Use a brute force approach to test for Dual source blend support.
Sorry for a direct commit to the main branch but i need fast feedback, and i don't want to leave problematic code in the main branch for a long time. if this approach does not work for the drivers with problems will transform dual source blend to an option in the D3D9 backend. I appreciate the help of the people that tested my last commit and thanks to neobrain for pointing this solution.
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@ -153,7 +153,7 @@ struct VideoConfig
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bool bSupportsDualSourceBlend; // only supported by D3D11 and OpenGL
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bool bSupportsFormatReinterpretation;
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bool bSupportsPixelLighting;
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bool bSupportsSeparateAlphaFunction;
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bool bSupportsGLSLUBO; // needed by pixelShaderGen, so must stay in videoCommon
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} backend_info;
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@ -663,16 +663,16 @@ void Renderer::SetBlendMode(bool forceUpdate)
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bool target_has_alpha = bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
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//bDstAlphaPass is taked in account because the ability of disabling alpha composition is
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//really usefull for debuging shader and blending errors
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bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && target_has_alpha;
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bool useDualSource = useDstAlpha && g_ActiveConfig.backend_info.bSupportsDualSourceBlend;
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bool use_DstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && target_has_alpha;
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bool use_DualSource = use_DstAlpha && g_ActiveConfig.backend_info.bSupportsDualSourceBlend;
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const D3DBLEND d3dSrcFactors[8] =
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{
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D3DBLEND_ZERO,
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D3DBLEND_ONE,
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D3DBLEND_DESTCOLOR,
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D3DBLEND_INVDESTCOLOR,
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(useDualSource) ? D3DBLEND_SRCCOLOR2 : D3DBLEND_SRCALPHA,
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(useDualSource) ? D3DBLEND_INVSRCCOLOR2 : D3DBLEND_INVSRCALPHA,
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(use_DualSource) ? D3DBLEND_SRCCOLOR2 : D3DBLEND_SRCALPHA,
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(use_DualSource) ? D3DBLEND_INVSRCCOLOR2 : D3DBLEND_INVSRCALPHA,
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(target_has_alpha) ? D3DBLEND_DESTALPHA : D3DBLEND_ONE,
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(target_has_alpha) ? D3DBLEND_INVDESTALPHA : D3DBLEND_ZERO
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};
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@ -682,8 +682,8 @@ void Renderer::SetBlendMode(bool forceUpdate)
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D3DBLEND_ONE,
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D3DBLEND_SRCCOLOR,
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D3DBLEND_INVSRCCOLOR,
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(useDualSource) ? D3DBLEND_SRCCOLOR2 : D3DBLEND_SRCALPHA,
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(useDualSource) ? D3DBLEND_INVSRCCOLOR2 : D3DBLEND_INVSRCALPHA,
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(use_DualSource) ? D3DBLEND_SRCCOLOR2 : D3DBLEND_SRCALPHA,
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(use_DualSource) ? D3DBLEND_INVSRCCOLOR2 : D3DBLEND_INVSRCALPHA,
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(target_has_alpha) ? D3DBLEND_DESTALPHA : D3DBLEND_ONE,
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(target_has_alpha) ? D3DBLEND_INVDESTALPHA : D3DBLEND_ZERO
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};
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@ -696,7 +696,7 @@ void Renderer::SetBlendMode(bool forceUpdate)
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bool blend_enable = bpmem.blendmode.subtract || bpmem.blendmode.blendenable;
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D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, blend_enable);
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D3D::SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, blend_enable);
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D3D::SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, blend_enable && g_ActiveConfig.backend_info.bSupportsSeparateAlphaFunction);
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if (blend_enable)
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{
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D3DBLENDOP op = D3DBLENDOP_ADD;
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@ -711,24 +711,27 @@ void Renderer::SetBlendMode(bool forceUpdate)
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D3D::SetRenderState(D3DRS_BLENDOP, op);
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D3D::SetRenderState(D3DRS_SRCBLEND, d3dSrcFactors[srcidx]);
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D3D::SetRenderState(D3DRS_DESTBLEND, d3dDestFactors[dstidx]);
