Merge pull request #10121 from malleoz/game-window-cursor-always-on
DolphinQt: Add option to always show Mouse Cursor
This commit is contained in:
commit
4541abd1c0
|
@ -145,7 +145,7 @@ void SConfig::SaveInterfaceSettings(IniFile& ini)
|
|||
IniFile::Section* interface = ini.GetOrCreateSection("Interface");
|
||||
|
||||
interface->Set("ConfirmStop", bConfirmStop);
|
||||
interface->Set("HideCursor", bHideCursor);
|
||||
interface->Set("CursorVisibility", m_show_cursor);
|
||||
interface->Set("LockCursor", bLockCursor);
|
||||
interface->Set("LanguageCode", m_InterfaceLanguage);
|
||||
interface->Set("ExtendedFPSInfo", m_InterfaceExtendedFPSInfo);
|
||||
|
@ -399,7 +399,7 @@ void SConfig::LoadInterfaceSettings(IniFile& ini)
|
|||
IniFile::Section* interface = ini.GetOrCreateSection("Interface");
|
||||
|
||||
interface->Get("ConfirmStop", &bConfirmStop, true);
|
||||
interface->Get("HideCursor", &bHideCursor, false);
|
||||
interface->Get("CursorVisibility", &m_show_cursor, ShowCursor::OnMovement);
|
||||
interface->Get("LockCursor", &bLockCursor, false);
|
||||
interface->Get("LanguageCode", &m_InterfaceLanguage, "");
|
||||
interface->Get("ExtendedFPSInfo", &m_InterfaceExtendedFPSInfo, false);
|
||||
|
|
|
@ -146,7 +146,14 @@ struct SConfig
|
|||
|
||||
// Interface settings
|
||||
bool bConfirmStop = false;
|
||||
bool bHideCursor = false;
|
||||
|
||||
enum class ShowCursor
|
||||
{
|
||||
Never,
|
||||
Constantly,
|
||||
OnMovement,
|
||||
} m_show_cursor;
|
||||
|
||||
bool bLockCursor = false;
|
||||
std::string theme_name;
|
||||
|
||||
|
|
|
@ -70,7 +70,7 @@ PlatformX11::~PlatformX11()
|
|||
|
||||
if (m_display)
|
||||
{
|
||||
if (SConfig::GetInstance().bHideCursor)
|
||||
if (SConfig::GetInstance().m_show_cursor == SConfig::ShowCursor::Never)
|
||||
XFreeCursor(m_display, m_blank_cursor);
|
||||
|
||||
XCloseDisplay(m_display);
|
||||
|
@ -115,7 +115,7 @@ bool PlatformX11::Init()
|
|||
m_xrr_config = new X11Utils::XRRConfiguration(m_display, m_window);
|
||||
#endif
|
||||
|
||||
if (SConfig::GetInstance().bHideCursor)
|
||||
if (SConfig::GetInstance().m_show_cursor == SConfig::ShowCursor::Never)
|
||||
{
|
||||
// make a blank cursor
|
||||
Pixmap Blank;
|
||||
|
@ -200,13 +200,13 @@ void PlatformX11::ProcessEvents()
|
|||
{
|
||||
if (Core::GetState() == Core::State::Running)
|
||||
{
|
||||
if (SConfig::GetInstance().bHideCursor)
|
||||
if (SConfig::GetInstance().m_show_cursor == SConfig::ShowCursor::Never)
|
||||
XUndefineCursor(m_display, m_window);
|
||||
Core::SetState(Core::State::Paused);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SConfig::GetInstance().bHideCursor)
|
||||
if (SConfig::GetInstance().m_show_cursor == SConfig::ShowCursor::Never)
|
||||
XDefineCursor(m_display, m_window, m_blank_cursor);
|
||||
Core::SetState(Core::State::Running);
|
||||
}
|
||||
|
@ -243,14 +243,15 @@ void PlatformX11::ProcessEvents()
|
|||
case FocusIn:
|
||||
{
|
||||
m_window_focus = true;
|
||||
