Allow pad settings to be set via game ini.

This commit is contained in:
Rachel Bryk 2014-01-02 13:13:36 -05:00
parent e6497bca5a
commit 450cacd092
1 changed files with 38 additions and 11 deletions

View File

@ -50,6 +50,7 @@ struct ConfigCache
int iCPUCore, Volume;
int iWiimoteSource[5];
int iSetWiimoteSource[5];
SIDevices Pads[4], SetPads[4];
unsigned int framelimit;
TEXIDevices m_EXIDevice[2];
std::string strBackend, sBackend;
@ -114,11 +115,16 @@ bool BootCore(const std::string& _rFilename)
config_cache.sBackend = SConfig::GetInstance().sBackend;
config_cache.framelimit = SConfig::GetInstance().m_Framelimit;
config_cache.bUseFPS = SConfig::GetInstance().b_UseFPS;
for (unsigned int i = 0; i < 5; ++i)
for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
{
config_cache.iWiimoteSource[i] = g_wiimote_sources[i];
}
for (unsigned int i = 0; i < 4; ++i)
{
config_cache.Pads[i] = SConfig::GetInstance().m_SIDevice[i];
}
std::fill_n(config_cache.iSetWiimoteSource, 5, -1);
std::fill_n(config_cache.SetPads, 5, (SIDevices) -1);
// General settings
game_ini.Get("Core", "CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread);
@ -143,6 +149,17 @@ bool BootCore(const std::string& _rFilename)
game_ini.Get("DSP", "Backend", &SConfig::GetInstance().sBackend, SConfig::GetInstance().sBackend.c_str());
VideoBackend::ActivateBackend(StartUp.m_strVideoBackend);
for (unsigned int i = 0; i < 4; ++i)
{
int source;
game_ini.Get("Controls", StringFromFormat("PadType%u", i).c_str(), &source, -1);
if (source >= (int) SIDEVICE_NONE && source <= (int) SIDEVICE_AM_BASEBOARD)
{
SConfig::GetInstance().m_SIDevice[i] = (SIDevices) source;
config_cache.SetPads[i] = (SIDevices) source;
}
}
// Wii settings
if (StartUp.bWii)
{
@ -170,7 +187,7 @@ bool BootCore(const std::string& _rFilename)
}
}
// movie settings
// Movie settings
if (Movie::IsPlayingInput() && Movie::IsConfigSaved())
{
StartUp.bCPUThread = Movie::IsDualCore();
@ -241,22 +258,32 @@ void Stop()
SConfig::GetInstance().m_EXIDevice[1] = config_cache.m_EXIDevice[1];
SConfig::GetInstance().m_Volume = config_cache.Volume;
SConfig::GetInstance().sBackend = config_cache.sBackend;
}
if (StartUp.bWii)
{
for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
for (unsigned int i = 0; i < 4; ++i)
{
// If user changed wiimote settings mid game, keep their new setting, otherwise revert to what it was before booting the game.
if (config_cache.iSetWiimoteSource[i] == g_wiimote_sources[i])
// If user changed pad settings mid game, keep their new setting, otherwise revert to what it was before booting the game.
if (config_cache.SetPads[i] == SConfig::GetInstance().m_SIDevice[i])
{
g_wiimote_sources[i] = config_cache.iWiimoteSource[i];
WiimoteReal::ChangeWiimoteSource(i, config_cache.iWiimoteSource[i]);
SConfig::GetInstance().m_SIDevice[i] = config_cache.Pads[i];
}
}
}
if (StartUp.bWii)
{
for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
{
// If user changed wiimote settings mid game, keep their new setting, otherwise revert to what it was before booting the game.
if (config_cache.iSetWiimoteSource[i] == g_wiimote_sources[i])
{
g_wiimote_sources[i] = config_cache.iWiimoteSource[i];
WiimoteReal::ChangeWiimoteSource(i, config_cache.iWiimoteSource[i]);
}
}
}
}
}
} // namespace