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if (useDualSource)
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{
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op = D3DBLENDOP_ADD;
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srcidx = GX_BL_ONE;
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dstidx = GX_BL_ZERO;
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}
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else
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if (g_ActiveConfig.backend_info.bSupportsSeparateAlphaFunction)
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{
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// we can't use D3DBLEND_DESTCOLOR or D3DBLEND_INVDESTCOLOR for source in alpha channel so use their alpha equivalent instead
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if (srcidx == GX_BL_DSTCLR) srcidx = GX_BL_DSTALPHA;
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if (srcidx == GX_BL_INVDSTCLR) srcidx = GX_BL_INVDSTALPHA;
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// we can't use D3DBLEND_SRCCOLOR or D3DBLEND_INVSRCCOLOR for destination in alpha channel so use their alpha equivalent instead
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if (dstidx == GX_BL_SRCCLR) dstidx = GX_BL_SRCALPHA;
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if (dstidx == GX_BL_INVSRCCLR) dstidx = GX_BL_INVSRCALPHA;
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}
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D3D::SetRenderState(D3DRS_BLENDOPALPHA, op);
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D3D::SetRenderState(D3DRS_SRCBLENDALPHA, d3dSrcFactors[srcidx]);
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D3D::SetRenderState(D3DRS_DESTBLENDALPHA, d3dDestFactors[dstidx]);
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if (use_DualSource)
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{
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op = D3DBLENDOP_ADD;
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srcidx = GX_BL_ONE;
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dstidx = GX_BL_ZERO;
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}
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else
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{
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// we can't use D3DBLEND_DESTCOLOR or D3DBLEND_INVDESTCOLOR for source in alpha channel so use their alpha equivalent instead
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if (srcidx == GX_BL_DSTCLR) srcidx = GX_BL_DSTALPHA;
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if (srcidx == GX_BL_INVDSTCLR) srcidx = GX_BL_INVDSTALPHA;
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// we can't use D3DBLEND_SRCCOLOR or D3DBLEND_INVSRCCOLOR for destination in alpha channel so use their alpha equivalent instead
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if (dstidx == GX_BL_SRCCLR) dstidx = GX_BL_SRCALPHA;
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if (dstidx == GX_BL_INVSRCCLR) dstidx = GX_BL_INVSRCALPHA;
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}
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D3D::SetRenderState(D3DRS_BLENDOPALPHA, op);
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D3D::SetRenderState(D3DRS_SRCBLENDALPHA, d3dSrcFactors[srcidx]);
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D3D::SetRenderState(D3DRS_DESTBLENDALPHA, d3dDestFactors[dstidx]);
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}
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}
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}
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@ -95,26 +95,16 @@ std::string VideoBackend::GetDisplayName()
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void InitBackendInfo()
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{
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DX9::D3D::Init();
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const int shaderModel = ((DX9::D3D::GetCaps().PixelShaderVersion >> 8) & 0xFF);
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D3DCAPS9 device_caps = DX9::D3D::GetCaps();
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const int shaderModel = ((device_caps.PixelShaderVersion >> 8) & 0xFF);
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const int maxConstants = (shaderModel < 3) ? 32 : ((shaderModel < 4) ? 224 : 65536);
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g_Config.backend_info.APIType = shaderModel < 3 ? API_D3D9_SM20 : API_D3D9_SM30;
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g_Config.backend_info.bUseRGBATextures = false;
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g_Config.backend_info.bUseMinimalMipCount = true;
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g_Config.backend_info.bSupports3DVision = true;
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OSVERSIONINFO info;
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ZeroMemory(&info, sizeof(OSVERSIONINFO));
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info.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
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if (GetVersionEx(&info))
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{
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// dual source blending is only supported in windows 7 o newer. sorry xp users
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// we cannot test for device caps because most drivers just declare the minimun caps
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// and don't expose their support for some functionalities
