EGLInterface: Create shared context with same attributes as main context

This commit is contained in:
Stenzek 2017-07-27 11:57:32 +10:00
parent aff44684a4
commit 447aeb8f77
2 changed files with 8 additions and 20 deletions

View File

@ -212,14 +212,18 @@ bool cInterfaceEGL::Create(void* window_handle, bool stereo, bool core)
egl_ctx = eglCreateContext(egl_dpy, m_config, EGL_NO_CONTEXT, &core_attribs[0]);
if (egl_ctx)
{
m_attribs = std::move(core_attribs);
break;
}
}
}
if (!egl_ctx)
{
m_core = false;
egl_ctx = eglCreateContext(egl_dpy, m_config, EGL_NO_CONTEXT, &ctx_attribs[0]);
m_attribs = std::move(ctx_attribs);
}
if (!egl_ctx)
@ -255,31 +259,13 @@ bool cInterfaceEGL::Create(cInterfaceBase* main_context)
m_is_shared = true;
m_has_handle = false;
EGLint ctx_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
switch (egl_context->GetMode())
{
case GLInterfaceMode::MODE_OPENGL:
ctx_attribs[0] = EGL_NONE;
break;
case GLInterfaceMode::MODE_OPENGLES2:
ctx_attribs[1] = 2;
break;
case GLInterfaceMode::MODE_OPENGLES3:
ctx_attribs[1] = 3;
break;
default:
INFO_LOG(VIDEO, "Unknown opengl mode set");
return false;
break;
}
if (egl_context->GetMode() == GLInterfaceMode::MODE_OPENGL)
eglBindAPI(EGL_OPENGL_API);
else
eglBindAPI(EGL_OPENGL_ES_API);
egl_ctx = eglCreateContext(egl_dpy, m_config, egl_context->egl_ctx, ctx_attribs);
egl_ctx =
eglCreateContext(egl_dpy, m_config, egl_context->egl_ctx, egl_context->m_attribs.data());
if (!egl_ctx)
{
INFO_LOG(VIDEO, "Error: eglCreateContext failed 0x%04x", eglGetError());

View File

@ -7,6 +7,7 @@
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <string>
#include <vector>
#include "Common/GL/GLInterfaceBase.h"
@ -17,6 +18,7 @@ private:
bool m_has_handle;
EGLNativeWindowType m_host_window;
bool m_supports_surfaceless = false;
std::vector<int> m_attribs;
bool CreateWindowSurface();
void DestroyWindowSurface();