if (SConfig::GetInstance().bHideCursor && Core::GetState() != Core::State::Paused)
|
||||
if (SConfig::GetInstance().m_show_cursor == SConfig::ShowCursor::Never &&
|
||||
Core::GetState() != Core::State::Paused)
|
||||
XDefineCursor(m_display, m_window, m_blank_cursor);
|
||||
}
|
||||
break;
|
||||
case FocusOut:
|
||||
{
|
||||
m_window_focus = false;
|
||||
if (SConfig::GetInstance().bHideCursor)
|
||||
if (SConfig::GetInstance().m_show_cursor == SConfig::ShowCursor::Never)
|
||||
XUndefineCursor(m_display, m_window);
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -83,7 +83,7 @@ RenderWidget::RenderWidget(QWidget* parent) : QWidget(parent)
|
|||
m_mouse_timer->setSingleShot(true);
|
||||
setMouseTracking(true);
|
||||
|
||||
connect(&Settings::Instance(), &Settings::HideCursorChanged, this,
|
||||
connect(&Settings::Instance(), &Settings::CursorVisibilityChanged, this,
|
||||
&RenderWidget::OnHideCursorChanged);
|
||||
connect(&Settings::Instance(), &Settings::LockCursorChanged, this,
|
||||
&RenderWidget::OnLockCursorChanged);
|
||||
|
@ -139,6 +139,7 @@ void RenderWidget::OnHideCursorChanged()
|
|||
{
|
||||
UpdateCursor();
|
||||
}
|
||||
|
||||
void RenderWidget::OnLockCursorChanged()
|
||||
{
|
||||
SetCursorLocked(false);
|
||||
|
@ -155,13 +156,15 @@ void RenderWidget::UpdateCursor()
|
|||
// on top of the game window in the background
|
||||
const bool keep_on_top = (windowFlags() & Qt::WindowStaysOnTopHint) != 0;
|
||||
const bool should_hide =
|
||||
Settings::Instance().GetHideCursor() &&
|
||||
(Settings::Instance().GetCursorVisibility() == SConfig::ShowCursor::Never) &&
|
||||
(keep_on_top || SConfig::GetInstance().m_BackgroundInput || isActiveWindow());
|
||||
setCursor(should_hide ? Qt::BlankCursor : Qt::ArrowCursor);
|
||||
}
|
||||
else
|
||||
{
|
||||
setCursor((m_cursor_locked && Settings::Instance().GetHideCursor()) ? Qt::BlankCursor :
|
||||
setCursor((m_cursor_locked &&
|
||||
Settings::Instance().GetCursorVisibility() == SConfig::ShowCursor::Never) ?
|
||||
Qt::BlankCursor :
|
||||
Qt::ArrowCursor);
|
||||
}
|
||||
}
|
||||
|
@ -185,7 +188,8 @@ void RenderWidget::HandleCursorTimer()
|
|||
{
|
||||
if (!isActiveWindow())
|
||||
return;
|
||||
if (!Settings::Instance().GetLockCursor() || m_cursor_locked)
|
||||
if ((!Settings::Instance().GetLockCursor() || m_cursor_locked) &&
|
||||
Settings::Instance().GetCursorVisibility() == SConfig::ShowCursor::OnMovement)
|
||||
{
|
||||
setCursor(Qt::BlankCursor);
|
||||
}
|
||||
|
@ -268,7 +272,7 @@ void RenderWidget::SetCursorLocked(bool locked, bool follow_aspect_ratio)
|
|||
{
|
||||
m_cursor_locked = true;
|
||||
|
||||
if (Settings::Instance().GetHideCursor())
|
||||
if (Settings::Instance().GetCursorVisibility() != SConfig::ShowCursor::Constantly)
|
||||
{
|
||||
setCursor(Qt::BlankCursor);
|
||||
}
|
||||
|
@ -362,24 +366,27 @@ bool RenderWidget::event(QEvent* event)
|
|||
{
|
||||
// Lock the cursor with any mouse button click (behave the same as window focus change).