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g_Config.backend_info.bSupportsDualSourceBlend = info.dwPlatformId == VER_PLATFORM_WIN32_NT && info.dwMajorVersion > 5;
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}
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else
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{
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g_Config.backend_info.bSupportsDualSourceBlend = false;
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}
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g_Config.backend_info.bSupportsSeparateAlphaFunction = device_caps.PrimitiveMiscCaps & D3DPMISCCAPS_SEPARATEALPHABLEND;
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// Dual source blend will be tested later because in most devices the support is not declared in the device caps
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g_Config.backend_info.bSupportsDualSourceBlend = false;
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g_Config.backend_info.bSupportsFormatReinterpretation = true;
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g_Config.backend_info.bSupportsPixelLighting = C_PLIGHTS + 40 <= maxConstants && C_PMATERIALS + 4 <= maxConstants;
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@ -200,7 +190,44 @@ void VideoBackend::Video_Prepare()
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CommandProcessor::Init();
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PixelEngine::Init();
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DLCache::Init();
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// Test fo dual source blend support
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// We can only support dual source blend if we first suport a separate alpha function
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g_Config.backend_info.bSupportsDualSourceBlend = g_Config.backend_info.bSupportsSeparateAlphaFunction;
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if(g_Config.backend_info.bSupportsDualSourceBlend)
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{
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// Test all the belnding modes that dual source blend requires
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DWORD d3d_state = 0;
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DWORD d3d_old_state = 0;
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D3D::dev->SetRenderState(D3DRS_ALPHABLENDENABLE, true);
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D3D::dev->GetRenderState(D3DRS_SRCBLEND, &d3d_old_state);
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// Test for source D3DBLEND_SRCCOLOR2 support
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D3D::dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCCOLOR2);
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D3D::dev->GetRenderState(D3DRS_SRCBLEND, &d3d_state);
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g_Config.backend_info.bSupportsDualSourceBlend = (d3d_state == D3DBLEND_SRCCOLOR2);
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// Test for source D3DBLEND_INVSRCCOLOR2 support
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d3d_state = 0;
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D3D::dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_INVSRCCOLOR2);
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D3D::dev->GetRenderState(D3DRS_SRCBLEND, &d3d_state);
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g_Config.backend_info.bSupportsDualSourceBlend = g_Config.backend_info.bSupportsDualSourceBlend && d3d_state == D3DBLEND_INVSRCCOLOR2;
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// Restore original state
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D3D::dev->SetRenderState(D3DRS_SRCBLEND, d3d_old_state);
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d3d_old_state = 0;
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D3D::dev->GetRenderState(D3DRS_DESTBLEND, &d3d_old_state);
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// Test for destination D3DBLEND_SRCCOLOR2 support
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D3D::dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_SRCCOLOR2);
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D3D::dev->GetRenderState(D3DRS_DESTBLEND, &d3d_state);
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g_Config.backend_info.bSupportsDualSourceBlend = g_Config.backend_info.bSupportsDualSourceBlend && d3d_state == D3DBLEND_SRCCOLOR2;
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// test for destination D3DBLEND_INVSRCCOLOR2 support
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d3d_state = 0;
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D3D::dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCCOLOR2);
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D3D::dev->GetRenderState(D3DRS_DESTBLEND, &d3d_state);
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g_Config.backend_info.bSupportsDualSourceBlend = g_Config.backend_info.bSupportsDualSourceBlend && d3d_state == D3DBLEND_INVSRCCOLOR2;
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// Restore original state
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D3D::dev->SetRenderState(D3DRS_DESTBLEND, d3d_old_state);
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D3D::dev->SetRenderState(D3DRS_ALPHABLENDENABLE, false);
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}
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// Notify the core that the video backend is ready
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Host_Message(WM_USER_CREATE);
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}
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