VideoCommon/PixelShaderManager: Rename s_ variables.

This commit is contained in:
Admiral H. Curtiss 2022-12-27 20:20:27 +01:00
parent 725bd64ec2
commit 4549fb4acb
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GPG Key ID: F051B4C4044F33FB
2 changed files with 27 additions and 26 deletions

View File

@ -17,8 +17,8 @@ void PixelShaderManager::Init()
constants = {};
// Init any intial constants which aren't zero when bpmem is zero.
s_bFogRangeAdjustChanged = true;
s_bViewPortChanged = false;
m_fog_range_adjusted_changed = true;
m_viewport_changed = false;
SetIndMatrixChanged(0);
SetIndMatrixChanged(1);
@ -72,7 +72,7 @@ void PixelShaderManager::Dirty()
{
// This function is called after a savestate is loaded.
// Any constants that can changed based on settings should be re-calculated
s_bFogRangeAdjustChanged = true;
m_fog_range_adjusted_changed = true;
SetEfbScaleChanged(g_renderer->EFBToScaledXf(1), g_renderer->EFBToScaledYf(1));
SetFogParamChanged();
@ -82,7 +82,7 @@ void PixelShaderManager::Dirty()
void PixelShaderManager::SetConstants()
{
if (s_bFogRangeAdjustChanged)
if (m_fog_range_adjusted_changed)
{
// set by two components, so keep changed flag here
// TODO: try to split both registers and move this logic to the shader
@ -121,18 +121,18 @@ void PixelShaderManager::SetConstants()
}
dirty = true;
s_bFogRangeAdjustChanged = false;
m_fog_range_adjusted_changed = false;
}
if (s_bViewPortChanged)
if (m_viewport_changed)
{
constants.zbias[1][0] = (s32)xfmem.viewport.farZ;
constants.zbias[1][1] = (s32)xfmem.viewport.zRange;
dirty = true;
s_bViewPortChanged = false;
m_viewport_changed = false;
}
if (s_bIndirectDirty)
if (m_indirect_dirty)
{
for (int i = 0; i < 4; i++)
constants.pack1[i][3] = 0;
@ -154,10 +154,10 @@ void PixelShaderManager::SetConstants()
}
dirty = true;
s_bIndirectDirty = false;
m_indirect_dirty = false;
}
if (s_bDestAlphaDirty)
if (m_dest_alpha_dirty)
{
// Destination alpha is only enabled if alpha writes are enabled. Force entire uniform to zero
// when disabled.
@ -232,7 +232,7 @@ void PixelShaderManager::SetTevCombiner(int index, int alpha, u32 combiner)
void PixelShaderManager::SetTevIndirectChanged()
{
s_bIndirectDirty = true;
m_indirect_dirty = true;
}
void PixelShaderManager::SetAlpha()
@ -260,7 +260,7 @@ void PixelShaderManager::SetAlphaTestChanged()
void PixelShaderManager::SetDestAlphaChanged()
{
s_bDestAlphaDirty = true;
m_dest_alpha_dirty = true;
}
void PixelShaderManager::SetTexDims(int texmapid, u32 width, u32 height)
@ -291,8 +291,8 @@ void PixelShaderManager::SetZTextureBias()
void PixelShaderManager::SetViewportChanged()
{
s_bViewPortChanged = true;
s_bFogRangeAdjustChanged =
m_viewport_changed = true;
m_fog_range_adjusted_changed =
true; // TODO: Shouldn't be necessary with an accurate fog range adjust implementation
}
@ -422,7 +422,7 @@ void PixelShaderManager::SetFogRangeAdjustChanged()
if (g_ActiveConfig.bDisableFog)
return;
s_bFogRangeAdjustChanged = true;
m_fog_range_adjusted_changed = true;
if (constants.fogRangeBase != bpmem.fogRange.Base.hex)
{
@ -434,7 +434,7 @@ void PixelShaderManager::SetFogRangeAdjustChanged()
void PixelShaderManager::SetGenModeChanged()
{
constants.genmode = bpmem.genMode.hex;
s_bIndirectDirty = true;
m_indirect_dirty = true;
dirty = true;
}
@ -454,7 +454,7 @@ void PixelShaderManager::SetZModeControl()
constants.dither = dither;
dirty = true;
}
s_bDestAlphaDirty = true;
m_dest_alpha_dirty = true;
}
void PixelShaderManager::SetBlendModeChanged()
@ -512,7 +512,7 @@ void PixelShaderManager::SetBlendModeChanged()
constants.logic_op_mode = state.logicmode;
dirty = true;
}
s_bDestAlphaDirty = true;
m_dest_alpha_dirty = true;
}
void PixelShaderManager::SetBoundingBoxActive(bool active)
@ -527,10 +527,10 @@ void PixelShaderManager::SetBoundingBoxActive(bool active)
void PixelShaderManager::DoState(PointerWrap& p)
{
p.Do(s_bFogRangeAdjustChanged);
p.Do(s_bViewPortChanged);
p.Do(s_bIndirectDirty);
p.Do(s_bDestAlphaDirty);
p.Do(m_fog_range_adjusted_changed);
p.Do(m_viewport_changed);
p.Do(m_indirect_dirty);
p.Do(m_dest_alpha_dirty);
p.Do(constants);

View File

@ -52,8 +52,9 @@ public:
PixelShaderConstants constants{};
bool dirty = false;
bool s_bFogRangeAdjustChanged = false;
bool s_bViewPortChanged = false;
bool s_bIndirectDirty = false;
bool s_bDestAlphaDirty = false;
private:
bool m_fog_range_adjusted_changed = false;
bool m_viewport_changed = false;
bool m_indirect_dirty = false;
bool m_dest_alpha_dirty = false;
};