Remove all refrences of field ordering from video backends.
They were unused.
This commit is contained in:
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4d3c41c8a2
commit
440353a3a1
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@ -834,7 +834,7 @@ static void BeginField(FieldType field)
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m_VerticalTimingRegister.ACV, fieldTypeNames[field]);
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m_VerticalTimingRegister.ACV, fieldTypeNames[field]);
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if (xfbAddr)
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if (xfbAddr)
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g_video_backend->Video_BeginField(xfbAddr, field, fbWidth, fbHeight);
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g_video_backend->Video_BeginField(xfbAddr, fbWidth, fbHeight);
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}
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}
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static void EndField()
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static void EndField()
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@ -28,7 +28,6 @@ static volatile bool s_perf_query_requested;
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static volatile struct
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static volatile struct
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{
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{
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u32 xfbAddr;
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u32 xfbAddr;
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FieldType field;
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u32 fbWidth;
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u32 fbWidth;
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u32 fbHeight;
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u32 fbHeight;
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} s_beginFieldArgs;
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} s_beginFieldArgs;
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@ -73,7 +72,7 @@ void VideoFifo_CheckSwapRequest()
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if (Common::AtomicLoadAcquire(s_swapRequested))
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if (Common::AtomicLoadAcquire(s_swapRequested))
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{
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{
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EFBRectangle rc;
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EFBRectangle rc;
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g_renderer->Swap(s_beginFieldArgs.xfbAddr, s_beginFieldArgs.field, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight,rc);
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g_renderer->Swap(s_beginFieldArgs.xfbAddr, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight,rc);
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Common::AtomicStoreRelease(s_swapRequested, false);
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Common::AtomicStoreRelease(s_swapRequested, false);
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}
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}
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}
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}
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@ -98,14 +97,13 @@ void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
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}
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}
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// Run from the CPU thread (from VideoInterface.cpp)
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// Run from the CPU thread (from VideoInterface.cpp)
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void VideoBackendHardware::Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
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void VideoBackendHardware::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
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{
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{
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if (s_BackendInitialized && g_ActiveConfig.bUseXFB)
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if (s_BackendInitialized && g_ActiveConfig.bUseXFB)
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{
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{
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if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
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if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
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VideoFifo_CheckSwapRequest();
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VideoFifo_CheckSwapRequest();
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s_beginFieldArgs.xfbAddr = xfbAddr;
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s_beginFieldArgs.xfbAddr = xfbAddr;
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s_beginFieldArgs.field = field;
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s_beginFieldArgs.fbWidth = fbWidth;
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s_beginFieldArgs.fbWidth = fbWidth;
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s_beginFieldArgs.fbHeight = fbHeight;
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s_beginFieldArgs.fbHeight = fbHeight;
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}
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}
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@ -120,9 +120,7 @@ void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRect
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}
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}
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else
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else
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{
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{
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// XXX: Without the VI, how would we know what kind of field this is? So
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g_renderer->Swap(xfbAddr, fbWidth, fbHeight,sourceRc,Gamma);
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// just use progressive.