|
||||
// This event is occasionally missed because isActiveWindow is laggy
|
||||
if (Settings::Instance().GetLockCursor() && event->type() == QEvent::MouseButtonPress)
|
||||
if (Settings::Instance().GetLockCursor())
|
||||
{
|
||||
SetCursorLocked(true);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case QEvent::MouseMove:
|
||||
// Unhide on movement
|
||||
if (!Settings::Instance().GetHideCursor())
|
||||
if (Settings::Instance().GetCursorVisibility() == SConfig::ShowCursor::OnMovement)
|
||||
{
|
||||
setCursor(Qt::ArrowCursor);
|
||||
m_mouse_timer->start(MOUSE_HIDE_DELAY);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case QEvent::WinIdChange:
|
||||
emit HandleChanged(reinterpret_cast<void*>(winId()));
|
||||
break;
|
||||
case QEvent::Show:
|
||||
// Don't do if "stay on top" changed (or was true)
|
||||
if (Settings::Instance().GetLockCursor() && Settings::Instance().GetHideCursor() &&
|
||||
if (Settings::Instance().GetLockCursor() &&
|
||||
Settings::Instance().GetCursorVisibility() != SConfig::ShowCursor::Constantly &&
|
||||
!m_dont_lock_cursor_on_show)
|
||||
{
|
||||
// Auto lock when this window is shown (it was hidden)
|
||||
|
|
|
@ -35,6 +35,7 @@ signals:
|
|||
private:
|
||||
void HandleCursorTimer();
|
||||
void OnHideCursorChanged();
|
||||
void OnNeverHideCursorChanged();
|
||||
void OnLockCursorChanged();
|
||||
void OnKeepOnTopChanged(bool top);
|
||||
void UpdateCursor();
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include <QFile>
|
||||
#include <QFileInfo>
|
||||
#include <QFontDatabase>
|
||||
#include <QRadioButton>
|
||||
#include <QSize>
|
||||
#include <QWidget>
|
||||
|
||||
|
@ -325,15 +326,16 @@ void Settings::SetStateSlot(int slot)
|
|||
GetQSettings().setValue(QStringLiteral("Emulation/StateSlot"), slot);
|
||||
}
|
||||
|
||||
void Settings::SetHideCursor(bool hide_cursor)
|
||||
void Settings::SetCursorVisibility(SConfig::ShowCursor hideCursor)
|
||||
{
|
||||
SConfig::GetInstance().bHideCursor = hide_cursor;
|
||||
emit HideCursorChanged();
|
||||
SConfig::GetInstance().m_show_cursor = hideCursor;
|
||||
|
||||
emit CursorVisibilityChanged();
|
||||
}
|
||||
|
||||
bool Settings::GetHideCursor() const
|
||||
SConfig::ShowCursor Settings::GetCursorVisibility() const
|
||||
{
|
||||
return SConfig::GetInstance().bHideCursor;
|
||||
return SConfig::GetInstance().m_show_cursor;
|
||||
}
|
||||
|
||||
void Settings::SetLockCursor(bool lock_cursor)
|
||||
|
|
|
@ -7,8 +7,10 @@
|
|||
|
||||
#include <QFont>
|
||||
#include <QObject>
|
||||
#include <QRadioButton>
|
||||
#include <QSettings>
|
||||
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "DiscIO/Enums.h"
|
||||
|
||||
namespace Core
|
||||
|
@ -97,8 +99,8 @@ public:
|
|||
void SetUSBKeyboardConnected(bool connected);
|
||||
|
||||
// Graphics
|
||||
void SetHideCursor(bool hide_cursor);
|
||||
bool GetHideCursor() const;
|
||||
void SetCursorVisibility(SConfig::ShowCursor hideCursor);
|
||||
SConfig::ShowCursor GetCursorVisibility() const;
|
||||
void SetLockCursor(bool lock_cursor);
|
||||
bool GetLockCursor() const;
|
||||
void SetKeepWindowOnTop(bool top);
|
||||
|
@ -168,7 +170,7 @@ signals:
|
|||
void MetadataRefreshRequested();
|
||||
void MetadataRefreshCompleted();
|
||||
void AutoRefreshToggled(bool enabled);
|
||||
void HideCursorChanged();
