((rSource->right-rSource->left - 1.0f) * (rDest->right - rDest->left))/(SourceWidth*((rDest->right - rDest->left)-1.0f));
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float u1=((float)rSource->left+1.0f)/(float) SourceWidth;//*/((0.5f+rSource->left)/(float) SourceWidth)-(span*0.5f/(float)(rDest->right - rDest->left));
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float u2=((float)rSource->right-1.0f)/(float) SourceWidth;;//*/u1+span;
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//span = ((rSource->bottom-rSource->top - 1.0f) * (rDest->bottom - rDest->top))/(SourceHeight*((rDest->bottom - rDest->top)-1.0f));
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float v1=((float)rSource->top+1.0f)/(float) SourceHeight;//*/((0.5f+rSource->top)/(float) SourceHeight)-(span*0.5f/(float)(rDest->bottom - rDest->top));
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float v2=((float)rSource->bottom-1.0f)/(float) SourceHeight;//*/v1+span;
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struct Q2DVertex { float x,y,z,rhw,u,v; } coords[4] = {
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{(float)rDest->left-1.0f, (float)rDest->top-1.0f, 0.0f, 1.0f, u1, v1},
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{(float)rDest->right, (float)rDest->top-1.0f, 0.0f,1.0f, u2, v1},
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{(float)rDest->right, (float)rDest->bottom, 0.0f,1.0f, u2, v2},
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{(float)rDest->left-1.0f, (float)rDest->bottom, 0.0f,1.0f, u1, v2}
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{(float)rDest->left-0.5f, (float)rDest->top-0.5f, 0.0f, 1.0f, u1, v1},
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{(float)rDest->right-0.5f, (float)rDest->top-0.5f, 0.0f,1.0f, u2, v1},
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{(float)rDest->right-0.5f, (float)rDest->bottom-0.5f, 0.0f,1.0f, u2, v2},
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{(float)rDest->left-0.5f, (float)rDest->bottom-0.5f, 0.0f,1.0f, u1, v2}
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};
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dev->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1);
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dev->SetVertexShader(Vshader);
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@ -359,6 +359,9 @@ static void DX9DebuggerUpdateScreen()
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D3D::dev->Present(NULL, NULL, NULL, NULL);
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D3D::dev->SetRenderTarget(0, FBManager::GetEFBColorRTSurface());
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if(D3D::GetCaps().NumSimultaneousRTs > 1)
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D3D::dev->SetRenderTarget(1,FBManager::GetEFBDepthEncodedSurface());
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D3D::dev->SetDepthStencilSurface(FBManager::GetEFBDepthRTSurface());
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D3D::dev->BeginScene();
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}
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@ -75,6 +75,31 @@ void TextureCache::Invalidate(bool shutdown)
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textures.clear();
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}
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void TextureCache::InvalidateRange(u32 start_address, u32 size)
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{
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TexCache::iterator iter = textures.begin();
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while (iter != textures.end())
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{
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if (iter->second.IntersectsMemoryRange(start_address, size))
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{
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iter->second.Destroy(false);
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ERASE_THROUGH_ITERATOR(textures, iter);
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}
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else {
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++iter;
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}
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}
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}
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bool TextureCache::TCacheEntry::IntersectsMemoryRange(u32 range_address, u32 range_size)
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{
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if (addr + size_in_bytes < range_address)
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return false;
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if (addr >= range_address + range_size)
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return false;
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return true;
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}
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void TextureCache::Shutdown()
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{
