Use a brute force approach to test for Dual source blend support.

Sorry for a direct commit to the main branch but i need fast feedback, and i don't want to leave problematic code in the main branch for a long time.
if this approach does not work for the drivers with problems will transform dual source blend to an option in the D3D9 backend.
I appreciate the help of the people that tested my last commit and thanks to neobrain for pointing this solution.
This commit is contained in:
Rodolfo Bogado 2013-03-31 20:02:13 -03:00
parent aabd8ce664
commit 45651098f6
3 changed files with 70 additions and 40 deletions

View File

@ -153,7 +153,7 @@ struct VideoConfig
bool bSupportsDualSourceBlend; // only supported by D3D11 and OpenGL bool bSupportsDualSourceBlend; // only supported by D3D11 and OpenGL
bool bSupportsFormatReinterpretation; bool bSupportsFormatReinterpretation;
bool bSupportsPixelLighting; bool bSupportsPixelLighting;
bool bSupportsSeparateAlphaFunction;
bool bSupportsGLSLUBO; // needed by pixelShaderGen, so must stay in videoCommon bool bSupportsGLSLUBO; // needed by pixelShaderGen, so must stay in videoCommon
} backend_info; } backend_info;

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@ -663,16 +663,16 @@ void Renderer::SetBlendMode(bool forceUpdate)
bool target_has_alpha = bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24; bool target_has_alpha = bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
//bDstAlphaPass is taked in account because the ability of disabling alpha composition is //bDstAlphaPass is taked in account because the ability of disabling alpha composition is
//really usefull for debuging shader and blending errors //really usefull for debuging shader and blending errors
bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && target_has_alpha; bool use_DstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && target_has_alpha;
bool useDualSource = useDstAlpha && g_ActiveConfig.backend_info.bSupportsDualSourceBlend; bool use_DualSource = use_DstAlpha && g_ActiveConfig.backend_info.bSupportsDualSourceBlend;
const D3DBLEND d3dSrcFactors[8] = const D3DBLEND d3dSrcFactors[8] =
{ {
D3DBLEND_ZERO, D3DBLEND_ZERO,
D3DBLEND_ONE, D3DBLEND_ONE,
D3DBLEND_DESTCOLOR, D3DBLEND_DESTCOLOR,
D3DBLEND_INVDESTCOLOR, D3DBLEND_INVDESTCOLOR,
(useDualSource) ? D3DBLEND_SRCCOLOR2 : D3DBLEND_SRCALPHA, (use_DualSource) ? D3DBLEND_SRCCOLOR2 : D3DBLEND_SRCALPHA,
(useDualSource) ? D3DBLEND_INVSRCCOLOR2 : D3DBLEND_INVSRCALPHA, (use_DualSource) ? D3DBLEND_INVSRCCOLOR2 : D3DBLEND_INVSRCALPHA,
(target_has_alpha) ? D3DBLEND_DESTALPHA : D3DBLEND_ONE, (target_has_alpha) ? D3DBLEND_DESTALPHA : D3DBLEND_ONE,
(target_has_alpha) ? D3DBLEND_INVDESTALPHA : D3DBLEND_ZERO (target_has_alpha) ? D3DBLEND_INVDESTALPHA : D3DBLEND_ZERO
}; };
@ -682,8 +682,8 @@ void Renderer::SetBlendMode(bool forceUpdate)
D3DBLEND_ONE, D3DBLEND_ONE,
D3DBLEND_SRCCOLOR, D3DBLEND_SRCCOLOR,
D3DBLEND_INVSRCCOLOR, D3DBLEND_INVSRCCOLOR,
(useDualSource) ? D3DBLEND_SRCCOLOR2 : D3DBLEND_SRCALPHA, (use_DualSource) ? D3DBLEND_SRCCOLOR2 : D3DBLEND_SRCALPHA,
