Externals: Integrate mGBA as a submodule
This commit is contained in:
parent
b0d2df727a
commit
44aaf108d1
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@ -3,6 +3,7 @@ Thumbs.db
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# Ignore Finder view option files created by OS X
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.DS_Store
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# Ignore autogenerated source files
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Externals/mGBA/version.c
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Source/Core/Common/scmrev.h
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# Ignore files output by build
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/[Bb]uild*/
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@ -3,3 +3,8 @@
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url = https://github.com/dolphin-emu/ext-win-qt.git
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branch = master
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shallow = true
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[submodule "Externals/mGBA/mgba"]
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path = Externals/mGBA/mgba
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url = https://github.com/mgba-emu/mgba.git
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branch = master
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shallow = true
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@ -45,6 +45,7 @@ option(ENABLE_LLVM "Enables LLVM support, for disassembly" ON)
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option(ENABLE_TESTS "Enables building the unit tests" ON)
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option(ENABLE_VULKAN "Enables vulkan video backend" ON)
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option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence, show the current game on Discord" ON)
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option(USE_MGBA "Enables GBA controllers emulation using libmgba" ON)
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# Maintainers: if you consider blanket disabling this for your users, please
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# consider the following points:
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@ -826,6 +827,14 @@ if(USE_DISCORD_PRESENCE)
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include_directories(Externals/discord-rpc/include)
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endif()
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if(NOT ENABLE_QT)
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set(USE_MGBA 0)
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endif()
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if(USE_MGBA)
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message(STATUS "Using static libmgba from Externals")
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add_subdirectory(Externals/mGBA)
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endif()
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find_package(SYSTEMD)
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if(SYSTEMD_FOUND)
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message(STATUS "libsystemd found, enabling traversal server watchdog support")
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@ -58,6 +58,9 @@
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<ProjectReference Include="$(ExternalsDir)mbedtls\mbedTLS.vcxproj">
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<Project>{bdb6578b-0691-4e80-a46c-df21639fd3b8}</Project>
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</ProjectReference>
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<ProjectReference Include="$(ExternalsDir)mGBA\mgba.vcxproj">
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<Project>{864C4C8E-296D-3DBC-AD83-F1D5CB6E8EC6}</Project>
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</ProjectReference>
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<ProjectReference Include="$(ExternalsDir)miniupnpc\miniupnpc.vcxproj">
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<Project>{31643fdb-1bb8-4965-9de7-000fc88d35ae}</Project>
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</ProjectReference>
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@ -38,6 +38,8 @@ Dolphin includes or links code of the following third-party software projects:
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[University of Illinois/NCSA Open Source license](http://llvm.org/docs/DeveloperPolicy.html#license)
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- [LZO](http://www.oberhumer.com/opensource/lzo/):
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[GPLv2+](http://www.oberhumer.com/opensource/gpl.html)
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- [mGBA](http://mgba.io)
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[MPL 2.0](https://github.com/mgba-emu/mgba/blob/master/LICENSE)
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- [MiniUPnPc](http://miniupnp.free.fr/):
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[3-clause BSD](https://github.com/miniupnp/miniupnp/blob/master/miniupnpc/LICENSE)
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- [Microsoft Visual C++ Runtime Library](http://www.microsoft.com/en-us/download/details.aspx?id=40784):
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@ -0,0 +1,13 @@
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set(LIBMGBA_ONLY ON)