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Invalidate(true);
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|
@ -183,6 +208,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
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D3DFORMAT d3d_fmt;
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switch (pcfmt) {
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case PC_TEX_FMT_BGRA32:
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case PC_TEX_FMT_RGBA32:
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d3d_fmt = D3DFMT_A8R8G8B8;
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break;
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case PC_TEX_FMT_RGB565:
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|
@ -311,24 +337,6 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
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}
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have_texture:
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/*TargetRectangle targetSource = Renderer::ConvertEFBRectangle(source_rect);
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RECT source_rc;
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source_rc.left = targetSource.left;
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source_rc.top = targetSource.top;
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source_rc.right = targetSource.right;
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source_rc.bottom = targetSource.bottom;
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RECT dest_rc;
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dest_rc.left = 0;
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dest_rc.top = 0;
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dest_rc.right = tex_w;
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dest_rc.bottom = tex_h;
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LPDIRECT3DSURFACE9 srcSurface, destSurface;
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tex->GetSurfaceLevel(0, &destSurface);
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srcSurface = FBManager::GetEFBColorRTSurface();
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D3D::dev->StretchRect(srcSurface, &source_rc, destSurface, &dest_rc, D3DTEXF_LINEAR);
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destSurface->Release();
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return;*/
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float colmat[16]= {0.0f};
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float fConstAdd[4] = {0.0f};
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@ -446,6 +454,7 @@ have_texture:
|
|||
hr = tex->GetSurfaceLevel(0,&Rendersurf);
|
||||
CHECK(hr);
|
||||
D3D::dev->SetDepthStencilSurface(NULL);
|
||||
if(D3D::GetCaps().NumSimultaneousRTs > 1)
|
||||
D3D::dev->SetRenderTarget(1, NULL);
|
||||
D3D::dev->SetRenderTarget(0, Rendersurf);
|
||||
|
||||
|
@ -468,16 +477,17 @@ have_texture:
|
|||
|
||||
|
||||
PixelShaderManager::SetColorMatrix(colmat, fConstAdd); // set transformation
|
||||
//TargetRectangle targetSource = Renderer::ConvertEFBRectangle(source_rect);
|
||||
TargetRectangle targetSource = Renderer::ConvertEFBRectangle(source_rect);
|
||||
RECT sourcerect;
|
||||
sourcerect.bottom = source_rect.bottom;
|
||||
sourcerect.left = source_rect.left;
|
||||
sourcerect.right = source_rect.right;
|
||||
sourcerect.top = source_rect.top;
|
||||
sourcerect.bottom = targetSource.bottom;
|
||||
sourcerect.left = targetSource.left;
|
||||
sourcerect.right = targetSource.right;
|
||||
sourcerect.top = targetSource.top;
|
||||
|
||||
D3D::drawShadedTexQuad(read_texture,&sourcerect, EFB_WIDTH , EFB_HEIGHT,&destrect,(FBManager::GetEFBDepthRTSurfaceFormat() == D3DFMT_R32F && bFromZBuffer)? PixelShaderCache::GetDepthMatrixProgram(): PixelShaderCache::GetColorMatrixProgram(),NULL);
|
||||
D3D::drawShadedTexQuad(read_texture,&sourcerect, Renderer::GetTargetWidth() , Renderer::GetTargetHeight(),&destrect,(FBManager::GetEFBDepthRTSurfaceFormat() == D3DFMT_R32F && bFromZBuffer)? PixelShaderCache::GetDepthMatrixProgram(): PixelShaderCache::GetColorMatrixProgram(),VertexShaderCache::GetSimpleVertexSahder());
|
||||
|
||||
D3D::dev->SetRenderTarget(0, FBManager::GetEFBColorRTSurface());
|
||||
if(D3D::GetCaps().NumSimultaneousRTs > 1)
|
||||
D3D::dev->SetRenderTarget(1, FBManager::GetEFBDepthEncodedSurface());
|
||||
D3D::dev->SetDepthStencilSurface(FBManager::GetEFBDepthRTSurface());
|
||||
VertexShaderManager::SetViewportChanged();
|
||||
|
|
|
@ -53,6 +53,7 @@ public:
|
|||
oldpixel = 0;
|
||||
}
|
||||
void Destroy(bool shutdown);
|
||||
bool IntersectsMemoryRange(u32 range_address, u32 range_size);
|
||||
};
|
||||
|
||||
private:
|
||||
|
@ -67,6 +68,7 @@ public:
|
|||
static void Cleanup();
|
||||
static void Shutdown();
|
||||
static void Invalidate(bool shutdown);
|
||||
static void InvalidateRange(u32 start_address, u32 size);
|
||||
static TCacheEntry *Load(int stage, u32 address, int width, int height, int format, int tlutaddr, int tlutfmt);
|
||||
static void CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle &source_rect);
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue