Merge pull request #8320 from CookiePLMonster/cpu-lock-yield-fix
Do not yield to UI from PauseAndLock
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commit
45ba745bc8
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@ -87,7 +87,7 @@ static void ExecutePendingJobs(std::unique_lock<std::mutex>& state_lock)
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void Run()
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{
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std::unique_lock<std::mutex> state_lock(s_state_change_lock);
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std::unique_lock state_lock(s_state_change_lock);
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while (s_state != State::PowerDown)
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{
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s_state_cpu_cvar.wait(state_lock, [] { return !s_state_paused_and_locked; });
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@ -177,16 +177,13 @@ void Stop()
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// Change state and wait for it to be acknowledged.
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// We don't need the stepping lock because State::PowerDown is a priority state which
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// will stick permanently.
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std::unique_lock<std::mutex> state_lock(s_state_change_lock);
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std::unique_lock state_lock(s_state_change_lock);
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s_state = State::PowerDown;
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s_state_cpu_cvar.notify_one();
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while (s_state_cpu_thread_active)
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{
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std::cv_status status =
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s_state_cpu_idle_cvar.wait_for(state_lock, std::chrono::milliseconds(100));
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if (status == std::cv_status::timeout)
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Host_YieldToUI();
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s_state_cpu_idle_cvar.wait(state_lock);
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}
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RunAdjacentSystems(false);
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@ -214,7 +211,7 @@ void Reset()
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void StepOpcode(Common::Event* event)
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{
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std::lock_guard<std::mutex> state_lock(s_state_change_lock);
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std::lock_guard state_lock(s_state_change_lock);
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// If we're not stepping then this is pointless
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if (!IsStepping())
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{
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@ -243,8 +240,8 @@ static bool SetStateLocked(State s)
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void EnableStepping(bool stepping)
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{
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std::lock_guard<std::mutex> stepping_lock(s_stepping_lock);
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std::unique_lock<std::mutex> state_lock(s_state_change_lock);
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std::lock_guard stepping_lock(s_stepping_lock);
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std::unique_lock state_lock(s_state_change_lock);
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if (stepping)
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{
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@ -252,10 +249,7 @@ void EnableStepping(bool stepping)
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while (s_state_cpu_thread_active)
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{
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std::cv_status status =
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s_state_cpu_idle_cvar.wait_for(state_lock, std::chrono::milliseconds(100));
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if (status == std::cv_status::timeout)
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Host_YieldToUI();
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s_state_cpu_idle_cvar.wait(state_lock);
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}
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RunAdjacentSystems(false);
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@ -269,7 +263,7 @@ void EnableStepping(bool stepping)
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void Break()
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{
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std::lock_guard<std::mutex> state_lock(s_state_change_lock);
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std::lock_guard state_lock(s_state_change_lock);
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// If another thread is trying to PauseAndLock then we need to remember this
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// for later to ignore the unpause_on_unlock.
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@ -295,7 +289,7 @@ bool PauseAndLock(bool do_lock, bool unpause_on_unlock, bool control_adjacent)
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{
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s_stepping_lock.lock();
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std::unique_lock<std::mutex> state_lock(s_state_change_lock);
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std::unique_lock state_lock(s_state_change_lock);
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s_state_paused_and_locked = true;
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was_unpaused = s_state == State::Running;
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@ -303,10 +297,7 @@ bool PauseAndLock(bool do_lock, bool unpause_on_unlock, bool control_adjacent)
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while (s_state_cpu_thread_active)
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{
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std::cv_status status =
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s_state_cpu_idle_cvar.wait_for(state_lock, std::chrono::milliseconds(100));
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if (status == std::cv_status::timeout)
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Host_YieldToUI();
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s_state_cpu_idle_cvar.wait(state_lock);
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}
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if (control_adjacent)
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@ -331,7 +322,7 @@ bool PauseAndLock(bool do_lock, bool unpause_on_unlock, bool control_adjacent)
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}
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{
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std::lock_guard<std::mutex> state_lock(s_state_change_lock);
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std::lock_guard state_lock(s_state_change_lock);
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if (s_state_system_request_stepping)
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{
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s_state_system_request_stepping = false;
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@ -353,7 +344,7 @@ bool PauseAndLock(bool do_lock, bool unpause_on_unlock, bool control_adjacent)
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void AddCPUThreadJob(std::function<void()> function)
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{
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std::unique_lock<std::mutex> state_lock(s_state_change_lock);
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std::unique_lock state_lock(s_state_change_lock);
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s_pending_jobs.push(std::move(function));
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}
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