Fix D3D12 headers missing includes.

This commit is contained in:
Pierre Bourdon 2016-06-24 11:14:10 +00:00
parent 5fcb4bb3ab
commit 43d0d692f9
4 changed files with 7 additions and 1 deletions

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@ -5,6 +5,7 @@
#pragma once #pragma once
#include <array> #include <array>
#include <d3d11.h>
#include "VideoCommon/PerfQueryBase.h" #include "VideoCommon/PerfQueryBase.h"

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@ -6,6 +6,9 @@
#include <atomic> #include <atomic>
#include "Common/CommonTypes.h"
#include "VideoBackends/D3D12/D3DBase.h"
namespace DX12 namespace DX12
{ {
enum TEXTURE_BIND_FLAG : u32 enum TEXTURE_BIND_FLAG : u32

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@ -4,8 +4,8 @@
#pragma once #pragma once
#include "VideoBackends/D3D12/D3DBase.h"
#include "VideoBackends/D3D12/TextureEncoder.h" #include "VideoBackends/D3D12/TextureEncoder.h"
#include "VideoCommon/TextureCacheBase.h" #include "VideoCommon/TextureCacheBase.h"
namespace DX12 namespace DX12

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@ -4,6 +4,8 @@
#pragma once #pragma once
#include "VideoBackends/D3D12/D3DBase.h"
namespace DX12 namespace DX12
{ {
class StaticShaderCache final class StaticShaderCache final