GraphicsSettings: PH_ZNear and PH_ZFar are std::strings
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@ -128,8 +128,10 @@ const ConfigInfo<bool> GFX_HACK_VERTEX_ROUDING{{System::GFX, "Hacks", "VertexRou
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const ConfigInfo<int> GFX_PROJECTION_HACK{{System::GFX, "GameSpecific", "ProjectionHack"}, 0};
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const ConfigInfo<int> GFX_PROJECTION_HACK_SZNEAR{{System::GFX, "GameSpecific", "PH_SZNear"}, 0};
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const ConfigInfo<int> GFX_PROJECTION_HACK_SZFAR{{System::GFX, "GameSpecific", "PH_SZFar"}, 0};
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const ConfigInfo<int> GFX_PROJECTION_HACK_ZNEAR{{System::GFX, "GameSpecific", "PH_ZNear"}, 0};
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const ConfigInfo<int> GFX_PROJECTION_HACK_ZFAR{{System::GFX, "GameSpecific", "PH_ZFar"}, 0};
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const ConfigInfo<std::string> GFX_PROJECTION_HACK_ZNEAR{{System::GFX, "GameSpecific", "PH_ZNear"},
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""};
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const ConfigInfo<std::string> GFX_PROJECTION_HACK_ZFAR{{System::GFX, "GameSpecific", "PH_ZFar"},
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""};
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const ConfigInfo<bool> GFX_PERF_QUERIES_ENABLE{{System::GFX, "GameSpecific", "PerfQueriesEnable"},
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false};
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} // namespace Config
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@ -101,8 +101,8 @@ extern const ConfigInfo<bool> GFX_HACK_VERTEX_ROUDING;
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extern const ConfigInfo<int> GFX_PROJECTION_HACK;
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extern const ConfigInfo<int> GFX_PROJECTION_HACK_SZNEAR;
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extern const ConfigInfo<int> GFX_PROJECTION_HACK_SZFAR;
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extern const ConfigInfo<int> GFX_PROJECTION_HACK_ZNEAR;
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extern const ConfigInfo<int> GFX_PROJECTION_HACK_ZFAR;
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extern const ConfigInfo<std::string> GFX_PROJECTION_HACK_ZNEAR;
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extern const ConfigInfo<std::string> GFX_PROJECTION_HACK_ZFAR;
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extern const ConfigInfo<bool> GFX_PERF_QUERIES_ENABLE;
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} // namespace Config
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