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g_renderer->Swap(xfbAddr, FIELD_PROGRESSIVE, fbWidth, fbHeight,sourceRc,Gamma);
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Common::AtomicStoreRelease(s_swapRequested, false);
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Common::AtomicStoreRelease(s_swapRequested, false);
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}
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}
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}
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}
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@ -106,7 +106,7 @@ public:
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virtual void RestoreAPIState() = 0;
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virtual void RestoreAPIState() = 0;
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// Finish up the current frame, print some stats
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// Finish up the current frame, print some stats
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virtual void Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma = 1.0f) = 0;
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virtual void Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma = 1.0f) = 0;
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virtual void UpdateViewport(Matrix44& vpCorrection) = 0;
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virtual void UpdateViewport(Matrix44& vpCorrection) = 0;
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@ -93,7 +93,7 @@ public:
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virtual void Video_ExitLoop() = 0;
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virtual void Video_ExitLoop() = 0;
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virtual void Video_Cleanup() = 0; // called from gl/d3d thread
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virtual void Video_Cleanup() = 0; // called from gl/d3d thread
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virtual void Video_BeginField(u32, FieldType, u32, u32) = 0;
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virtual void Video_BeginField(u32, u32, u32) = 0;
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virtual void Video_EndField() = 0;
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virtual void Video_EndField() = 0;
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virtual u32 Video_AccessEFB(EFBAccessType, u32, u32, u32) = 0;
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virtual u32 Video_AccessEFB(EFBAccessType, u32, u32, u32) = 0;
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@ -145,7 +145,7 @@ class VideoBackendHardware : public VideoBackend
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void Video_EnterLoop();
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void Video_EnterLoop();
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void Video_ExitLoop();
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void Video_ExitLoop();
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void Video_BeginField(u32, FieldType, u32, u32);
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void Video_BeginField(u32, u32, u32);
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void Video_EndField();
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void Video_EndField();
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u32 Video_AccessEFB(EFBAccessType, u32, u32, u32);
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u32 Video_AccessEFB(EFBAccessType, u32, u32, u32);
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@ -776,7 +776,7 @@ void formatBufferDump(const u8* in, u8* out, int w, int h, int p)
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}
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}
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// This function has the final picture. We adjust the aspect ratio here.
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// This function has the final picture. We adjust the aspect ratio here.
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void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc,float Gamma)
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void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc,float Gamma)
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{
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{
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if (g_bSkipCurrentFrame || (!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fbWidth || !fbHeight)
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if (g_bSkipCurrentFrame || (!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fbWidth || !fbHeight)
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{
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{
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@ -40,7 +40,7 @@ public:
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc);
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc);
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void Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma);
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void Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma);
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z);
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z);
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@ -748,7 +748,7 @@ bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle
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}
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}
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// This function has the final picture. We adjust the aspect ratio here.
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// This function has the final picture. We adjust the aspect ratio here.
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void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc,float Gamma)
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void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc,float Gamma)
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{
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{
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if (g_bSkipCurrentFrame || (!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fbWidth || !fbHeight)
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if (g_bSkipCurrentFrame || (!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fbWidth || !fbHeight)
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{
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{
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@ -36,7 +36,7 @@ public:
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc);
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc);
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void Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma);
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void Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma);
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z);
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z);
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@ -1289,7 +1289,7 @@ void DumpFrame(const std::vector<u8>& data, int w, int h)
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}
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}
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// This function has the final picture. We adjust the aspect ratio here.
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// This function has the final picture. We adjust the aspect ratio here.
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void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc,float Gamma)
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void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc,float Gamma)
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{
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{
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static int w = 0, h = 0;
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static int w = 0, h = 0;
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if (g_bSkipCurrentFrame || (!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fbWidth || !fbHeight)
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if (g_bSkipCurrentFrame || (!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fbWidth || !fbHeight)
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@ -71,7 +71,7 @@ public:
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc);
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc);
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void Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma);
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void Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma);
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z);
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z);
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@ -187,7 +187,7 @@ void VideoSoftware::Video_Prepare()
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}
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}
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// Run from the CPU thread (from VideoInterface.cpp)
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// Run from the CPU thread (from VideoInterface.cpp)
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void VideoSoftware::Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
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void VideoSoftware::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
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{
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{
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}
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}
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@ -25,7 +25,7 @@ class VideoSoftware : public VideoBackend
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void Video_EnterLoop();
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void Video_EnterLoop();
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void Video_ExitLoop();
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void Video_ExitLoop();
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void Video_BeginField(u32, FieldType, u32, u32);
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void Video_BeginField(u32, u32, u32);
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void Video_EndField();
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void Video_EndField();
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u32 Video_AccessEFB(EFBAccessType, u32, u32, u32);
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u32 Video_AccessEFB(EFBAccessType, u32, u32, u32);
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