WiimoteDevice: Get rid of pointer casting in CBigEndianBuffer
Gets rid of more places where we can violate alignment requirements and aliasing rules.
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4601136b08
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@ -32,11 +32,19 @@ class CBigEndianBuffer
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public:
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CBigEndianBuffer(u8* pBuffer) : m_pBuffer(pBuffer) {}
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u8 Read8(u32 offset) const { return m_pBuffer[offset]; }
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u16 Read16(u32 offset) const { return Common::swap16(*(u16*)&m_pBuffer[offset]); }
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u32 Read32(u32 offset) const { return Common::swap32(*(u32*)&m_pBuffer[offset]); }
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u16 Read16(u32 offset) const { return Common::swap16(&m_pBuffer[offset]); }
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u32 Read32(u32 offset) const { return Common::swap32(&m_pBuffer[offset]); }
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void Write8(u32 offset, u8 data) { m_pBuffer[offset] = data; }
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void Write16(u32 offset, u16 data) { *(u16*)&m_pBuffer[offset] = Common::swap16(data); }
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void Write32(u32 offset, u32 data) { *(u32*)&m_pBuffer[offset] = Common::swap32(data); }
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void Write16(u32 offset, u16 data)
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{
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const u16 swapped = Common::swap16(data);
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std::memcpy(&m_pBuffer[offset], &swapped, sizeof(u16));
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}
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void Write32(u32 offset, u32 data)
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{
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const u32 swapped = Common::swap32(data);
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std::memcpy(&m_pBuffer[offset], &swapped, sizeof(u32));
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}
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u8* GetPointer(u32 offset) { return &m_pBuffer[offset]; }
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private:
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