Fix frame dumps on file close in certain situations

This commit is contained in:
Chris Burgener 2016-10-04 09:12:19 -04:00
parent ea33405feb
commit 43c48a6f48
4 changed files with 8 additions and 8 deletions

View File

@ -923,8 +923,8 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
{
if (bLastFrameDumped && bAVIDumping)
{
std::vector<u8>().swap(frame_data);
AVIDump::Stop();
std::vector<u8>().swap(frame_data);
bAVIDumping = false;
OSD::AddMessage("Stop dumping frames to AVI", 2000);
}

View File

@ -508,9 +508,10 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha
D3D12_DEPTH_STENCIL_DESC* depth_stencil_desc = nullptr;
// EXISTINGD3D11TODO: Should we enable Z testing here?
/*if (!bpmem.zmode.testenable) depth_stencil_desc = &s_clear_depth_descs[CLEAR_DEPTH_DESC_DEPTH_DISABLED];
else */ if (
z_enable)
/*if (!bpmem.zmode.testenable) depth_stencil_desc =
&s_clear_depth_descs[CLEAR_DEPTH_DESC_DEPTH_DISABLED];
else */
if (z_enable)
depth_stencil_desc = &s_clear_depth_descs[CLEAR_DEPTH_DESC_DEPTH_ENABLED_WRITES_ENABLED];
else /*if (!z_enable)*/
depth_stencil_desc = &s_clear_depth_descs[CLEAR_DEPTH_DESC_DEPTH_ENABLED_WRITES_DISABLED];
@ -903,9 +904,8 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
{
if (bLastFrameDumped && bAVIDumping)
{
std::vector<u8>().swap(frame_data);
AVIDump::Stop();
std::vector<u8>().swap(frame_data);
bAVIDumping = false;
OSD::AddMessage("Stop dumping frames to AVI", 2000);
}

View File

@ -1530,9 +1530,9 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
{
if (bLastFrameDumped && bAVIDumping)
{
AVIDump::Stop();
std::vector<u8>().swap(frame_data);
w = h = 0;
AVIDump::Stop();
bAVIDumping = false;
OSD::AddMessage("Stop dumping frames", 2000);
}

View File

@ -185,7 +185,7 @@ void AVIDump::AddFrame(const u8* data, int width, int height)
{
// Store current frame data in case frame dumping stops before next frame update,
// but make sure that you don't store the last stored frame and check the resolution upon
// closing the file or else you store recusion, and dolphins don't like recursion.
// closing the file or else you store recursion, and dolphins don't like recursion.
if (!s_stop_dumping)
{
StoreFrameData(data, width, height);