|
||||
void CursorVisibilityChanged();
|
||||
void LockCursorChanged();
|
||||
void KeepWindowOnTopChanged(bool top);
|
||||
void VolumeChanged(int volume);
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include <QFormLayout>
|
||||
#include <QGroupBox>
|
||||
#include <QLabel>
|
||||
#include <QRadioButton>
|
||||
#include <QVBoxLayout>
|
||||
#include <QWidget>
|
||||
|
||||
|
@ -169,23 +170,36 @@ void InterfacePane::CreateInGame()
|
|||
m_checkbox_enable_osd = new QCheckBox(tr("Show On-Screen Display Messages"));
|
||||
m_checkbox_show_active_title = new QCheckBox(tr("Show Active Title in Window Title"));
|
||||
m_checkbox_pause_on_focus_lost = new QCheckBox(tr("Pause on Focus Loss"));
|
||||
m_checkbox_hide_mouse = new QCheckBox(tr("Always Hide Mouse Cursor"));
|
||||
m_checkbox_lock_mouse = new QCheckBox(tr("Lock Mouse Cursor"));
|
||||
|
||||
m_checkbox_hide_mouse->setToolTip(
|
||||
tr("Will immediately hide the Mouse Cursor when it hovers on top of the Render Widget, "
|
||||
"otherwise "
|
||||
"there is a delay.\nIf \"Lock Mouse Cursor\" is enabled, it will hide on Mouse locked"));
|
||||
auto* mouse_groupbox = new QGroupBox(tr("Mouse Cursor Visibility"));
|
||||
auto* m_vboxlayout_hide_mouse = new QVBoxLayout;
|
||||
mouse_groupbox->setLayout(m_vboxlayout_hide_mouse);
|
||||
|
||||
m_radio_cursor_visible_movement = new QRadioButton(tr("On Movement"));
|
||||
m_radio_cursor_visible_movement->setToolTip(
|
||||
tr("Mouse Cursor hides after inactivity and returns upon Mouse Cursor movement."));
|
||||
m_radio_cursor_visible_never = new QRadioButton(tr("Never"));
|
||||
m_radio_cursor_visible_never->setToolTip(
|
||||
tr("Mouse Cursor will never be visible while a game is running."));
|
||||
m_radio_cursor_visible_always = new QRadioButton(tr("Always"));
|
||||
m_radio_cursor_visible_always->setToolTip(tr("Mouse Cursor will always be visible."));
|
||||
|
||||
m_vboxlayout_hide_mouse->addWidget(m_radio_cursor_visible_movement);
|
||||
m_vboxlayout_hide_mouse->addWidget(m_radio_cursor_visible_never);
|
||||
m_vboxlayout_hide_mouse->addWidget(m_radio_cursor_visible_always);
|
||||
|
||||
m_checkbox_lock_mouse = new QCheckBox(tr("Lock Mouse Cursor"));
|
||||
m_checkbox_lock_mouse->setToolTip(tr("Will lock the Mouse Cursor to the Render Widget as long as "
|
||||
"it has focus. You can set a hotkey to unlock it."));
|
||||
|
||||
mouse_groupbox->setLayout(m_vboxlayout_hide_mouse);
|
||||
groupbox_layout->addWidget(m_checkbox_top_window);
|
||||
groupbox_layout->addWidget(m_checkbox_confirm_on_stop);
|
||||
groupbox_layout->addWidget(m_checkbox_use_panic_handlers);
|
||||
groupbox_layout->addWidget(m_checkbox_enable_osd);
|
||||
groupbox_layout->addWidget(m_checkbox_show_active_title);
|
||||
groupbox_layout->addWidget(m_checkbox_pause_on_focus_lost);
|
||||
groupbox_layout->addWidget(m_checkbox_hide_mouse);
|
||||
groupbox_layout->addWidget(mouse_groupbox);
|
||||
#ifdef _WIN32
|
||||
groupbox_layout->addWidget(m_checkbox_lock_mouse);
|
||||
#endif
|
||||
|
@ -211,8 +225,12 @@ void InterfacePane::ConnectLayout()
|
|||
connect(m_checkbox_show_active_title, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
|
||||
connect(m_checkbox_enable_osd, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
|
||||
connect(m_checkbox_pause_on_focus_lost, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