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set(USE_LZMA ON)
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add_subdirectory(mgba EXCLUDE_FROM_ALL)
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if(NOT MSVC)
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target_compile_options(mgba PRIVATE -Wno-unused-parameter -Wno-unused-result -Wno-unused-variable)
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endif()
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if(ANDROID)
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target_compile_definitions(mgba PRIVATE -Dfutimes=futimens)
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endif()
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add_library(mGBA::mgba ALIAS mgba)
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@ -0,0 +1,140 @@
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var wshShell = new ActiveXObject("WScript.Shell")
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var oFS = new ActiveXObject("Scripting.FileSystemObject");
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wshShell.CurrentDirectory += "\\mgba";
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var outfile = "../version.c";
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var cmd_commit = " describe --always --abbrev=40 --dirty";
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var cmd_commit_short = " describe --always --dirty";
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var cmd_branch = " symbolic-ref --short HEAD";
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var cmd_rev = " rev-list HEAD --count";
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var cmd_tag = " describe --tag --exact-match";
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function GetGitExe()
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{
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try
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{
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gitexe = wshShell.RegRead("HKCU\\Software\\GitExtensions\\gitcommand");
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wshShell.Exec(gitexe);
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return gitexe;
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}
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catch (e)
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{}
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for (var gitexe in {"git.cmd":1, "git":1, "git.bat":1})
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{
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try
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{
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wshShell.Exec(gitexe);
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return gitexe;
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}
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catch (e)
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{}
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}
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// last try - msysgit not in path (vs2015 default)
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msyspath = "\\Git\\cmd\\git.exe";
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gitexe = wshShell.ExpandEnvironmentStrings("%PROGRAMFILES(x86)%") + msyspath;
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if (oFS.FileExists(gitexe)) {
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return gitexe;
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}
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gitexe = wshShell.ExpandEnvironmentStrings("%PROGRAMFILES%") + msyspath;
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if (oFS.FileExists(gitexe)) {
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return gitexe;
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}
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WScript.Echo("Cannot find git or git.cmd, check your PATH:\n" +
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wshShell.ExpandEnvironmentStrings("%PATH%"));
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WScript.Quit(1);
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}
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function GetFirstStdOutLine(cmd)
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{
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try
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{
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return wshShell.Exec(cmd).StdOut.ReadLine();
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}
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catch (e)
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{
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// catch "the system cannot find the file specified" error
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WScript.Echo("Failed to exec " + cmd + " this should never happen");
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WScript.Quit(1);
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}
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}
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function GetFileContents(f)
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{
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try
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{
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return oFS.OpenTextFile(f).ReadAll();
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}
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catch (e)
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{
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// file doesn't exist
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return "";
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}
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}
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// get version from version.cmake
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var version_cmake = GetFileContents("version.cmake");
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var version_major = version_cmake.match(/set\(LIB_VERSION_MAJOR (.*)\)/)[1];
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var version_minor = version_cmake.match(/set\(LIB_VERSION_MINOR (.*)\)/)[1];
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var version_patch = version_cmake.match(/set\(LIB_VERSION_PATCH (.*)\)/)[1];
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var version_abi = version_cmake.match(/set\(LIB_VERSION_ABI (.*)\)/)[1];
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var version_string = version_major + "." + version_minor + "." + version_patch;
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// get info from git
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var gitexe = GetGitExe();
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var commit = GetFirstStdOutLine(gitexe + cmd_commit);
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var commit_short = GetFirstStdOutLine(gitexe + cmd_commit_short);
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var branch = GetFirstStdOutLine(gitexe + cmd_branch);
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var rev = GetFirstStdOutLine(gitexe + cmd_rev);
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var tag = GetFirstStdOutLine(gitexe + cmd_tag);
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var binary_name = "mgba";
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var project_name = "mGBA";
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if (!rev)
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rev = -1;
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if (tag)
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{
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version_string = tag;
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}
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else if (branch)
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{
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if (branch == "master")
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version_string = rev + "-" + commit_short;
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else
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version_string = branch + "-" + rev + "-" + commit_short;
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if (branch != version_abi)
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version_string = version_abi + "-" + version_string;
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}
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if (!commit)
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commit = "(unknown)";
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if (!commit_short)
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commit_short = "(unknown)";
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if (!branch)
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branch = "(unknown)";
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var out_contents =
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"#include <mgba/core/version.h>\n" +
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"MGBA_EXPORT const char* const gitCommit = \"" + commit + "\";\n" +
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"MGBA_EXPORT const char* const gitCommitShort = \"" + commit_short + "\";\n" +
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"MGBA_EXPORT const char* const gitBranch = \"" + branch + "\";\n" +
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"MGBA_EXPORT const int gitRevision = " + rev + ";\n" +
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"MGBA_EXPORT const char* const binaryName = \"" + binary_name + "\";\n" +
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"MGBA_EXPORT const char* const projectName = \"" + project_name + "\";\n" +
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"MGBA_EXPORT const char* const projectVersion = \"" + version_string + "\";\n";
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// check if file needs updating
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if (out_contents == GetFileContents(outfile))
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{
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WScript.Echo(project_name + ": " + outfile + " current at " + version_string);
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}
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else
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{
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// needs updating - writeout current info
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oFS.CreateTextFile(outfile, true).Write(out_contents);
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WScript.Echo(project_name + ": " + outfile + " updated to " + version_string);
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}
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@ -0,0 +1 @@
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Subproject commit 9cccc5197ed73ba0a54f584d3121c27dc97405f5
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@ -0,0 +1,241 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\..\Source\VSProps\Base.Macros.props" />
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<Import Project="$(VSPropsDir)Base.Targets.props" />
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<PropertyGroup Label="Globals">
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<ProjectGuid>{864C4C8E-296D-3DBC-AD83-F1D5CB6E8EC6}</ProjectGuid>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Import Project="$(VSPropsDir)Configuration.StaticLibrary.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings" />
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VSPropsDir)Base.props" />
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<Import Project="$(VSPropsDir)ClDisableAllWarnings.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>mgba\include;mgba\src;mgba\src\third-party\lzma;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>BUILD_STATIC;M_CORE_GB;M_CORE_GBA;USE_LZMA;_7ZIP_PPMD_SUPPPORT;HAVE_STRDUP;HAVE_SETLOCALE;HAVE_CHMOD;HAVE_UMASK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<PreBuildEvent>
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<Command>"$(CScript)" /nologo /E:JScript "make_version.c.js"</Command>
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</PreBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="mgba\src\core\bitmap-cache.c" />
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<ClCompile Include="mgba\src\core\cache-set.c">
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<ObjectFileName>$(IntDir)/src/core/cache-set.c.obj</ObjectFileName>
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</ClCompile>
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<ClCompile Include="mgba\src\core\cheats.c">
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<ObjectFileName>$(IntDir)/src/core/cheats.c.obj</ObjectFileName>
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</ClCompile>
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<ClCompile Include="mgba\src\core\config.c" />
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<ClCompile Include="mgba\src\core\core.c">
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<ObjectFileName>$(IntDir)/src/core/core.c.obj</ObjectFileName>
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</ClCompile>
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<ClCompile Include="mgba\src\core\directories.c" />
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<ClCompile Include="mgba\src\core\input.c">
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<ObjectFileName>$(IntDir)/src/core/input.c.obj</ObjectFileName>
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</ClCompile>
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<ClCompile Include="mgba\src\core\interface.c" />
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<ClCompile Include="mgba\src\core\library.c" />
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<ClCompile Include="mgba\src\core\lockstep.c">
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<ObjectFileName>$(IntDir)/src/core/lockstep.c.obj</ObjectFileName>
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</ClCompile>
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<ClCompile Include="mgba\src\core\log.c" />
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<ClCompile Include="mgba\src\core\map-cache.c" />
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<ClCompile Include="mgba\src\core\mem-search.c" />
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<ClCompile Include="mgba\src\core\rewind.c" />
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<ClCompile Include="mgba\src\core\scripting.c" />
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<ClCompile Include="mgba\src\core\serialize.c">
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<ObjectFileName>$(IntDir)/src/core/serialize.c.obj</ObjectFileName>
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</ClCompile>
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<ClCompile Include="mgba\src\core\sync.c" />
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<ClCompile Include="mgba\src\core\thread.c" />
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<ClCompile Include="mgba\src\core\tile-cache.c" />
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<ClCompile Include="mgba\src\core\timing.c" />
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<ClCompile Include="mgba\src\sm83\decoder.c">
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<ObjectFileName>$(IntDir)/src/sm83/decoder.c.obj</ObjectFileName>
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</ClCompile>
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<ClCompile Include="mgba\src\sm83\isa-sm83.c" />
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<ClCompile Include="mgba\src\sm83\sm83.c" />
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<ClCompile Include="mgba\src\gb\audio.c">
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<ObjectFileName>$(IntDir)/src/gb/audio.c.obj</ObjectFileName>
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</ClCompile>
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<ClCompile Include="mgba\src\gb\cheats.c">
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<ObjectFileName>$(IntDir)/src/gb/cheats.c.obj</ObjectFileName>
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</ClCompile>
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<ClCompile Include="mgba\src\gb\core.c">
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<ObjectFileName>$(IntDir)/src/gb/core.c.obj</ObjectFileName>
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</ClCompile>
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<ClCompile Include="mgba\src\gb\gb.c" />
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<ClCompile Include="mgba\src\gb\input.c">
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<ObjectFileName>$(IntDir)/src/gb/input.c.obj</ObjectFileName>
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</ClCompile>
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<ClCompile Include="mgba\src\gb\io.c">
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<ObjectFileName>$(IntDir)/src/gb/io.c.obj</ObjectFileName>
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</ClCompile>
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<ClCompile Include="mgba\src\gb\mbc.c" />
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<ClCompile Include="mgba\src\gb\memory.c">
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<ObjectFileName>$(IntDir)/src/gb/memory.c.obj</ObjectFileName>
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</ClCompile>
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<ClCompile Include="mgba\src\gb\overrides.c">
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<ObjectFileName>$(IntDir)/src/gb/overrides.c.obj</ObjectFileName>
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</ClCompile>
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<ClCompile Include="mgba\src\gb\serialize.c">
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<ObjectFileName>$(IntDir)/src/gb/serialize.c.obj</ObjectFileName>
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</ClCompile>
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<ClCompile Include="mgba\src\gb\renderers\cache-set.c">
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<ObjectFileName>$(IntDir)/src/gb/renderers/cache-set.c.obj</ObjectFileName>
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</ClCompile>
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<ClCompile Include="mgba\src\gb\renderers\software.c" />
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<ClCompile Include="mgba\src\gb\sio.c">
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<ObjectFileName>$(IntDir)/src/gb/sio.c.obj</ObjectFileName>
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</ClCompile>
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<ClCompile Include="mgba\src\gb\timer.c">
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<ObjectFileName>$(IntDir)/src/gb/timer.c.obj</ObjectFileName>
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</ClCompile>
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<ClCompile Include="mgba\src\gb\video.c">
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<ObjectFileName>$(IntDir)/src/gb/video.c.obj</ObjectFileName>
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</ClCompile>
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<ClCompile Include="mgba\src\arm\arm.c" />
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<ClCompile Include="mgba\src\arm\decoder-arm.c" />
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<ClCompile Include="mgba\src\arm\decoder.c">
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<ObjectFileName>$(IntDir)/src/arm/decoder.c.obj</ObjectFileName>
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</ClCompile>
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<ClCompile Include="mgba\src\arm\decoder-thumb.c" />
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<ClCompile Include="mgba\src\arm\isa-arm.c" />
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<ClCompile Include="mgba\src\arm\isa-thumb.c" />
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<ClCompile Include="mgba\src\gba\audio.c">
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<ObjectFileName>$(IntDir)/src/gba/audio.c.obj</ObjectFileName>
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</ClCompile>
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<ClCompile Include="mgba\src\gba\bios.c" />
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<ClCompile Include="mgba\src\gba\cart\ereader.c" />
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<ClCompile Include="mgba\src\gba\cart\gpio.c" />
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<ClCompile Include="mgba\src\gba\cart\matrix.c" />
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<ClCompile Include="mgba\src\gba\cart\vfame.c" />
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<ClCompile Include="mgba\src\gba\cheats.c">
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<ObjectFileName>$(IntDir)/src/gba/cheats.c.obj</ObjectFileName>
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</ClCompile>
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<ClCompile Include="mgba\src\gba\cheats\codebreaker.c" />
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<ClCompile Include="mgba\src\gba\cheats\gameshark.c" />
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<ClCompile Include="mgba\src\gba\cheats\parv3.c" />
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<ClCompile Include="mgba\src\gba\core.c">
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||||
<ObjectFileName>$(IntDir)/src/gba/core.c.obj</ObjectFileName>
|
||||
</ClCompile>
|
||||
<ClCompile Include="mgba\src\gba\dma.c" />
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<ClCompile Include="mgba\src\gba\gba.c" />
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<ClCompile Include="mgba\src\gba\hle-bios.c" />
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<ClCompile Include="mgba\src\gba\input.c">
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<ObjectFileName>$(IntDir)/src/gba/input.c.obj</ObjectFileName>
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</ClCompile>
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<ClCompile Include="mgba\src\gba\io.c">
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<ObjectFileName>$(IntDir)/src/gba/io.c.obj</ObjectFileName>
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</ClCompile>
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<ClCompile Include="mgba\src\gba\memory.c">
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<ObjectFileName>$(IntDir)/src/gba/memory.c.obj</ObjectFileName>
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</ClCompile>
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<ClCompile Include="mgba\src\gba\overrides.c">
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<ObjectFileName>$(IntDir)/src/gba/overrides.c.obj</ObjectFileName>
|
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</ClCompile>
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<ClCompile Include="mgba\src\gba\renderers\cache-set.c">
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<ObjectFileName>$(IntDir)/src/gba/renderers/cache-set.c.obj</ObjectFileName>
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</ClCompile>
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<ClCompile Include="mgba\src\gba\renderers\common.c" />
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<ClCompile Include="mgba\src\gba\renderers\gl.c" />
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<ClCompile Include="mgba\src\gba\renderers\software-bg.c" />
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<ClCompile Include="mgba\src\gba\renderers\software-mode0.c" />
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<ClCompile Include="mgba\src\gba\renderers\software-obj.c" />
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<ClCompile Include="mgba\src\gba\renderers\video-software.c" />
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<ClCompile Include="mgba\src\gba\savedata.c" />
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<ClCompile Include="mgba\src\gba\serialize.c">
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<ObjectFileName>$(IntDir)/src/gba/serialize.c.obj</ObjectFileName>
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</ClCompile>
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<ClCompile Include="mgba\src\gba\sharkport.c" />
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<ClCompile Include="mgba\src\gba\sio.c">
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<ObjectFileName>$(IntDir)/src/gba/sio.c.obj</ObjectFileName>
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</ClCompile>
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<ClCompile Include="mgba\src\gba\sio\gbp.c" />
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<ClCompile Include="mgba\src\gba\sio\joybus.c" />
|
||||
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|
||||
<ClCompile Include="mgba\src\third-party\lzma\7zBuf.c">
|
||||
<Filter>Virtual files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="mgba\src\third-party\lzma\7zBuf2.c">
|
||||
<Filter>Virtual files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="mgba\src\third-party\lzma\7zCrc.c">
|
||||
<Filter>Virtual files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="mgba\src\third-party\lzma\7zCrcOpt.c">
|
||||
<Filter>Virtual files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="mgba\src\third-party\lzma\7zDec.c">
|
||||
<Filter>Virtual files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="mgba\src\third-party\lzma\CpuArch.c">
|
||||
<Filter>Virtual files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="mgba\src\third-party\lzma\Delta.c">
|
||||
<Filter>Virtual files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="mgba\src\third-party\lzma\LzmaDec.c">
|
||||
<Filter>Virtual files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="mgba\src\third-party\lzma\Lzma2Dec.c">
|
||||
<Filter>Virtual files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="mgba\src\third-party\lzma\Bra.c">
|
||||
<Filter>Virtual files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="mgba\src\third-party\lzma\Bra86.c">
|
||||
<Filter>Virtual files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="mgba\src\third-party\lzma\BraIA64.c">
|
||||
<Filter>Virtual files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="mgba\src\third-party\lzma\Bcj2.c">
|
||||
<Filter>Virtual files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="mgba\src\third-party\lzma\Ppmd7.c">
|
||||
<Filter>Virtual files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="mgba\src\third-party\lzma\Ppmd7Dec.c">
|
||||
<Filter>Virtual files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="mgba\src\third-party\lzma\7zFile.c">
|
||||
<Filter>Virtual files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="mgba\src\third-party\lzma\7zStream.c">
|
||||
<Filter>Virtual files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="mgba\src\gba\sio\dolphin.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="mgba\src\gba\sio\lockstep.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="mgba\src\gb\sio\lockstep.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="mgba\src\gb\sio\printer.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="mgba\src\gba\extra\audio-mixer.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="mgba\src\gba\extra\battlechip.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="mgba\src\gba\extra\proxy.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="mgba\src\gb\extra\proxy.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="mgba\src\feature\commandline.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="mgba\src\feature\thread-proxy.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="mgba\src\feature\video-logger.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="Generated sources">
|
||||
<UniqueIdentifier>{57438DCC-46E8-3FBA-90F2-185F80CEBE2C}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{C0CFD641-7357-3B1D-B2A3-B2477AEF3147}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Third-party code">
|
||||
<UniqueIdentifier>{6C07F537-79D5-3651-A634-9E523B9936B2}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Virtual files">
|
||||
<UniqueIdentifier>{AFF59D0C-C624-393F-8703-2FB3784928C8}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Windows-specific code">
|
||||
<UniqueIdentifier>{37E5D4D5-B263-3B94-8968-21228F26DF67}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -35,10 +35,6 @@
|
|||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\..\VSProps\Base.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros">
|
||||
<CScript Condition="'$(ProgramFiles(x86))' != ''">%windir%\System32\cscript</CScript>
|
||||
<CScript Condition="'$(ProgramFiles(x86))' == ''">%windir%\Sysnative\cscript</CScript>
|
||||
</PropertyGroup>
|
||||
<!--
|
||||
OutDir is always created, which is annoying for SCMRevGen as it doesn't really have an outdir.
|
||||
Here it's redirected to some other place to hide the annoyance.
|
||||
|
|
|
@ -616,6 +616,11 @@ if(ENABLE_VULKAN)
|
|||
target_link_libraries(core PUBLIC videovulkan)
|
||||
endif()
|
||||
|
||||
if(USE_MGBA)
|
||||
target_link_libraries(core PUBLIC mGBA::mgba)
|
||||
target_compile_definitions(core PUBLIC -DHAS_LIBMGBA)
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
target_sources(core PRIVATE
|
||||
HW/EXI/BBA/TAP_Win32.cpp
|
||||
|
|
|
@ -11,6 +11,8 @@
|
|||
<ExternalsDir>$(DolphinRootDir)Externals\</ExternalsDir>
|
||||
<SourceDir>$(DolphinRootDir)Source\</SourceDir>
|
||||
<CoreDir>$(SourceDir)Core\</CoreDir>
|
||||
<CScript Condition="'$(ProgramFiles(x86))' != ''">%windir%\System32\cscript</CScript>
|
||||
<CScript Condition="'$(ProgramFiles(x86))' == ''">%windir%\Sysnative\cscript</CScript>
|
||||
<VSPropsDir>$(SourceDir)VSProps\</VSPropsDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
|
|
|
@ -30,6 +30,7 @@
|
|||
<ExternalIncludePath>$(ExternalsDir)libpng;$(ExternalIncludePath)</ExternalIncludePath>
|
||||
<ExternalIncludePath>$(ExternalsDir)libusb\libusb;$(ExternalIncludePath)</ExternalIncludePath>
|
||||
<ExternalIncludePath>$(ExternalsDir)LZO;$(ExternalIncludePath)</ExternalIncludePath>
|
||||
<ExternalIncludePath>$(ExternalsDir)mGBA\mgba\include;$(ExternalIncludePath)</ExternalIncludePath>
|
||||
<ExternalIncludePath>$(ExternalsDir)miniupnpc\src;$(ExternalIncludePath)</ExternalIncludePath>
|
||||
<ExternalIncludePath>$(ExternalsDir)minizip;$(ExternalIncludePath)</ExternalIncludePath>
|
||||
<ExternalIncludePath>$(ExternalsDir)mbedtls\include;$(ExternalIncludePath)</ExternalIncludePath>
|
||||
|
@ -76,6 +77,7 @@
|
|||
<PreprocessorDefinitions>USE_GDBSTUB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions Condition="'$(Platform)'!='ARM64'">HAS_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>HAS_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>HAS_LIBMGBA;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<!--
|
||||
Make sure we include a clean version of windows.h.
|
||||
-->
|
||||
|
|
|
@ -73,6 +73,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "liblzma", "..\Externals\lib
|
|||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zstd", "..\Externals\zstd\zstd.vcxproj", "{1BEA10F3-80CE-4BC4-9331-5769372CDF99}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mgba", "..\Externals\mGBA\mgba.vcxproj", "{864C4C8E-296D-3DBC-AD83-F1D5CB6E8EC6}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|ARM64 = Debug|ARM64
|
||||
|
@ -349,6 +351,14 @@ Global
|
|||
{1BEA10F3-80CE-4BC4-9331-5769372CDF99}.Release|ARM64.Build.0 = Release|ARM64
|
||||
{1BEA10F3-80CE-4BC4-9331-5769372CDF99}.Release|x64.ActiveCfg = Release|x64
|
||||
{1BEA10F3-80CE-4BC4-9331-5769372CDF99}.Release|x64.Build.0 = Release|x64
|
||||
{864C4C8E-296D-3DBC-AD83-F1D5CB6E8EC6}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{864C4C8E-296D-3DBC-AD83-F1D5CB6E8EC6}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{864C4C8E-296D-3DBC-AD83-F1D5CB6E8EC6}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{864C4C8E-296D-3DBC-AD83-F1D5CB6E8EC6}.Debug|x64.Build.0 = Debug|x64
|
||||
{864C4C8E-296D-3DBC-AD83-F1D5CB6E8EC6}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||
{864C4C8E-296D-3DBC-AD83-F1D5CB6E8EC6}.Release|ARM64.Build.0 = Release|ARM64
|
||||
{864C4C8E-296D-3DBC-AD83-F1D5CB6E8EC6}.Release|x64.ActiveCfg = Release|x64
|
||||
{864C4C8E-296D-3DBC-AD83-F1D5CB6E8EC6}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
@ -379,6 +389,7 @@ Global
|
|||
{1D8C51D2-FFA4-418E-B183-9F42B6A6717E} = {87ADDFF9-5768-4DA2-A33B-2477593D6677}
|
||||
{055A775F-B4F5-4970-9240-F6CF7661F37B} = {87ADDFF9-5768-4DA2-A33B-2477593D6677}
|
||||
{1BEA10F3-80CE-4BC4-9331-5769372CDF99} = {87ADDFF9-5768-4DA2-A33B-2477593D6677}
|
||||
{864C4C8E-296D-3DBC-AD83-F1D5CB6E8EC6} = {87ADDFF9-5768-4DA2-A33B-2477593D6677}
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {64B0A343-3B94-4522-9C24-6937FE5EFB22}
|
||||
|
|
Loading…
Reference in New Issue