(useDualSource) ? D3DBLEND_INVSRCCOLOR2 : D3DBLEND_INVSRCALPHA, (use_DualSource) ? D3DBLEND_INVSRCCOLOR2 : D3DBLEND_INVSRCALPHA,
(target_has_alpha) ? D3DBLEND_DESTALPHA : D3DBLEND_ONE, (target_has_alpha) ? D3DBLEND_DESTALPHA : D3DBLEND_ONE,
(target_has_alpha) ? D3DBLEND_INVDESTALPHA : D3DBLEND_ZERO (target_has_alpha) ? D3DBLEND_INVDESTALPHA : D3DBLEND_ZERO
}; };
@ -696,7 +696,7 @@ void Renderer::SetBlendMode(bool forceUpdate)
bool blend_enable = bpmem.blendmode.subtract || bpmem.blendmode.blendenable; bool blend_enable = bpmem.blendmode.subtract || bpmem.blendmode.blendenable;
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, blend_enable); D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, blend_enable);
D3D::SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, blend_enable); D3D::SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, blend_enable && g_ActiveConfig.backend_info.bSupportsSeparateAlphaFunction);
if (blend_enable) if (blend_enable)
{ {
D3DBLENDOP op = D3DBLENDOP_ADD; D3DBLENDOP op = D3DBLENDOP_ADD;
@ -711,24 +711,27 @@ void Renderer::SetBlendMode(bool forceUpdate)
D3D::SetRenderState(D3DRS_BLENDOP, op); D3D::SetRenderState(D3DRS_BLENDOP, op);
D3D::SetRenderState(D3DRS_SRCBLEND, d3dSrcFactors[srcidx]); D3D::SetRenderState(D3DRS_SRCBLEND, d3dSrcFactors[srcidx]);
D3D::SetRenderState(D3DRS_DESTBLEND, d3dDestFactors[dstidx]); D3D::SetRenderState(D3DRS_DESTBLEND, d3dDestFactors[dstidx]);
if (useDualSource) if (g_ActiveConfig.backend_info.bSupportsSeparateAlphaFunction)
{
op = D3DBLENDOP_ADD;
srcidx = GX_BL_ONE;
dstidx = GX_BL_ZERO;
}
else
{ {
// we can't use D3DBLEND_DESTCOLOR or D3DBLEND_INVDESTCOLOR for source in alpha channel so use their alpha equivalent instead if (use_DualSource)
if (srcidx == GX_BL_DSTCLR) srcidx = GX_BL_DSTALPHA; {
if (srcidx == GX_BL_INVDSTCLR) srcidx = GX_BL_INVDSTALPHA; op = D3DBLENDOP_ADD;
// we can't use D3DBLEND_SRCCOLOR or D3DBLEND_INVSRCCOLOR for destination in alpha channel so use their alpha equivalent instead srcidx = GX_BL_ONE;
if (dstidx == GX_BL_SRCCLR) dstidx = GX_BL_SRCALPHA; dstidx = GX_BL_ZERO;
if (dstidx == GX_BL_INVSRCCLR) dstidx = GX_BL_INVSRCALPHA; }
} else
D3D::SetRenderState(D3DRS_BLENDOPALPHA, op); {
D3D::SetRenderState(D3DRS_SRCBLENDALPHA, d3dSrcFactors[srcidx]); // we can't use D3DBLEND_DESTCOLOR or D3DBLEND_INVDESTCOLOR for source in alpha channel so use their alpha equivalent instead
D3D::SetRenderState(D3DRS_DESTBLENDALPHA, d3dDestFactors[dstidx]); if (srcidx == GX_BL_DSTCLR) srcidx = GX_BL_DSTALPHA;
if (srcidx == GX_BL_INVDSTCLR) srcidx = GX_BL_INVDSTALPHA;
// we can't use D3DBLEND_SRCCOLOR or D3DBLEND_INVSRCCOLOR for destination in alpha channel so use their alpha equivalent instead
if (dstidx == GX_BL_SRCCLR) dstidx = GX_BL_SRCALPHA;
if (dstidx == GX_BL_INVSRCCLR) dstidx = GX_BL_INVSRCALPHA;
}
D3D::SetRenderState(D3DRS_BLENDOPALPHA, op);
D3D::SetRenderState(D3DRS_SRCBLENDALPHA, d3dSrcFactors[srcidx]);
D3D::SetRenderState(D3DRS_DESTBLENDALPHA, d3dDestFactors[dstidx]);
}
} }
} }