|
||||
connect(m_checkbox_hide_mouse, &QCheckBox::toggled, &Settings::Instance(),
|
||||
&Settings::SetHideCursor);
|
||||
connect(m_radio_cursor_visible_movement, &QRadioButton::toggled, this,
|
||||
&InterfacePane::OnCursorVisibleMovement);
|
||||
connect(m_radio_cursor_visible_never, &QRadioButton::toggled, this,
|
||||
&InterfacePane::OnCursorVisibleNever);
|
||||
connect(m_radio_cursor_visible_always, &QRadioButton::toggled, this,
|
||||
&InterfacePane::OnCursorVisibleAlways);
|
||||
connect(m_checkbox_lock_mouse, &QCheckBox::toggled, &Settings::Instance(),
|
||||
&Settings::SetLockCursor);
|
||||
connect(m_checkbox_use_userstyle, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
|
||||
|
@ -250,7 +268,13 @@ void InterfacePane::LoadConfig()
|
|||
m_checkbox_pause_on_focus_lost->setChecked(startup_params.m_PauseOnFocusLost);
|
||||
m_checkbox_use_covers->setChecked(Config::Get(Config::MAIN_USE_GAME_COVERS));
|
||||
m_checkbox_focused_hotkeys->setChecked(Config::Get(Config::MAIN_FOCUSED_HOTKEYS));
|
||||
m_checkbox_hide_mouse->setChecked(Settings::Instance().GetHideCursor());
|
||||
m_radio_cursor_visible_movement->setChecked(Settings::Instance().GetCursorVisibility() ==
|
||||
SConfig::ShowCursor::OnMovement);
|
||||
m_radio_cursor_visible_always->setChecked(Settings::Instance().GetCursorVisibility() ==
|
||||
SConfig::ShowCursor::Constantly);
|
||||
m_radio_cursor_visible_never->setChecked(Settings::Instance().GetCursorVisibility() ==
|
||||
SConfig::ShowCursor::Never);
|
||||
|
||||
m_checkbox_lock_mouse->setChecked(Settings::Instance().GetLockCursor());
|
||||
m_checkbox_disable_screensaver->setChecked(Config::Get(Config::MAIN_DISABLE_SCREENSAVER));
|
||||
}
|
||||
|
@ -300,3 +324,18 @@ void InterfacePane::OnSaveConfig()
|
|||
|
||||
settings.SaveSettings();
|
||||
}
|
||||
|
||||
void InterfacePane::OnCursorVisibleMovement()
|
||||
{
|
||||
Settings::Instance().SetCursorVisibility(SConfig::ShowCursor::OnMovement);
|
||||
}
|
||||
|
||||
void InterfacePane::OnCursorVisibleNever()
|
||||
{
|
||||
Settings::Instance().SetCursorVisibility(SConfig::ShowCursor::Never);
|
||||
}
|
||||
|
||||
void InterfacePane::OnCursorVisibleAlways()
|
||||
{
|
||||
Settings::Instance().SetCursorVisibility(SConfig::ShowCursor::Constantly);
|
||||
}
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
class QCheckBox;
|
||||
class QComboBox;
|
||||
class QLabel;
|
||||
class QRadioButton;
|
||||
class QVBoxLayout;
|
||||
|
||||
class InterfacePane final : public QWidget
|
||||
|
@ -23,6 +24,9 @@ private:
|
|||
void ConnectLayout();
|
||||
void LoadConfig();
|
||||
void OnSaveConfig();
|
||||
void OnCursorVisibleMovement();
|
||||
void OnCursorVisibleNever();
|
||||
void OnCursorVisibleAlways();
|
||||
|
||||
QVBoxLayout* m_main_layout;
|
||||
QComboBox* m_combobox_language;
|
||||
|
@ -43,6 +47,8 @@ private:
|
|||
QCheckBox* m_checkbox_enable_osd;
|
||||
QCheckBox* m_checkbox_show_active_title;
|
||||
QCheckBox* m_checkbox_pause_on_focus_lost;
|
||||
QCheckBox* m_checkbox_hide_mouse;
|
||||
QRadioButton* m_radio_cursor_visible_movement;
|
||||
QRadioButton* m_radio_cursor_visible_never;
|
||||
QRadioButton* m_radio_cursor_visible_always;
|
||||
QCheckBox* m_checkbox_lock_mouse;
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue