Fix an issue with OpenAL not properly using the correct Volume on boot

Proper fix for issue 1886 as well as a fix to OGL fullscreen code that might fix issue 2095

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5028 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
sl1nk3.s 2010-02-07 19:36:29 +00:00
parent fdcfade27a
commit 449b21fd65
6 changed files with 7 additions and 6 deletions

View File

@ -39,7 +39,7 @@ void AudioCommonConfig::Set(IniFile &file) {
file.Set("Config", "EnableDTKMusic", m_EnableDTKMusic);
file.Set("Config", "EnableThrottle", m_EnableThrottle);
file.Set("Config", "Backend", sBackend);
// file.Set("Config", "Volume", m_Volume);
file.Set("Config", "Volume", m_Volume);
}
// Update according to the values (stream/mixer)

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@ -145,6 +145,9 @@ void OpenALStream::SoundLoop()
alSourceQueueBuffers(uiSource, OAL_NUM_BUFFERS, uiBuffers);
alSourcePlay(uiSource);
// Set the default sound volume as saved in the config file.
alSourcef(uiSource, AL_GAIN, fVolume);
err = alGetError();
// TODO: Error handling

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@ -56,8 +56,6 @@ reswitch:
case PowerPC::CPU_RUNNING:
//1: enter a fast runloop
PowerPC::RunLoop();
if (PowerPC::GetState() == PowerPC::CPU_POWERDOWN)
return;
break;
case PowerPC::CPU_STEPPING:

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@ -211,7 +211,7 @@ void Jit64::lXz(UGeckoInstruction inst)
return;
}
// Fast and daring/failing
// Fast and daring
gpr.Lock(a, d);
gpr.LoadToX64(a, true, false);
gpr.LoadToX64(d, a == d, true);

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@ -323,7 +323,7 @@ CFrame::CFrame(wxFrame* parent,
, UseDebugger(_UseDebugger), m_bEdit(false), m_bTabSplit(false), m_bNoDocking(false)
, bRenderToMain(false), bFloatLogWindow(false), bFloatConsoleWindow(false)
, HaveLeds(false), HaveSpeakers(false)
, m_bControlsCreated(false), bNoWiimoteMsg(false), m_StopDlg(NULL)
, m_bControlsCreated(false), m_bModalDialogOpen(false), bNoWiimoteMsg(false), m_StopDlg(NULL)
#if wxUSE_TIMER
#ifdef _WIN32
, m_fLastClickTime(0), m_iLastMotionTime(0), LastMouseX(0), LastMouseY(0)

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@ -495,7 +495,7 @@ void ToggleFullscreen(HWND hParent, bool bForceFull)
sscanf(g_Config.cInternalRes, "%dx%d", &w_fs, &h_fs);
// FullScreen -> Desktop
ChangeDisplaySettings(NULL, 0);
ChangeDisplaySettings(NULL, CDS_FULLSCREEN);
DWORD style = WS_OVERLAPPEDWINDOW;
RECT rc = {0, 0, w_fs, h_fs};