Qt: Add Refresh button
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5f29e891d3
commit
4415417deb
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@ -27,6 +27,8 @@ GameListModel::GameListModel(QObject* parent) : QAbstractTableModel(parent)
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connect(&Settings::Instance(), &Settings::PathRemoved, &m_tracker, &GameTracker::RemoveDirectory);
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connect(&Settings::Instance(), &Settings::PathRemoved, &m_tracker, &GameTracker::RemoveDirectory);
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connect(&Settings::Instance(), &Settings::PathReloadRequested, &m_tracker,
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connect(&Settings::Instance(), &Settings::PathReloadRequested, &m_tracker,
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&GameTracker::ReloadDirectory);
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&GameTracker::ReloadDirectory);
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connect(&Settings::Instance(), &Settings::TitleDBReloadRequested, this,
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[this] { m_title_database = Core::TitleDatabase(); });
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for (const QString& dir : Settings::Instance().GetPaths())
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for (const QString& dir : Settings::Instance().GetPaths())
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m_tracker.AddDirectory(dir);
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m_tracker.AddDirectory(dir);
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@ -442,6 +442,7 @@ void MainWindow::ConnectToolBar()
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addToolBar(m_tool_bar);
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addToolBar(m_tool_bar);
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connect(m_tool_bar, &ToolBar::OpenPressed, this, &MainWindow::Open);
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connect(m_tool_bar, &ToolBar::OpenPressed, this, &MainWindow::Open);
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connect(m_tool_bar, &ToolBar::RefreshPressed, this, &MainWindow::RefreshGameList);
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connect(m_tool_bar, &ToolBar::PlayPressed, this, [this]() { Play(); });
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connect(m_tool_bar, &ToolBar::PlayPressed, this, [this]() { Play(); });
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connect(m_tool_bar, &ToolBar::PausePressed, this, &MainWindow::Pause);
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connect(m_tool_bar, &ToolBar::PausePressed, this, &MainWindow::Pause);
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@ -516,6 +517,14 @@ void MainWindow::ConnectStack()
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tabifyDockWidget(m_log_widget, m_jit_widget);
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tabifyDockWidget(m_log_widget, m_jit_widget);
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}
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}
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void MainWindow::RefreshGameList()
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{
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Settings::Instance().ReloadTitleDB();
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for (const auto& path : Settings::Instance().GetPaths())
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Settings::Instance().ReloadPath(path);
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}
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QString MainWindow::PromptFileName()
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QString MainWindow::PromptFileName()
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{
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{
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return QFileDialog::getOpenFileName(
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return QFileDialog::getOpenFileName(
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@ -68,6 +68,7 @@ signals:
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private:
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private:
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void Open();
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void Open();
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void RefreshGameList();
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void Play(const std::optional<std::string>& savestate_path = {});
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void Play(const std::optional<std::string>& savestate_path = {});
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void Pause();
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void Pause();
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void TogglePause();
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void TogglePause();
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@ -128,6 +128,11 @@ void Settings::ReloadPath(const QString& qpath)
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emit PathReloadRequested(qpath);
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emit PathReloadRequested(qpath);
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}
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}
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void Settings::ReloadTitleDB()
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{
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emit TitleDBReloadRequested();
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}
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QString Settings::GetDefaultGame() const
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QString Settings::GetDefaultGame() const
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{
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{
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return QString::fromStdString(SConfig::GetInstance().m_strDefaultISO);
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return QString::fromStdString(SConfig::GetInstance().m_strDefaultISO);
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@ -70,6 +70,7 @@ public:
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QString GetDefaultGame() const;
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QString GetDefaultGame() const;
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void SetDefaultGame(QString path);
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void SetDefaultGame(QString path);
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void ReloadPath(const QString& qpath);
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void ReloadPath(const QString& qpath);
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void ReloadTitleDB();
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// Emulation
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// Emulation
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int GetStateSlot() const;
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int GetStateSlot() const;
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@ -135,6 +136,7 @@ signals:
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void PathRemoved(const QString&);
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void PathRemoved(const QString&);
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void DefaultGameChanged(const QString&);
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void DefaultGameChanged(const QString&);
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void PathReloadRequested(const QString&);
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void PathReloadRequested(const QString&);
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void TitleDBReloadRequested();
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void HideCursorChanged();
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void HideCursorChanged();
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void KeepWindowOnTopChanged(bool top);
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void KeepWindowOnTopChanged(bool top);
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void VolumeChanged(int volume);
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void VolumeChanged(int volume);
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@ -99,6 +99,10 @@ void ToolBar::MakeActions()
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m_set_pc_action = AddAction(this, tr("Set PC"), this, &ToolBar::SetPCPressed);
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m_set_pc_action = AddAction(this, tr("Set PC"), this, &ToolBar::SetPCPressed);
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m_open_action = AddAction(this, tr("Open"), this, &ToolBar::OpenPressed);
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m_open_action = AddAction(this, tr("Open"), this, &ToolBar::OpenPressed);
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m_refresh_action = AddAction(this, tr("Refresh"), this, &ToolBar::RefreshPressed);
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addSeparator();
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m_pause_play_action = AddAction(this, tr("Play"), this, &ToolBar::PlayPressed);
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m_pause_play_action = AddAction(this, tr("Play"), this, &ToolBar::PlayPressed);
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m_stop_action = AddAction(this, tr("Stop"), this, &ToolBar::StopPressed);
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m_stop_action = AddAction(this, tr("Stop"), this, &ToolBar::StopPressed);
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@ -160,6 +164,7 @@ void ToolBar::UpdateIcons()
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m_set_pc_action->setIcon(Resources::GetScaledThemeIcon("debugger_show_pc"));
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m_set_pc_action->setIcon(Resources::GetScaledThemeIcon("debugger_show_pc"));
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m_open_action->setIcon(Resources::GetScaledThemeIcon("open"));
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m_open_action->setIcon(Resources::GetScaledThemeIcon("open"));
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m_refresh_action->setIcon(Resources::GetScaledThemeIcon("refresh"));
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const Core::State state = Core::GetState();
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const Core::State state = Core::GetState();
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const bool playing = state != Core::State::Uninitialized && state != Core::State::Paused;
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const bool playing = state != Core::State::Uninitialized && state != Core::State::Paused;
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@ -23,6 +23,7 @@ public:
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void closeEvent(QCloseEvent*) override;
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void closeEvent(QCloseEvent*) override;
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signals:
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signals:
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void OpenPressed();
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void OpenPressed();
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void RefreshPressed();
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void PlayPressed();
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void PlayPressed();
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void PausePressed();
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void PausePressed();
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void StopPressed();
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void StopPressed();
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@ -49,6 +50,7 @@ private:
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void UpdatePausePlayButtonState(bool playing_state);
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void UpdatePausePlayButtonState(bool playing_state);
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QAction* m_open_action;
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QAction* m_open_action;
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QAction* m_refresh_action;
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QAction* m_pause_play_action;
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QAction* m_pause_play_action;
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QAction* m_stop_action;
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QAction* m_stop_action;
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QAction* m_fullscreen_action;
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QAction* m_fullscreen_action;
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