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@ -95,26 +95,16 @@ std::string VideoBackend::GetDisplayName()
void InitBackendInfo() void InitBackendInfo()
{ {
DX9::D3D::Init(); DX9::D3D::Init();
const int shaderModel = ((DX9::D3D::GetCaps().PixelShaderVersion >> 8) & 0xFF); D3DCAPS9 device_caps = DX9::D3D::GetCaps();
const int shaderModel = ((device_caps.PixelShaderVersion >> 8) & 0xFF);
const int maxConstants = (shaderModel < 3) ? 32 : ((shaderModel < 4) ? 224 : 65536); const int maxConstants = (shaderModel < 3) ? 32 : ((shaderModel < 4) ? 224 : 65536);
g_Config.backend_info.APIType = shaderModel < 3 ? API_D3D9_SM20 : API_D3D9_SM30; g_Config.backend_info.APIType = shaderModel < 3 ? API_D3D9_SM20 : API_D3D9_SM30;
g_Config.backend_info.bUseRGBATextures = false; g_Config.backend_info.bUseRGBATextures = false;
g_Config.backend_info.bUseMinimalMipCount = true; g_Config.backend_info.bUseMinimalMipCount = true;
g_Config.backend_info.bSupports3DVision = true; g_Config.backend_info.bSupports3DVision = true;
OSVERSIONINFO info; g_Config.backend_info.bSupportsSeparateAlphaFunction = device_caps.PrimitiveMiscCaps & D3DPMISCCAPS_SEPARATEALPHABLEND;
ZeroMemory(&info, sizeof(OSVERSIONINFO)); // Dual source blend will be tested later because in most devices the support is not declared in the device caps
info.dwOSVersionInfoSize = sizeof(OSVERSIONINFO); g_Config.backend_info.bSupportsDualSourceBlend = false;
if (GetVersionEx(&info))
{
// dual source blending is only supported in windows 7 o newer. sorry xp users
// we cannot test for device caps because most drivers just declare the minimun caps
// and don't expose their support for some functionalities
g_Config.backend_info.bSupportsDualSourceBlend = info.dwPlatformId == VER_PLATFORM_WIN32_NT && info.dwMajorVersion > 5;
}
else
{
g_Config.backend_info.bSupportsDualSourceBlend = false;
}
g_Config.backend_info.bSupportsFormatReinterpretation = true; g_Config.backend_info.bSupportsFormatReinterpretation = true;
g_Config.backend_info.bSupportsPixelLighting = C_PLIGHTS + 40 <= maxConstants && C_PMATERIALS + 4 <= maxConstants; g_Config.backend_info.bSupportsPixelLighting = C_PLIGHTS + 40 <= maxConstants && C_PMATERIALS + 4 <= maxConstants;
@ -200,7 +190,44 @@ void VideoBackend::Video_Prepare()
CommandProcessor::Init(); CommandProcessor::Init();
PixelEngine::Init(); PixelEngine::Init();
DLCache::Init(); DLCache::Init();
// Test fo dual source blend support
// We can only support dual source blend if we first suport a separate alpha function
g_Config.backend_info.bSupportsDualSourceBlend = g_Config.backend_info.bSupportsSeparateAlphaFunction;
if(g_Config.backend_info.bSupportsDualSourceBlend)
{
// Test all the belnding modes that dual source blend requires
DWORD d3d_state = 0;
DWORD d3d_old_state = 0;
D3D::dev->SetRenderState(D3DRS_ALPHABLENDENABLE, true);
D3D::dev->GetRenderState(D3DRS_SRCBLEND, &d3d_old_state);
// Test for source D3DBLEND_SRCCOLOR2 support
D3D::dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCCOLOR2);
D3D::dev->GetRenderState(D3DRS_SRCBLEND, &d3d_state);
g_Config.backend_info.bSupportsDualSourceBlend = (d3d_state == D3DBLEND_SRCCOLOR2);
// Test for source D3DBLEND_INVSRCCOLOR2 support
d3d_state = 0;
D3D::dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_INVSRCCOLOR2);
D3D::dev->GetRenderState(D3DRS_SRCBLEND, &d3d_state);
g_Config.backend_info.bSupportsDualSourceBlend = g_Config.backend_info.bSupportsDualSourceBlend && d3d_state == D3DBLEND_INVSRCCOLOR2;
// Restore original state
D3D::dev->SetRenderState(D3DRS_SRCBLEND, d3d_old_state);
d3d_old_state = 0;
D3D::dev->GetRenderState(D3DRS_DESTBLEND, &d3d_old_state);
// Test for destination D3DBLEND_SRCCOLOR2 support
D3D::dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_SRCCOLOR2);
D3D::dev->GetRenderState(D3DRS_DESTBLEND, &d3d_state);
g_Config.backend_info.bSupportsDualSourceBlend = g_Config.backend_info.bSupportsDualSourceBlend && d3d_state == D3DBLEND_SRCCOLOR2;
// test for destination D3DBLEND_INVSRCCOLOR2 support
d3d_state = 0;
D3D::dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCCOLOR2);
D3D::dev->GetRenderState(D3DRS_DESTBLEND, &d3d_state);
g_Config.backend_info.bSupportsDualSourceBlend = g_Config.backend_info.bSupportsDualSourceBlend && d3d_state == D3DBLEND_INVSRCCOLOR2;
// Restore original state
D3D::dev->SetRenderState(D3DRS_DESTBLEND, d3d_old_state);
D3D::dev->SetRenderState(D3DRS_ALPHABLENDENABLE, false);
}
// Notify the core that the video backend is ready // Notify the core that the video backend is ready
Host_Message(WM_USER_CREATE); Host_Message(WM_USER_CREATE);
} }